Play

 

Here's a story about how members of the Changemakers community are promoting play in India:

Twelve-year-old Pinky Gupta whizzes past defenders during an all-girl soccer match in Mumbai, India, launching the ball toward her opponents' goal. Her face flush with excitement, she radiates a zest for tapping her power, especially since this new-found resolve extends beyond the soccer pitch, helping her burst the limitations imposed on her as a girl growing up in Mumbai's slums.

Read more about this solution, or discuss this topic below.

 

Mindfulness Education

Classes combine mindfulness practices, interactive group activities and social-emotional skills development. We engage students in fun, multisensory activities for focusing attention, calming the mind and relaxing the body. Our unique program also includes activities for improving interpersonal skills through group sharing, games, and movement that cultivate connection and empathy between students, their peers and the world around them.

 

Bullying Intervention Group BIG Award

Bullying Intervention Group BIG Award is a national award for schools and other organisations attended by children and young people.

About You

Organization: Bullying Intervention Group BIG Award Visit websitemore ↓↑ hide↑ hide

About You

First Name

Val

Last Name

McFarlane

About Your Organization

Organization Name

Bullying Intervention Group BIG Award

Organization Country

United Kingdom, SRY

Country where this project is creating social impact

United Kingdom

Is your organization a

Non‐profit / NGO / Citizen sector organization

Your role in Education

Other.

The type of school(s) your solution is affiliated with

Other

How long has your organization been operating?

Less than a year

The information you provide here will be used to fill in any parts of your profile that have been left blank, such as interests, organization information, and website. No contact information will be made public. Please uncheck here if you do not want this to happen..

Innovation

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Select the stage that best applies to your solution

Growth (your pilot is up and running, and starting to expand)

How long has your solution been in operation?

Operating for less than a year

The Need: What problem are you trying to solve?

Bullying is an issue for children and young people, tolerance and empathy are the way forward. We assist schools and other organisations attended by children and young people to challenge bullying, through meeting our set criteria, and involving children and young people at every stage so that they can be part of the solution. We hope through this work children and young people can empathise with both victims and perpetrators of bullying, and work/play alongside the diverse range of individuals who attend the same places as themselves. This award is open to all schools, children's homes, colleges, out of school clubs, youth associations, anywhere children wish to or have to attend. The process is as important as the award, we provide training and resources to support this process.

The Solution: What is your solution? Be specific!

By involving children and young people in the award process, through ensuring that they are : members of anti-bullying focus groups and therefore involved in all decision making. Involved in producing the anti-bullying policy, and separate guidelines for children and young people. Actively involved in planning awareness raising events, and taking part in such activities. Members of a peer support team to help other children/YP during times of stress and worry due to friendship issues or bullying problems, also supporting younger or new pupils/members to their setting. These peer supporters must be fully trained in active listening skills and child protection issues, and given regular supervision. To help produce documents to monitor and record bullying incidents, and to run their own surveys to find out what the issues are for their peers and to be involved in using this information to inform the practice of the school or organisation. Through this they develop empathy skills.

The Model: Walk us through a specific example of how your solution makes a difference; include your primary activities

Case Study: David. David was an 11 year old boy who was being bullied at school. The bullying was mainly verbal although he was sometimes pushed around by others. He was miserable and didn't want to attend school. The bullying was mainly aimed at his supposed sexuality. He was introduced to Val McFarlane, who worked in his school as an anti-bullying counsellor. Together they explored some ways of coping for David, some resiliance skills, and they worked on his self esteem. Val introduced an anti-bullying award for schools in the local area, and David became an active member of his school's anti-bullying focus group and peer support scheme. He found that through his own experience, he had empathy for the other pupils he supported, and his confidence grew as he became actively involved in tackling the bulling issue in his school. Other members of the peer support team had actually been involved in bullying others, and through becoming peer supporters they learned the effect of their behaviour on others, and why they had acted so badly because of their own insecurities. David went on to perform plays and presentations in front of his peers, he became Chair of the North East Young Anti-bullying Alliance, and eventually Chair of the National Young Anti-bullying Alliance. He gave speeches to hundreds of people in this role, and his confidence grew even more. He is completing his final year of study to become a teacher! David feels that involving C&YP in anti-bullying work is essential in achieving solidarity, empathy, understanding and cohesion among young people.

The Marketplace: Who are your peers and competitors? Identify others also working to address the needs you are and what differentiates you from them. What challenges could these players pose to your success or growth?

We work with other anti-bullying organisations and charities and are members of the Anti-bullying Alliance. As we are the first national anti-bullying award for schools and organisations we do not have competitors. The Diana Award is already in existence for children and young people involved in anti-bullying work, but we have had meetings with them and they have been extremely supportive, their CEO has written a testimonial about the BIG Award on our website. We have support from Show Racism the Red Card, Mumset, Each (Education Action in Challenging Homophobia) and Mencap. We have also has support from several local authorities who have encouraged their schools and organisations to join BIG, and some local authorities have achieved the award as a children's service. No challenges.

Now that you have thought out your entry, help us pitch it.

Define your company, program, service, or product in 1-2 short sentences [136 characters]

BIG Award encourages C&YP to be actively involved, working together as a team, to challenge intolerance of others and bullying.

Identify what is innovative about your solution in 1-2 short sentences [136 characters]

This is the first national anti-bullying award for any setting attended by C&YP, and it involves them working together to stop bullying.

Social Impact

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What has been the impact of your solution to date?

Hundreds of schools and organisations have joined our award scheme, pledging to involve children and young people to help them achieve excellence in challenging bullying. C&YP have become actively involved in the process, being able to have their voice heard at focus groups, being able to talk about the issues that concern them, both with each other and with the professionals working with them. Through this process they have been able to work together to provide the most suitable solutions to these issues. Schools and organisations achieving this award have said that the impact on the C&YP of hearing from others the effects bullying and intolerance can have has been massive. Young people love to be heard and be involved in something which affects them so much in their daily lives, and by talking and listening to each other in a controlled environment they are working through their differences and learning to work and play together in a more cohesive way.

What is your projected impact over the next 1-3 years?

Our membership is growing on a daily basis, which means more and more children and young people are gaining the opportunity to become in involved in the BIG Award teams in their schools or organisations. We hope in the next few years to have most schools and organisations involved in the BIG Award, and then we would like to francise the innovation world wide. Then children and young people all over the world can become involved in this scheme, work together to make a difference to the lives of others, and learn more about the diverse range of individuals that make up our world, the various cultures, different sexualities, religions etc. We feel that it is important to allow children and young people to be at the core of this work, they understand more than anyone the impact of bullying.

What barriers might hinder the success of your project? How do you plan to overcome them?

We have had no funding for our project. We applied to so many different sources but without success. So we set up a social enterprise, put some of our own money into the project, and are now making a small salary each. If we start to make a larger profit, this would be re-invested in anti-bullying work. We charge a small administration fee to members to have access to our resources and to apply for the BIG Award. If we do not get these members to join and therefore have no income, BIG Award will cease to exist. Funding is our main issue, enthusiasm and drive will never be! We plan to continue to market our project, to deliver staff training to gain extra income, and to keep our website and resources continually up to date. This will keep our project fresh and interesting.

Winning entries present a strong plan for how they will achieve and track growth. Identify your six-month milestone for growing your impact

Through our contining engagement with more schools and community groups, we are engaging more C&YP to the scheme.

Identify three major tasks you will have to complete to reach your six-month milestone

Task 1

To continue to market our scheme and register more schools and community groups.

Task 2

To continue to provide support and training for professionals in how to engage C&YP in their anti-bullying work.

Task 3

To continue to provide incentives ie. certificates and awards for C&YP involved. Moving artwork by C&YP is on our website now.

Now think bigger! Identify your 12-month impact milestone

To engage more community groups as we have less of these involved than schools. To continue to develop our exciting award.

Identify three major tasks you will have to complete to reach your 12-month milestone

Task 1

To continue to encourage schools and organisations to take control of bullying and intolerance involving C&YP to do this.

Task 2

To broaden our marketing to include other countries.

Task 3

To expand our organisation to take on more staff and volunteers so we can provide even more support and training.

Founding Story: We want to hear about your "Aha!" moment. Share the story of where and when the founder(s) saw this solution's potential to change the world [125 words]

We received a completed award portfolio from a school. We didn't feel that the portfolio reflected that the school was involving C&YP effectively. We fed this back to the anti-bullying lead at the school. He changed the school's anti-bullying practice from our feedback. He realised exactly what we wanted in terms of C&YP involvement, and how important it was to have young people at the core of this work to make a difference for them. The second portfolio we received reflected a much better system, with C&YP at the core of the work. He was delighted with these changes, and said he now realised exactly how to tackle bullying in school. The programme must be delivered by the pupils themselves, not to them by staff. He was amazed at the difference the pupils could make by being involved, and how it could actually alter the belief of a young person when they took charge of the issue themselves. Most importantly, this shows young people can really empathise if given the opportunity.

