Meet the Four Early Entry Winners in the Partnering for Excellence Competition
Ashoka Changemakers® is thrilled to announce the four Early Entry Prize winners in the Partnering For Excellence: Innovations In Science + Technology + Engineering + Math (STEM) Education competition!
These four competition entries were evaluated according to the Changemakers criteria — innovation, social impact, and operational sustainability — and identified as the best solutions that were submitted at or before the June 22 Early Entry Deadline.
The winners are …
STEM Lending Library and Resource Center
This project’s mission is to increase the pipeline of underrepresented populations (including girls) that are pursuing careers in science, technology, engineering, and mathematics (STEM). STEM Lending Library and Resource Center achieves this goal by providing students with access to hands-on programming, and by encouraging them to participate in competitive STEM contests.
CONNECT-ED: Professional Development In Science And Mathematics
CONNECT-ED offers teachers a better way to engage with students in science and mathematics. Teachers in the program learn content by exploring big ideas in STEM subjects as they develop with other instructors across levels — giving them the chance to make the critical connections between lessons and learning.
Out In Science, Technology, Engineering & Mathematics
Out in Science, Technology, Engineering & Mathematics (oSTEM), is a national student society that educates and empowers lesbian, gay, bisexual, transgender, queer, and allied (LGBTQA) youth across the United States. oSTEM is a sustainable infrastructure creating co-curricular opportunities at public and private universities in the United States. The society plans to continue building local STEM communities by integrating its programs into high schools and community centers nationwide.
Careerspotting 4 Kids
Careerspotting 4 Kids, by Qykno, crowd-sources fun, activity-based content to accelerate learning for kids between the ages of 13 and 17. Qykno’s game mechanics motivate and engage students both inside and outside the classroom, better preparing them to become tomorrow’s leaders. Qykno’s first learning channel will be “STEM4Girls.”
Remember, you have until 5:00 p.m. (ET) on August 3, 2011 to enter your innovative solution to advance STEM-rich learning in the United States! This is your chance to create new opportunities for students and schools — and win $150,000 in cash and in-kind prizes!