Sustainability

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Tell us about your partnerships

There are three Directors. We all have vast experience of anti-bullying work (each over 12 years). We are members of the Anti-bullying Alliance. We also are supported by various charities including Mumsnet, Show Racism the Red Card, Mencap, EACH and Esther Rantzen who is a leading figure in anti-bullying work who set up the hugely successful ChildLine. We also work in partnership with Local Authorities who promote BIG Award to their schools and join up as a Children's Service to achieve the award. Some Local Authorities have actually funded their schools/organisations for the yearly fee.

What type of team (staff, volunteers, etc.) will ensure that you achieve the growth milestones identified in the Social Impact section? [75 words]

We have two other Directors, Adrienne Katz and Vicki Cheetham. Adrienne updates the website constantly, Vicki is in charge of marketing and I co-ordinate the project doing the administration and assisting Adrienne and Vicki. There are many anti-bullying consultants who we have worked with previously throughout the country. As we develop we hope to offer accredited training to other colleagues so that they can work as consultants for BIG. They will be involved in training staff and assessing entries for the award. Also training young people as peer supporters and marketing BIG.

Please elaborate on any needs or offers you have mentioned above and/or suggest categories of support that aren't specified within the list

Although we are at an early stage of our project, it has so far been extremely successful. We have had no help whatsoever with funding or advice, but have managed to get this far by very hard work, going without salaries for several months and investing our own money into this project. As we are a not-for profit social enterprise, we hope to fund further anti-bullying projects as we develop.

Changeshop

This project also has a Changeshop where you can read more about its latest progress.
Go to Changeshop: The No-Fault Zone® Game.

The No-Fault Zone® Game

The No-Fault Zone® Game takes players beyond judgment and blame, to a place where people—of all ages—connect and where communication works.

About You

Organization: The No-Fault Zone® Visit websitemore ↓↑ hide↑ hide

About You

First Name

Sura

Last Name

Hart

About Your Organization

Organization Name

The No-Fault Zone®

Organization Website

Organization Country

United States

Country where this project is creating social impact

United States, XX, Cities throughout U.S., U.K., Canada

Is your organization a

Business

Your role in Education

Other.

The type of school(s) your solution is affiliated with

Other

How long has your organization been operating?

More than 5 years

The information you provide here will be used to fill in any parts of your profile that have been left blank, such as interests, organization information, and website. No contact information will be made public. Please uncheck here if you do not want this to happen..

Innovation

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Select the stage that best applies to your solution

Growth (your pilot is up and running, and starting to expand)

How long has your solution been in operation?

Operating for 1‐5 years

The Need: What problem are you trying to solve?

Listening to conversations on the school playground as well as to what passes for political discourse, it’s apparent that people everywhere lack skills to communicate effectively and cultivate relationships of respect and cooperation—skills necessary to create a peaceful, sustainable world.

Reports on school violence including bullying indicate a crisis in caring and empathy in schools.

We desperately need new tools that empower young people and adults to: navigate their inner space of feelings, needs, and thoughts; activate empathy within themselves and with others; communicate effectively; and solve problems and conflicts collaboratively. Research now shows that these same skills also enhance academic learning. (Weissberg and Durlac)

The Solution: What is your solution? Be specific!

The No-Fault Zone Game (NFZ Game) is a fun, affordable, easy-to-use tool for students, teachers and parents, currently in hundreds of classrooms and homes around the world. The Game fosters the empathic principles and practices of Nonviolent Communication. Players explore The No-Fault Zone, a place beyond judgment and blame, where empathy is activated, needs identified, and mutually satisfying solutions are found. The Game facilitates self-regulation, empathic connection, problem solving and conflict resolution, AND integrates social-emotional learning (SEL) with academic learning—enhancing understanding characters/events in literature, history, science, and social studies—activating empathy throughout the school day.

The Game can be taken to scale school-wide and provide parent education.

The Model: Walk us through a specific example of how your solution makes a difference; include your primary activities

A third-grade girl playing at recess got into an argument with a boy from another class. She breaks in to say, “I know how we can solve this; come with me.” She took him to her classroom and showed him how to place feelings and needs cards on The NFZ Game mat while she did the same on her mat. When the cards were all placed, they put the two mats head to head (needs in the middle) and switched places so they could each read aloud the feelings and needs of the other. After seeing the situation from both sides, their connection was re-established and they immediately started talking about what they wanted to do next, which was go back to the game they were playing. On their way outside, the boy said, “ That was cool. I’m going to tell my teacher about that game.”

In a middle school class, students used The Game to enrich their study of Greek myths. They worked in pairs, one playing Zeus, the other Prometheus, and identified the underlying, motivating needs for each character, which inspired innovative ideas for win-win solutions to the conflict.

The Marketplace: Who are your peers and competitors? Identify others also working to address the needs you are and what differentiates you from them. What challenges could these players pose to your success or growth?

We see The Game not as a competing SEL program, rather a tool that would augment and enrich—if they only knew about it—school SEL, positive behaviour support (PBS) and bullying programs; youth programs; as well as families.
Our primary challenge is funding. Funding is needed to hire people with board game design, video game design, and marketing skills. Cutting-edge game design will take it to the next level. Innovative marketing will optimize visibility, and attract individual sales to parents and volume sales to schools and youth programs, through: ad campaigns, informational videos, brochures, and social media.

Now that you have thought out your entry, help us pitch it.

Define your company, program, service, or product in 1-2 short sentences [136 characters]

The No-Fault Zone® Game takes players beyond judgment and blame, to a place where people—of all ages—connect and communication works.

Identify what is innovative about your solution in 1-2 short sentences [136 characters]

The colourful No-Fault Zone Game board and card decks make empathic communication and solution-finding easy and fun for all ages.

Social Impact

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What has been the impact of your solution to date?

Classroom teachers across the U.S., UK, and Canada, who use The No-Fault Zone Game report that students are greatly increasing skills to self-connect, empathize, and sort out their own conflicts. Two schools that have used The Game for 2-3 years report a significant increase in empathy and problem solving skills and a 50% decrease in student trips to the office for disruptive behaviour. One administrator reports, “When a conflict arises students are can handle it themselves! Teachers are now facilitators of conversations rather than disciplinarians.” A parent reports, “In less than an hour playing the game, we uncovered core needs for my daughter and me.” A child reports, “That’s the best conversation I’ve ever had with my mom!”

To hear how The Game is impacting two schools, follow this link: http://cultureofempathy.com/Projects/Conference/Panels/002-A.htm

What is your projected impact over the next 1-3 years?

Within three years, with innovative Game design and marketing, we project that
The No-Fault Zone Game is:
—in thousands of classrooms, youth programs, and homes around the
world.
—used in schools as a counselling tool.
—taken to scale in some school communities.
—used in parent education programs.
—used in teacher training programs to support the shift from reward and punishment classroom management methods to teaching practices grounded in empathic connection and social-emotional skill proficiencies
—contributing to formal data showing dramatic increases in empathy and student-initiated conflict resolution in schools, and markedly decreased aggressive behaviour including bullying.

What barriers might hinder the success of your project? How do you plan to overcome them?

We are professional educators and designers of innovative educational curricula, trainings, and materials. Our team is primarily comprised of volunteers. With our current design and marketing capabilities and shoestring budget, The No-Fault Zone Game is surely but slowly making its way into classrooms and homes in the U.S., Canada, UK, Australia.

To take it to the next level, we need game design and marketing expertise. We need funding to hire an innovative game developer and a savvy marketing person who will make The Game known and forge strategic partnerships with schools, youth development programs, SEL programs, and parents.

Winning entries present a strong plan for how they will achieve and track growth. Identify your six-month milestone for growing your impact

We expand our team to include an innovative game designer and marketer and begin new Game design & marketing plan.

Identify three major tasks you will have to complete to reach your six-month milestone

Task 1

We secure funding for staffing from multiple sources.

Task 2

We hire a game designer/developer and begin Game prototypes.

Task 3

We hire a marketing wizard to design and coordinate a multi-media outreach.

Now think bigger! Identify your 12-month impact milestone

We have a prototype(s) for The No-Fault Zone Game 2.0 and a marketing plan that includes an ad campaign.

Identify three major tasks you will have to complete to reach your 12-month milestone

Task 1

We find additional funding partners to support ongoing Game development, production, marketing, and fulfillment capacity.

Task 2

With our savvy Game developer, we complete a prototype for the next generation of The Game.

Task 3

With our marketing director, we develop a marketing plan that includes research and a data-collection instruments.

Founding Story: We want to hear about your "Aha!" moment. Share the story of where and when the founder(s) saw this solution's potential to change the world [125 words]

The No-Fault Zone Game is the culmination of over 30 years working in schools and developing curricula for compassionate schools and homes. After writing The Compassionate Classroom (2001) and Respectful Parents, Respectful Kids (2004) for PuddleDancer Press, we wrote a 21-week curriculum, The No-Fault Classroom: Tools to Resolve Conflict and Foster Relationship Intelligence (2006), which integrates SEL and academic learning with a focus on universal human needs. Students make a game mat and card decks that students and teachers use, on their own and with others, to develop social-emotional skills. While product testing the curriculum materials, we realized we had a stand-alone product, The No-Fault Zone Game. Using The Game, young people and adults quickly activate empathy and have compassionate, productive conversations, and conflicts.

Sustainability

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Tell us about your partnerships

Since the beginning of our partnership we have been blessed to work closely with many wonderful partners. Our closest partnerships are with the numerous teachers, administrators and schools in the US, Canada, and UK who use our curricula, and train and consult with us. Other partners include: LearningSuccess Institute; the global Center for Nonviolent Communication; Northwest Compassionate Communication; Teach for Life! Educators Institute; PuddleDancer Press, and a few independent Game distributors.

What type of team (staff, volunteers, etc.) will ensure that you achieve the growth milestones identified in the Social Impact section? [75 words]

A team that would help us manifest our dream includes: an innovative game designer, a savvy marketing team member; administrative assistants working on the myriad of administrative tasks including contacting possible new collaborators and maintaining connection with the growing number of teachers and schools using The Game; a research assistant; and a web manager who creates and oversees an online support community of Game players.

Please elaborate on any needs or offers you have mentioned above and/or suggest categories of support that aren't specified within the list

We value effective communication, collaboration, and partnerships. These values are central to The No-Fault Zone Game, and to our business model. We have expertise in our field, and need people with specialized skills, as well as angel investors and other funding partners.

We offer desire to collaborate to augment shared vision.

Adikaka Supervised Playground

Location

Bandung
Indonesia

Adikaka supervised playground is a youth-led center providing safe place to play and learn for children and youth in urban slum area. Through its after school program, the center is using youth subculture as an entry point to reverse negative behavior closely associated with youth, and introduce skill development as well as ethical values.

Red Nose Circus

Location

Jakarta
Indonesia

Red Nose Circus is using acrobatic skills as an entry point to instill confidence, perseverance, and fun learning for children in urban slum.  

Native LGBTQ Youth

It starts with a VISION. I want to have a positive impact on generating a safe and positive environment for Native LGBTQ Youths in my community, a place where they can grow on the reservation without feeling the need to hide. I want to bring positive change for young natives through Skateboarding, art, self-confidence, music, and cultural. One of the main goals is to expand this positive movement across many Reservations to promote a healthy lifestyle for young natives, especially with LGBTQ Youths, to educate youths about LGBTQ and to bring anti-discrimination awareness.

About You

Visit websitemore ↓↑ hide↑ hide

About You

First Name

Michelle

Last Name

Sherman

Confirm a user name that will be displayed publicly to identify your entry

About You, Your Group, or Your Organization

Name

Native Youth Leadership Alliance

Country

United States, NM, San Juan County

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Yes

Twitter URL

Youtube URL

What categories best describe who your group or organization serves (check all that apply)

First Nations people.

What best describes your group or organization

Community group or youth group, Other.

How long have you, your group, or your organization been operating?

Less than a year

Innovation

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Name Your Project.

Native LGBTQ Youth

Tell us the story of your idea or project

It starts with a VISION. I want to have a positive impact on generating a safe and positive environment for Native LGBTQ Youths in my community, a place where they can grow on the reservation without feeling the need to hide. I want to bring positive change for young natives through Skateboarding, art, self-confidence, music, and cultural. One of the main goals is to expand this positive movement across many Reservations to promote a healthy lifestyle for young natives, especially with LGBTQ Youths, to educate youths about LGBTQ and to bring anti-discrimination awareness. NYLA (Native Youth Leadership Alliance) has been a huge help with my idea with building a skate park and to calibrate with Native LGBTQ Youth, to have a safe place for youths or an area that bring youths together like a skate park. Native Youth Leadership Alliance gave me the tools and skills to be a role model for youths, and I am growing and learning everyday. Being involved with young Natives in my community, have the same interest in a skate park and a safe place where they can be themselves, and environment free from discrimination. We plan to use the amount of money from Change Markers to start our project. We are planning to skate across the Navajo Nation to bring awareness about the Skate park and awareness for Native LGBTQ Youth in JUNE 2012. With the help from Change Markers this project is possible.

Define your idea / project in 1-2 short sentences

I want to make a safe environment for all youths. Because I know how it feels to be alone! I want the youths to know, that I am that one person who cares.

Select the stage that best applies to your solution

Idea

Social Impact

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Please tell us about the social impact of your idea or proect

Setting foundations for a leadership role for Native LGBTQ for Youths within the community and the goals I hope to achieve are within the Boys and Girls Club “Be Great Program”. The “Be Great Program” is a Program that mentors young kids on anything they want help with school, homework, etc… What I hope to achieve within the program is: Leadership skills, self-worth, and building relationships within the community. Education about LGBTQ within the “Be Great Program”. Developing Nondiscrimination Policies and Practices within the “Be Great Program”. Create a safe place for Youths, A Skate Park, a community building, etc…on the Navajo Reservation.
Keeping Gay Youth Safe. Preventing Gay Youth Suicide. Awareness about Native LGBTQ Youths/ Anit-Discrimination awareness

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

I want Native LGBTQ Youths to be free from discrimination, to have support groups on the Navajo Reservation.

In 5 years, what will be different as a result of your idea/project?

On the Navajo Reservation there are a number of Youths that live with poverty, Domestic Violence, Emotional Abuse, Sexual Abuse, Substances use, and Suicide rates are growing every day. There are no or little resources about LGBTQ Youths, no advocates for LGBTQ Youths, no support groups, no safe spaces, there is discrimination, hate crimes, and violence among LGBTQ Youths on the Reservations. There are homeless Youths, who turn to drugs and alcohol, because they were kicked out of their homes for being gay or different. Youths who are Gay, are frightened to come out because they fear their life or will be made fun of. I am here to change that and make that happen, within the 5 years, I want to keep this going for all the years to come, it’s possible that one day we will live free discrimin

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

The Boys and Girls club has a small involvement about the idea of Native LGBTQ Youth in the “Be Great Program”. I am anticipating expanding this movement towards the remote areas on the Navajo Reservation schools or creating safe spaces for LGBTQ Youth. To start up an educational system that will help educate the community about LGBTQ:

· Building relationships within the community
· Education about LGBTQ
· Developing Nondiscrimination Policies and Practices
· Keeping Gay Youth Safe
· Preventing Gay Youth Suicide

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

I would like to reach out to the people who have the same passion, who want to change the community for the better.

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

NYLA (Native Youth Leadership Alliance), San Juan College Out Club, Native American United Club, Dr. Judy Palier A LGBTQ Peer Advocate for San Juan College Students and for City of Farmington NM, Boys & Girls Club of Farmington NM-Franklin Brimage, Rethink Dine’ Power for Community youths, Sweet Reveng- Cakes & Confections-Eric Freeland, Design and Consulting- Grey Gomez and other resources within the LGBTQ family, friends, and volunteers.

Do you currently have funding for your idea or project?

Yes (answer the next two questions)

Learning Books

My idea is to create a series of books that will be available to all first peoples in canada and u.s.a. This series of books is regarding the languages of all nations that will be fill in the blank books for adults and children. The approach I plan to take is very formative, and is similar to any learning a new language books for the adults, and for the children's approach i would have more engaging activity such as games, fill in the blanks, and such.

About You

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About You

First Name

Amanda

Last Name

Fox

Confirm a user name that will be displayed publicly to identify your entry

About You, Your Group, or Your Organization

Name

Website

Country

n/a

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Twitter URL

Facebook URL

Youtube URL

What categories best describe who your group or organization serves (check all that apply)

What best describes your group or organization

How long have you, your group, or your organization been operating?

Please select

Innovation

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Name Your Project.

Learning Books

Tell us the story of your idea or project

My idea is to create a series of books that will be available to all first peoples in canada and u.s.a. This series of books is regarding the languages of all nations that will be fill in the blank books for adults and children. The approach I plan to take is very formative, and is similar to any learning a new language books for the adults, and for the children's approach i would have more engaging activity such as games, fill in the blanks, and such. I will hire a few people to help me make the right choices, which include an editor, language/cultural influence, a major in linguistics, publisher. My job would be to make the finalize organize and illustrate the books.

Define your idea / project in 1-2 short sentences

Children's Books that are fill in the blank and Adult learning the language books which will focus on the basics of the culture and language.

Select the stage that best applies to your solution

Idea

Social Impact

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Please tell us about the social impact of your idea or proect

I hope to education people with what they need to know in their own culture using simple methods in hopes to improve knowledge of the culture.

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

I want people to be more aware of how important it is to have their own language spoken on a daily basis.

In 5 years, what will be different as a result of your idea/project?

I hope the the way of life regarding the native culture is still taking seriously and practiced in a good way.

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

Do you currently have funding for your idea or project?

No (skip next two questions)

Child and Family- Centered care conquering Serbian children's hospitals

Partnerstvo za zdravlje develops innovative solutions to enhance the quality of Serbian health services in the following areas:HIV prevention, child rights.

About You

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About You

First Name

Dragana

Last Name

Nikolic

About Your Organization

Organization Name

Partnerstvo za zdravlje

Organization Country

Serbia

Country where this project is creating social impact

Serbia

Is your organization a

Non‐profit/NGO/citizen sector organization

How long has your organization been operating?

More than 5 years

Has the organization received awards or honors? Please tell us about them

No

References - Please provide two references with a two-sentence biography, email address, and phone number for each

1.Patrice Brylske, MPA, CCLS; She is the Director of Child Life Department in Johns Hopkins Children’s Center, Baltimore, USA; she is one of authors of this approach and active member of CLC, helping to shape its direction.
Master of Public Administration- University of Baltimore; BS in Child Development- Iowa State University; e-mail: pbrylsk1@jhmi.edu; Phone Number: 410-955-6276

2. Bettina Schwethelm, MPH, PhD. Bettina Schwethelm is one of the authors of this approach and is acting as the Senior Technical Advisor to P. She has more than 20 years of experience in child health programming worldwide, and is working at the regional office at UNICEF CEE/CIS on the integration of health, child development, and social protection.
PhD (Developmental Psychology); MPH (International Health)
Telephone: +41 22 361 1777 (Home); +41 79 214 8043 (Mobile) Email: bschwethelm@yahoo.com
Switzerland

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Innovation

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Select the stage that best applies to your solution

Growth (your pilot is up and running, and starting to expand)

How long have you been in operation?

Operating for 1‐5 years

Which of the following best describes the barrier(s) your innovation addresses? Choose up to two

Quality.

The Need: What problem are you trying to solve?

During hospitalizations and medical procedures, children’s rights (UNCRC) are violated frequently in many countries (right to remain with parents, play, learn, be involved and heard in decisions regarding their own health). Medical procedures/interventions for diagnosis, treatment and care are often the cause of significant pain, resulting in trauma and life-long changes in pain responding. Baseline data collected in Serbia (2010) indicated a pervasive lack of pharmacological and cognitive pain control, poor staff-family communications, low involvement of child and family in treatment and care decisions, low access to recreational and medical play and learning, lack of staff trained in children’s developmental needs and pain assessment in children, and poor understanding of child rights.

The Solution: What is your solution? Be specific!

The project “Hospital – a friend to children and families”, approved by the Serbian Ministry of Health, introduces the child- and family-centered care (CFCC) approach (UK, North America, Australia) to pediatric hospital staff. The approach humanizes the hospital environment by respecting child rights and contributing to faster recovery of pediatric patients; it also increases the satisfaction of involved hospital staff and families with the quality of care. The approach teaches staff about children’s development and their understanding of medical interventions. It provides them with practical skills in helping children and families prepare for and cope with health care procedures, reduce pain and discomfort, integrate play and learning in the hospital, provide patient-and family-centered care by transparently sharing information and involving families and patients in care decisions. Primary targets are nursing staff and hospital teachers who send most time in hands-on patient-care.

The Model: Walk us through a specific example of how your solution makes a difference; include your primary activities

Before training, medical staff was not aware of children’s rights. Also, nurses believed that sharing information about medical procedures would increase children’s fears; procedures should be done quickly, if necessary by restraining the child; parents were allowed to care for children, but were not included and prepared for procedures, nor adequately informed; play was not considered important. Also, the privacy of older children was routinely violated. For example, placing an IV was usually accompanied by fear and crying, and nurses restraining the child, with worried parents standing in front of the intervention room. Often nurses couldn’t place an IV at the first attempt, because children were frightened and moved their hands. After the training, staff started to use distraction and calming techniques, such as blowing bubbles and breathing to make medical less stressful and painful. One staff described how she had placed an IV for a boy: Before starting, the nurse explained why she had to place an IV, then described the steps and showed him how to use breathing so the process would be easier. The boy started to breathe, the nurse was breathing with him, and the boy concentrated so hard on his breathing that he didn’t feel anything. The nurse successfully placed the IV, and when the boy asked the nurse when she would start, she showed him that the IV was already in his hand. With similar success, parents were instructed by nurses to help their children through medical procedures with increased feelings of competence, empowerment, and control for children and parents.

The Marketplace: Who are your peers and competitors? Identify others also working to address the needs you are and what differentiates you from them. What challenges could these players pose to your success or growth?

Unfortunately for Serbian children, there are no competitors. Several NGOs are working on children’s rights and there are groups of parents of children with cancer. UNICEF has introduced the baby-friendly hospital initiative. It focuses on delivery and support of breastfeeding practices and does not extend to older children. Our NGO has specifically developed this approach for this region that lacks staff assigned to help families and young patients deal with hospitalization. We are developing our own network of nurses and hospital staff committed to improving the quality of pediatric care and hope to increase networking with professional organizations (European Pediatric Nursing Council) in Serbia. The Council of Europe in 2011 released policy guidance on child-centered approaches.

Social Impact

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Founding Story: We want to hear about your "Aha!" moment. Share the story of where and when the founder(s) saw this solution's potential to change the world.

The Director of a Swiss NGO was visiting a pediatric hospital in Macedonia where her NGO had supported capacity building activities for years. The staff took her around. She saw children lying bored and lonely in their beds in rooms without toys. For uncomfortable/painful procedures, children were restrained by several adults. Procedures that could not be completed because children did not “cooperative,” were also hard on the staff (i.e., causing pain). The staff also showed her a locked room full with donated toys. As a child psychologist exposed to U.S. hospitals, she knew that treatment is less traumatizing when children are prepared/treated in line with their developmental level. After consulting with health professionals in the region, she contacted several pediatric departments in Central Europe and the U.S. and developed a training approach for pediatric staff with the Director of the Johns Hopkins Hospital Child Life Department, her Serbian NGO partner, and the Serbia MOH.

Please describe the goal of your initiative; outline what you are trying to achieve

Our goal is to make the hospital experience less stressful, traumatic or painful for children and families and improve the quality of care by equipping pediatric staff with knowledge about children’s development, needs and rights and helping them to apply Child and Family centered health care principles in every day practice. We are educating health care providers on children’s rights, to know to recognize the stress and anxiety at children and their parents caused by hospitalization, to reduce stress, how to prepare children for medical procedures, how to lead appropriate communication with children and parents, how to asses and manage pain (no pharmacologically). It means enabling play and learning in hospitals, providing medical play as a way to prepare children for procedures.

What has been the impact of your solution to date?

The concepts of child and family-centered care was the first time introduced in Serbia in 2009 by the Suisse NGO Partnerships in Health and the Child Life Department of the Johns Hopkins Child Life Department together with the Serbian NGO Partnerstvo za zdravlje. The Ministry of Health of Serbia reviewed and approved “A Child- Centered Health Care Trainer Manual” (Schwethelm, Capello, Brylske, & Munn, 2010), the project and the approach. A Baseline survey was completed with 22 Serbian hospitals. A 5-day trainer course with 6 Serbian and 2 Macedonian hospital teams was conducted in May 2010. 100 staff and 60 last year nursing students have been trained in seven modules and received monitoring. Training at one of the two main pediatric centers in Belgrade begins in January 2012. Based on parent input, family information materials are being developed. The trainings have been received with enthusiasm, since they are gradually improving quality of care and provider/parent satisfaction.

What is your projected impact over the next five years?

Hospital management will institutionalize child-centered services through policies. Pediatric staff, including doctors, in ½ of Serbian hospitals will integrate child-centered principles into daily practice. New information materials will prepare children/parents for hospitalization and common medical procedures, and parents and patients will be involved as feasible in the planning of care. As a result, providers, parents, and patients will be more satisfied with the care. Nursing schools will include the course content into the nursing curriculum. Increasingly, child/family centered becomes the standard approach, with increased family satisfaction. Transfer to neighboring countries is occurring. A network of child-centered practitioners and facilities shares materials and best practices.

What barriers might hinder the success of your project? How do you plan to overcome them?

Potential barriers are lack of awareness, interest, and motivation of health care providers to participate in trainings and change their attitudes and interactions with children and families during hospitalization. However, the approach can be self-motivating as it makes treating children easier and less distressing. Other benefits include reduced length of hospitalization due to fewer complications and faster recovery, less use of pain medications, and increased satisfaction of pediatric patients, families, and hospital staff. It helps Serbia to be more in-line with quality of care approaches in Western Europe and guidance outlined by the Council of Europe . Also good media promotion can empower parents to request treatment in hospital be in line with child and family-centered care.

Winning entries present a strong plan for how they will achieve and track growth. Identify your six-month milestone for growing your impact

Expand to include the two biggest pediatric hospitals and develop parent information materials

Identify three major tasks you will have to complete to reach your six-month milestone

Task 1

Obtain approvals and train at the two referral hospitals, focusing primarily on nursing staff, but inviting also doctors

Task 2

Using parent input, produce and widely disseminate parent/child-friendly materials on hospitalization/common procedures

Task 3

Monitor trained staff, discuss obstacles to implementation of new skills and promote problem-solving and networking

Now think bigger! Identify your 12-month impact milestone

Increase public/professional awareness & participation of Serbian hospitals/nursing schools/ professional associations

Identify three major tasks you will have to complete to reach your 12-month milestone

Task 1

Engage 1-2 hospitals not involved in the original trainer course and train and monitor staff

Task 2

Increase interest with the Association of Nursing Schools and, upon invitation, provide pre-service training to nursing students

Task 3

Reaching out to Ministries of Health of Balkan countries and present approach and teaching materials also to professional assoc

Sustainability

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Tell us about your partnerships

The Ministry of Health of Serbia recognized the need for such initiative in Serbia and became our partner. The Child and Family-centered health care initiative in Serbia was technically supported by specialists from the Johns Hopkins Hospital Child Life Department in Baltimore (USA), Patrice Brylske and Erin Munn, Dr Bettina Schwethelm from Fondation PH Suisse – Partnerships in Health, Switzerland. Two Swiss foundation and a Swiss City supported the development, baseline, and start-up of our activities. Serbian hospitals participate by choice, provide training space, and free their staff.

Are you currently targeting other specific populations, locations, or markets for your innovation? If so, where and why?

We are planning to expand our initiative to other Balkan countries since this region still doesn’t use this approach as a standard for providing quality care to children. We recently established contact with Ministry of Health of Montenegro and the country UNICEF office to explore a partnership in implementation of child and family–centered care in MNE.
We are also exploring partnering with the Association of Pediatric Nurses, Slovenia to introduce this approach in the country .

What type of operating environment and internal organizational factors make your innovation successful?

Health Care institutions in Serbia are still governmental, so the support, collaboration and assistance of Ministry of Health of Serbia was very much needed to enter the hospitals and promote the whole project and to recruit the health care staff for trainings and education. Project implementing team is consisted of training teams in each hospital, Partnerstvo za zdravlje staff and international advisors(the manual authors), specialized in child development, child rights and child and family centered care provide additional source of information and support in project implementation in Serbia.

Please elaborate on any needs or offers you have mentioned above and/or suggest categories of support that aren't specified within the list

Needs. 1. Collaboration with international professional associations (e.g., Child Life Council, Health Promoting Hospital network, Pediatrics Nursing Associations of Europe (PNAE) help to improve local acceptance. 2. Regional professional network of child-friendly practicioners to increase motivation 3. Collaboration and strengthening of parents-of-sick children associations

Mobility for All

Location

Peru

In 2004 Eleanore's Project was established as a private operating foundation that is dedicated to improving the quality of life for children with disabilities and their families. The most important aspect of a child’s life is to engage in play, socialization with peers and having the ability to explore their world.Eleanore’s Project provides wheelchairs, alternative communication strategies and education for children in Peru living with disabilities.Children are able to thrive when they have access to the appropriate education and resources.

Red Eagle Drummers

The Red Eagle Drummer group was started 4 years ago by Jeannie Bartibogue and has now been under the guidance of Bobby Sylliboy for almost 3 years. There are 8 young boys who are a part of this group. Together they meet Mondays and Thursdays from 6-7:30 to practice and have been invited to many events in the province to perform.

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About You

First Name

Bobby

Last Name

Sylliboy

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Bobby Syllaboy

About You, Your Group, or Your Organization

Name

Partners For Youth

Country

n/a

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Twitter URL

Facebook URL

Youtube URL

What categories best describe who your group or organization serves (check all that apply)

First Nations people.

What best describes your group or organization

Community group or youth group.

How long have you, your group, or your organization been operating?

Less than a year

Innovation

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Name Your Project.

Red Eagle Drummers

Tell us the story of your idea or project

The Red Eagle Drummer group was started 4 years ago by Jeannie Bartibogue and has now been under the guidance of Bobby Sylliboy for almost 3 years. There are 8 young boys who are a part of this group. Together they meet Mondays and Thursdays from 6-7:30 to practice and have been invited to many events in the province to perform.

Some of the things the group has played for over the past few years are the opening of the community school, in Fredericton they opened for an art show , a mini pow-wow in the neighboring Pabineau area, drummed for catholic church, as well as for district 16 event.

Together they are making a difference in their lives and others in the communities they play for. Going back to tradition and spiritual ways an have become truly proud of themselves. When they drum you can easily sense the cultural pride.

Define your idea / project in 1-2 short sentences

Making a difference in the community and in the lives of young boys by teaching them about tradition, spiritual ways and how to be proud of themselves.

Select the stage that best applies to your solution

Established (it has been running for a while, has grown and know it is making a difference)

Social Impact

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This Entry is about (Issues)

Please tell us about the social impact of your idea or proect

It have given the boys a sense of pride and responsibility to show up to practice. They have been thought the importance of listening to the elders and have played for elders during the practices.

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

THey would like to make a CD for themselves and the community

In 5 years, what will be different as a result of your idea/project?

They would like to see other traditional forms of expression to stem off of this- traditional dancers / hand drumming (For the girls)/ future see the 8 boys starting own group and share knowledge and songs (Micmac songs and chants)

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

They have had a spiritual leader hold a sweat
There is parental support
They also have the support of the community school

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

They would like the have the Eastern Eagle drummers from Nova Scotia come for a visit and pay with them.

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

Large amount of support from the communities

Do you currently have funding for your idea or project?

No (skip next two questions)

Changeshop

You can create a Changeshop from this competition entry in order to gain access to new partnership and funding opportunities!
Create my Changeshop.

window to the world

sharing of knowledge, stories, personal experiences through story telling, group sharing.immersion in another places, teaching your language, culture and tradition learning and being able to see the bigger picture and having a permanent curious way to find things out.

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About You

First Name

brendalyn

Last Name

dulos

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houseofwisdom05

About You, Your Group, or Your Organization

Name

island of panay house of wisdom

Website

Country

n/a

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Yes

Twitter URL

. Bounded on the right by mountainous part and on the left by the sea, it started as a small settlement established by the early

Facebook URL

. Bounded on the right by mountainous part and on the left by the sea, it started as a small settlement established by the early

Youtube URL

. Bounded on the right by mountainous part and on the left by the sea, it started as a small settlement established by the early

What categories best describe who your group or organization serves (check all that apply)

Other.

What best describes your group or organization

Non-profit organization.

How long have you, your group, or your organization been operating?

Please select

Innovation

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Name Your Project.

window to the world

Tell us the story of your idea or project

sharing of knowledge, stories, personal experiences through story telling, group sharing.immersion in another places, teaching your language, culture and tradition learning and being able to see the bigger picture and having a permanent curious way to find things out.

Define your idea / project in 1-2 short sentences

a window to mental refreshment and educational refreshment through complete immersion.

Select the stage that best applies to your solution

Growth (the project is up and running and is starting to move forward)

Social Impact

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Please tell us about the social impact of your idea or proect

complete involvement and exposure to surroundings or conditions.
it means that what are native to others will be absorbs by another and will bring better understanding to everyone.

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

exchange in cultural information and preservation of custom and traditions.

In 5 years, what will be different as a result of your idea/project?

building foundation and trends of practices and convention that will regulates social life.

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

seminars, camping,volunteering sponsorship in the immersion project through family or group invitations

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

libraries, camping organization, authors, educators.

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

parents, youth, books

Do you currently have funding for your idea or project?

No (skip next two questions)

Strong Start Strong Culture

The body of my idea is that Native communities work together to create various after-school programs in communities within Canada to teach school age Native children about Native culture. From creation stories to traditional dances to language, we can work together to teach young Native Canadians that they belong to a community of people with an elaborately rich culture and a diverse heritage.

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About You

First Name

Samantha

Last Name

Bedford

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Samantha Bedford

About You, Your Group, or Your Organization

Name

Website

Country

n/a

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Yes

Twitter URL

Facebook URL

Youtube URL

What categories best describe who your group or organization serves (check all that apply)

First Nations, Métis and Inuit people.

What best describes your group or organization

Community group or youth group, Cultural and language program, Early childhood (e.g. daycare, preschool), Elementary or Secondary school.

How long have you, your group, or your organization been operating?

Less than a year

Innovation

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Name Your Project.

Strong Start Strong Culture

Tell us the story of your idea or project

The body of my idea is that Native communities work together to create various after-school programs in communities within Canada to teach school age Native children about Native culture. From creation stories to traditional dances to language, we can work together to teach young Native Canadians that they belong to a community of people with an elaborately rich culture and a diverse heritage. By engaging children and showing them that Native Culture is fun, and also making the after school programs available and accessible to all Native youth, regardless of urban or rural setting and regardless of economic differences we can create a generation of Native youth that are knowledgeable in Aboriginal affairs and who have pride in their heritage.
My plan for helping Aboriginal individuals has grown out of the recognition that there is a major void in largely ethnocentric Canadian education system where First Nation education should be. As a young Aboriginal woman, I am very aware that there is no focus on the role Aboriginal people in shaping Canada in the educational system. It was not until university, where I took a few classes devoted to Native History, that I received my first introduction to the heritage, struggles and contributions of Native peoples. It was this late opportunity to learn about Native culture, history and their struggles which ultimately made me realize that earlier education is needed in order to enhance knowledge about First Nations groups which will serve to enhance the identities of First Nations children by encouraging them to celebrate their heritage.

Ideally these nation-wide programs will employ First Nations teachers which will create jobs and greater opportunities for socially marginalized Aboriginal adults while also benefiting Aboriginal students in an enriching fun and safe environment.

Define your idea / project in 1-2 short sentences

Working together to create various after-school programs in communities within Canada to teach school age Native children about Native culture.

Select the stage that best applies to your solution

Social Impact

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Please tell us about the social impact of your idea or proect

The social impact which I intend to make with my idea is to create a stronger First Nations identity in young First Nations children as a way to develop strong cultural identity, build knowledge of the struggle of First Nations and to examine the role of First Nations people in Canadian history. Not only will this idea help First Nations youth gain a better understanding of their own heritage but will also provide employment opportunities for First Nations adults by inviting them to participate in this movement by being the leaders and teachers who share their knowledge with the students. By revitalizing dying languages and revisiting cultural traditions which may no longer be in practice, First Nations people can all celebrate their rich cultural heritage and their diversity.

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

In 5 years, what will be different as a result of your idea/project?

In 5 years, after school Native programs can be in full effect and the benefits could potentially be great. Instead of a lack of Native education, young Native students could be enjoying the positive effects of learning about their heritage. With support from the government and the participation of Native leaders this idea could be fully realized within 5 years.

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

Approximately 100 words left (800 characters).

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

Do you currently have funding for your idea or project?

No (skip next two questions)

Aboriginal HIPPY Canada

The Aboriginal HIPPY (Home Instruction for Parents of Preschool Youngsters) Program first came to me in 2009 where I was hired on as the Aboriginal HIPPY Home visitor/Coordinator for the Musqueam Indian band. Most recently HIPPY Canada has hired me as the Regional Aboriginal HIPPY Coordinator in BC; I over look the 5 Aboriginal HIPPY sites (Musqueam, Katzie, T’Sliel-Waututh, Squamish and Vancouver Native Health) who work within their own community. I provide a bi-weekly training to all home visitors and coordinators within each site; also an ongoing resource support for each program.

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About You

First Name

Iris

Last Name

Point

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Abroginal HIPPY Canada

About You, Your Group, or Your Organization

Name

Aboriginal HIPPY Canada

Country

Canada, BC

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Yes

Facebook URL

http://www.facebook.com/#!/pages/HIPPY-Canada/107112056027996

What categories best describe who your group or organization serves (check all that apply)

First Nations, Métis and Inuit people.

What best describes your group or organization

Non-profit organization.

How long have you, your group, or your organization been operating?

More than 5 years

Innovation

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Name Your Project.

Aboriginal HIPPY Canada

Tell us the story of your idea or project

The Aboriginal HIPPY (Home Instruction for Parents of Preschool Youngsters) Program first came to me in 2009 where I was hired on as the Aboriginal HIPPY Home visitor/Coordinator for the Musqueam Indian band. Most recently HIPPY Canada has hired me as the Regional Aboriginal HIPPY Coordinator in BC; I over look the 5 Aboriginal HIPPY sites (Musqueam, Katzie, T’Sliel-Waututh, Squamish and Vancouver Native Health) who work within their own community. I provide a bi-weekly training to all home visitors and coordinators within each site; also an ongoing resource support for each program. I have been privileged to see first hand, the benefits of this program. Parents and children involved in the HIPPY program receive a multitude of educational, economic and social benefits. The HIPPY program empowers parents and improves self-worth as they discover their ability to become their child’s first and most important teacher. Child- parent interaction is improved as they work together on fun activities and it reduces social isolation and fosters active participation by parents, while increasing and improving their own literacy skills. This program enhances early childhood development by improving on a number of different cognitive, pre-literacy, numerical and linguistic skills. I think the more people know about this amazing program, the more people will be excited to get involved. I hope to raise awareness with this application.
Aboriginal HIPPY Canada uses a National data collection system called Efforts To Outcomes (ETO). Home Visitors enter data on home visits, bi-weekly group meetings, referrals and graduations on a daily basis. Aboriginal HIPPY is a home-based education program that teaches parents to be their children's first teacher and prepare their 3-5 year olds for school. HIPPY parents are supported by easy-to-use activity packets that make learning and play fun, and home visits by care professionals (home visitors) and group meetings. The community hires a Home Visitor to deliver the Aboriginal HIPPY program; HIPPY Canada trains the home visitor to go out into the community and introduce the Aboriginal HIPPY Program to families who have children ages 3-5yrs. The home visitor role plays the 30-week curriculum, over the course of the school year, once a week with parents (working one on one with the parents and the curriculum). The parents who register in the Aboriginal HIPPY program then commit to a three-year term, and work with their child once a day for 15 minutes, five times a week. Home Visitors host a bi-weekly group meeting for the parents to help resolve isolation parents may have, and to give an opportunity to the ongoing resource the program provides to the community.

Define your idea / project in 1-2 short sentences

Aboriginal HIPPY is a home-based education program that teaches parents to be their children's first teacher and prepare their 3-5 year old for school.

Select the stage that best applies to your solution

Expanding (it has been running for a while, has grown, you know it is making a difference and now you want to expand)

Social Impact

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Please tell us about the social impact of your idea or proect

HIPPY Canada works to strengthen ties within neighbourhoods, so that communities have the capacity to take care of themselves. The HIPPY program promotes First Nations Culture, multiculturalism and anti-racism; it develops friendships and a sense of connectedness, and helps families access services in and around the community. The HIPPY program involves local businesses and other regional organizations to ensure that HIPPY is truly reflective of the communities that it serves. In addition to these social benefits, there is an undeniable cost benefit to the HIPPY program, both to the children who succeed in school, and to the greater community.

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

To expand AHV Sites Nation wide, To expand administrative capacity, and raise program awareness

In 5 years, what will be different as a result of your idea/project?

Five years can make huge change in an Aboriginal Community. In five years a new site would have each HIPPY mother and father feeling connected to their community, knowledgeable of the programs and resources they have access to, involved and connected to other mothers and fathers in the community, and bonded with their child as the important educator they are. Five years of an Aboriginal HIPPY program builds a healthier community family by family.

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

Aboriginal HIPPY Canada has recently created an advisory committee comprised of some very influential people. Dr. Jo-Ann Archibald, Associate Dean Indigenous Education, UBC; Verna Billy-Minnabarriet, Vice President Nicola Valley Institute of Technology; Wendy Grant–John, Musqueam Councillor; Karen Isaac, BC Aboriginal Childcare Society; and Dr. Paul Kershaw, College of Interdisciplinary Studies, UBC. We are working with this committee on a quarterly basis strategically planning and goal setting for Aboriginal HIPPY. As well HIPPY Canada has a board of directors that work with Aboriginal HIPPY to support and aid whenever they are requested to. These people are crucial to the expansion of Aboriginal HIPPY Canada.

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

Raising awareness of Aboriginal HIPPY is a goal in the forefront of our minds. Connecting with regional government stakeholders and First Nation governments are something we are working hard at doing. We are working to develop a communication strategy to raise awareness of Aboriginal HIPPY with Federal, territorial and First Nations governments. This will likely be done two ways. 1) branding Aboriginal HIPPY through developing a video that highlights all aspects of the Aboriginal HIPPY program, on and off reserve and 2) developing community social marketing tools and materials.

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

Aboriginal HIPPY is quickly growing out of office space which is exciting and scary at the same time. We will need new office space and equipment in the very near future.

Do you currently have funding for your idea or project?

Yes (answer the next two questions)

Changeshop

This project also has a Changeshop where you can read more about its latest progress.
Go to Changeshop: Ojibway Language Books for Children.

Ojibway Language Books for Children

Language, language, language! Who would’ve of thought that Language, a key

About You

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About You

First Name

Roxanne

Last Name

Martin

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About You, Your Group, or Your Organization

Name

Website

Country

Canada, ON

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Yes

Twitter URL

Facebook URL

Youtube URL

What categories best describe who your group or organization serves (check all that apply)

First Nations, Métis and Inuit people.

What best describes your group or organization

Cultural and language program.

How long have you, your group, or your organization been operating?

Less than a year

Innovation

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Name Your Project.

Ojibway Language Books for Children

Tell us the story of your idea or project

Language, language, language! Who would’ve of thought that Language, a key
ingredient to any culture, would be a huge missing link? Well in our Anishinabe culture language is a major factor!I’m one of the examples of the generation that was silenced from our elders and they would never share the language with the youth. It wasn’t their fault nor am I placing blame on anyone but if we don’t act now, we will never be able to get our language back at full strength. Which is why I am so excited to graduate and finally put all my time and effort into my books. I’ve had so many good responses and positive feedback about my books and all of the ideas I want to create with them. The books range from birth to age five and consist of basic Ojibway language, example; doopawin(table), pabiwin(chair), and range in all different categories that include house hold items,numbers,clothing, and so on. I would also like to do these books in different types of materials that range from soft felts, cotton, and material thats safe for babies to chew on. I already have a brand name for my books and the collection is going to be called "Baby WayNa Books." I’m naming my books “Baby WayNa” because I believe we are all wayNa boozhus(Creator)children and all children reading these books will grow up trying to learn the anishinabe language and have a better understanding of their own cultural identity. This logo means that all children are faced in the path towards the future, and the road to knowledge is eternal, the path is never ending. I've completed four rough drafted books and I still am currently in the process of producing more books. Hopefully if these books start the process of being published within a few years,they will raise awareness about the lack of education when it comes to First Nations languages. The children benefit from the books but also do the parents when they are reading to their children and it becomes a double healing process that better educates ourselves in our own culture and not to be ashamed of who we are as anishinaabe people. I try to speak the language to my son everyday even if it only consists of a few words here and there but the fact that he can understand some words in Ojibwa already at aged 2 from reading my books makes me feel proud and it truly amazes me on how well he picks up the Ojibwa words more than he does English. This is the only way we are going to heal as first nations people and even if its only a small step towards a brighter future, eventually that step will turn into a milestone and begin the process of recovery.

Define your idea / project in 1-2 short sentences

Ojibwa Baby Books- Birth to Age 5- Basic Ojibwa Language shown in basic pictures of objects in Ojibwa Language.Book subjects include: numbers,colours,food,etc.

Select the stage that best applies to your solution

Start-Up (a project that is just getting started)

Social Impact

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Please tell us about the social impact of your idea or proect

If this project starts production, it will create jobs for many anishinaabe people in nearby reservations. I want to open up my business somewhere close to my area and hire the majority of my staff as anishinaabe employees. I also need help with distributing my books all over Canada and would also love to have connections within Canada to keep it as Canadian as I possibly can. This project will not only benefit our people but also the missing link that was lost in our own history. It would be so beautiful to see my generation all talking in harmony with our own langauge. I know it can happen but with every little help I get, I further myself along in reaching my goals.

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

I hope to achieve mass production and every household that has a child owns my Ojibwa Books :)

In 5 years, what will be different as a result of your idea/project?

I believe within five years, the anishinaabe culture will slowly be making a come back and producing locally owned goods and trading within Canada. I would really like to see my books available at libraries, local grocery stores, at your local pow wows, colleges, and universities, the possibilities are endless! I'm also hoping to create anishinaabe baby fashion as well as accessories and maybe one day it will lead me to produce children's television shows in English/ Ojibway.

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

The reason why I wanted to start creating Ojibwa Baby Books was because I wanted to teach my son Ojibwa words but could never find anything available for me to purchase that was local or convenient. It also frustrated me that every book thats available for children is either in English, French or Spanish. I'm also a student in the Fine Arts/Anishinaabemowin courses at my University and it finally clued in to me that why not make childrens books in Ojibwa, incorporate your artwork into the books and produce something that you love and will benefit everyone. All of my teachers seen my books that I put together and thought they were an amazing idea. There will always be children coming into this world everyday, and with these books, we can help them to know their own identity with language!

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

My Ojibwa teacher Howard Webkamigad sure is a major influence on my idea because without him, I would not know the language thats processed in my books.

Eddie Benton-Banaise Bawdwaywudin- he's my teacher in anishinaabe social movements but also a major role model in my eyes. He has also created several childrens books about the history of our culture and published the famous "mishomis book."

I would also like to acknowledge Dawnis Kennedy for believing in my dreams about my passion to better educate our anishinaabe youth. She's amazing support and will help me in any cultural research I need.

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

I need space roughly 20 feet by 20 feet just to have the available room to create and brainstorm. I need to produce atleast 10 good copy books before I go to any publishing agency, so I would need about 3 people to help me create these books completely. I would need materials like paper, fabrics, scissors, glues, stencils, etc to create the books for later publishing.

Do you currently have funding for your idea or project?

No (skip next two questions)

The Duke of Edinburgh's Award

The Duke of Edinburgh’s Award was founded in 1956 by His Royal Highness, The Prince Philip, Duke of Edinburgh K.G. K.T. The Award came to Canada in 1963 and currently runs in 130 countries around the world. To date almost 7 million young people have challenged themselves by participating in The Award.

About You

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About You

First Name

Sky

Last Name

Perley

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S Perley

About You, Your Group, or Your Organization

Name

Duke of Edinburgh's Award

Website

dukeofed.org

Country

Canada, NB

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Yes

Twitter URL

Youtube URL

What categories best describe who your group or organization serves (check all that apply)

First Nations, Métis and Inuit people.

What best describes your group or organization

Community group or youth group, Non-profit organization.

How long have you, your group, or your organization been operating?

More than 5 years

Innovation

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Name Your Project.

The Duke of Edinburgh's Award

Tell us the story of your idea or project

The Duke of Edinburgh’s Award was founded in 1956 by His Royal Highness, The Prince Philip, Duke of Edinburgh K.G. K.T. The Award came to Canada in 1963 and currently runs in 130 countries around the world. To date almost 7 million young people have challenged themselves by participating in The Award.
The Duke of Edinburgh’s Award has teamed up with the First Nations of New Brunswick in an attempt to fully engage the First Nation population within the province to become the leaders of tomorrow; by encouraging self-directed progress towards succession by encouraging their youth to participate in The Award.
The Award gives a means of developing healthy, productive lifestyles while setting and achieving goals. It is stressed that there is no time limit to complete The Award (although a participant will 'age-out' of the Program on their 25th birthday), it is achieved at the participants own pace and level.
The Duke of Edinburgh’s Award not only motivates our New Brunswick youth to become active members in our community, but it also encourages the adult population to become active leaders and role models within their communities by starting up their own Duke of Edinburgh’s Award group and helping our youth achieve their Award!
There are three Awards to achieve: Bronze, Silver and Gold. The Gold Award takes the longest to accomplish and is the harder one of the three, most people start off with the Bronze and work their way up.
All you have to do is choose one activity that’s of interest to you in each of the four areas of the program, set a personal goal and then work to achieve it.
Community Service: Be a local hero by providing volunteer service to others and your community.
Personal Skill Development: Do something different; develop a personal interest, social or practical skill.
Physical Recreation: Gain a sense of achievement and good health through physical activity. Virtually any sport, dance or fitness activity can count.
Adventurous Journey: Go on an expedition and find yourself! Develop self reliance by planning, training and completing a journey of discovery.
Residential Project: For Gold level only – Broaden your experience through living and working with others who aren’t your everyday friends for five days.
Each of the three Award levels has a set length of time. Bronze takes at least 6 months to complete, Silver is a minimum of 12 months and Gold a minimum of 18 months for direct entry (12 months if achieved the Silver Award). You can work on the Areas at the same time, so it won’t take away from your social life or distract you from studying!
The Award can be done almost anywhere! Many schools and Colleges and Universities have The Award. If you’re involved with a youth organization such as Cadets, Scouts or Girl Guides, check with your leader. Chances are you can do it through there! You don’t need to be part of an organized group, you can also participate as an independent.

Define your idea / project in 1-2 short sentences

The Award gives a means of developing healthy, productive lifestyles while setting, and achieving goals to help build the leaders of tomorrow.

Select the stage that best applies to your solution

Expanding (it has been running for a while, has grown, you know it is making a difference and now you want to expand)

Social Impact

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Please tell us about the social impact of your idea or proect

The Duke of Edinburgh’s Award has teamed up with the First Nations of New Brunswick in an attempt to fully engage the First Nation population within the province to become the leaders of tomorrow; by encouraging self-directed progress towards succession by encouraging their youth to participate in The Award. It not only motivates our New Brunswick youth to become active members in our community, but it also encourages the adult population to become active leaders and role models within their communities by starting up their own Duke of Edinburgh’s Award group and helping our youth achieve their Award.

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

Increase bronze level achievements within First Nations

In 5 years, what will be different as a result of your idea/project?

In five years the goal is to help mold future community leaders through fostering a sense of pride and paving the road to self discovery. We hope to get more people active in their personal lives as well as in their community through ongoing support, helping to create achievement and ensuring formal recognition. We want to see more Gold level achievers!

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

We work closely with:
-First Nation Education governing bodies.
-MAWIW
-FNEII (First Nation Education Initiative Inc.)- provides help to connect with First nation schools.
-Sport NB- we use each other to market events and they also donate to the program
-Department of Education- we work with the principals, super attendants, and the Minister
-Lieutenant Governor – works on special projects as well as distributes the Silver level award

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

More non-profit front line workers to help promote the award in their community.

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

There are many things required for supporting the youth such as equipment, transportation, administration costs, costs for legal advice, just to name a few. A goal for the future would be to host an out trip for the youth which would require aid in organizing trips as well as another guide to help on the expedition.

Do you currently have funding for your idea or project?

Yes (answer the next two questions)

Letter Sound Song Program

What if we could take a First Nations, Metis or Inuit Junior Kindergarten or regular Kindergarten class and make it one of the top performing academic classes in the country? Or better yet, what if we could do this with a number of similar classes? What if all it took was introducing the right program into these classes? What if the materials for this program cost no more than a $100.00 dollars per class? What if the program was being used in over 25 classrooms in 3 different countries, Canada, United States and New Zealand and was receiving rave reviews?

About You

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About You

First Name

Mike

Last Name

Newman

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Letter Sound Song Program

About You, Your Group, or Your Organization

Name

Letter Sound Song Program

Website

LetterSoundSong.com

Country

Canada, ON

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Yes

Twitter URL

Facebook URL

Youtube URL

What categories best describe who your group or organization serves (check all that apply)

First Nations, Métis and Inuit people.

What best describes your group or organization

Business (for-profit).

How long have you, your group, or your organization been operating?

More than 5 years

Innovation

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Name Your Project.

Letter Sound Song Program

Tell us the story of your idea or project

What if we could take a First Nations, Metis or Inuit Junior Kindergarten or regular Kindergarten class and make it one of the top performing academic classes in the country? Or better yet, what if we could do this with a number of similar classes? What if all it took was introducing the right program into these classes? What if the materials for this program cost no more than a $100.00 dollars per class? What if the program was being used in over 25 classrooms in 3 different countries, Canada, United States and New Zealand and was receiving rave reviews? What if the teachers from many of these classes would put their comments in writing? What if the program not only accelerated the process of getting young students ready to start reading, but also improved their self-confidence and networking skills? And what if as a bonus, it improved communications between home and school.

The LSS Program

Tom and Mike Newman are brothers from Pickering Ontario. Tom is a teacher who has just retired after 26 years in the classroom. Tom has also raised 4 children of his own. His brother is a graphic artist and author who does a lot of work in the children’s education field. Together they have developed a program to be used in Junior Kindergarten and regular Kindergarten classes. Now after a number of years of refinement they are moving forward with the promotion of their program.

Their goal is to turn First Nations, Inuit and Metis JK and K students into some of the best performing students in Canada in this age group, not only academically, but in some social skills as well.

They have a highly successful field-tested education program that they want to introduce into First Nations, Metis and Inuit dominated schools. Their reasoning for wanting to work with these groups, is that these groups have not always received necessary resources. The brothers feel that if promotional discounts are going to be given out, then they want them going to schools where they will have the greatest impact. In addition they know the early years grades are the grades where big impacts are the easiest to achieve.

When a teacher with 17 years of experience says this is the best new teaching tool they’ve seen in their career and dozens of other teachers say similar things you’ve got to ask yourself, hey what’s this all about ? And then what happens when you find out this program offers numerous other benefits to First Nations, Metis and Inuit kids.

SELF CONFIDENCE, NETWORKING SKILLS

By significantly accelerating the process of teaching students their alphabet and letter sounds this program can get students reading sooner. The sooner a student can read the sooner they advance in all other subjects as well. This early success with education has an over all and lasting effect. This program is fun.

Define your idea / project in 1-2 short sentences

Our project involves getting one of our multi dimensional learning kits into every First Nations, Metis and Inuit Jk class in Canada.

Select the stage that best applies to your solution

Growth (the project is up and running and is starting to move forward)

Social Impact

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Please tell us about the social impact of your idea or proect

We hope to show kids that the world is a very interesting place and they can play a very big part in it. They can make friends around the world and match their singing and performing skills against any of them, while everyone learns more. By intoducing an actions component in our multi dimensional program we hope to improve youth fitness both mental and physical......The actions/association component of our program is also a huge trigger for helping students remember a particular letter [As reported back to us by numerous teachers].

We feel early years programs lay the foundations for all subsequent years.

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

If we won the $5ooo dollar first prize we would take that money and put 50 more of our kits into 50 more classrooms.

In 5 years, what will be different as a result of your idea/project?

Schools will be more fun and students will be better for it.... Kids will be more self confident and capable..... Kids will be smarter and more physically fit.... In future students will be accomplishing a lot more in their early years, than they have perviously. We feel the sooner kids start to read the better.... We know this IMPACTS THE WHOLE FAMILY.... Putting students on the path to success is our priority...... In future we hope to change education by inspiring more multi dimensional programs that include visual, audio, kinesthetic, tactile and participatory inputs..... And once again we want to inject MORE FUN into the classroom.....WE FEEL THERE'S NOTHING WRONG WITH TEACHING FIRST NATIONS, METIS AND INUIT KIDS to believe they can be the best [THE VERY BEST]....our program can help.

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

Our multi dimensional program is being used in 25 classrooms in 3 countries New Zealand, USA and Canada. The teachers in these classrooms will all [ if not all, we haven't found any nay sayers yet ] endorse our program. The importance of these teachers is that they bring us credability. We have been receiving such glowing feed-back that we feel once we hit the 100 classroom mark we will be unstoppable......PLEASE WATCH OUR ATTACHED VIDEOS,,,,,espcially the parent and the teacher interviews....Thank You.....

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

Paul Martin's foundation, McCain family foundation. We are seeking publicity and Paul Martin has been speaking out on the issue of under funding and lack of support in education for First Nations, Metis and Inuit groups.We're not saying we can fix the whole system, just that we can impact those early years classes.PUBLICITY....PUBLICITY....PUBLICITY ....We are seeking people who can help us cut through red tape when it comes to connecting with school boards in areas with lots of First Nations, Metis and Inuit kids...........ANY HELP IS APPRECIATED.......'NOTE'...This program is very easy to implement and has a huge up side for thousands of kids if the right high profile people like chiefs, community leaders, educators and politcians get on board....

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

We need as much publicity for our multi dimensional program as we can get.We need a town crier on every street corner. The rest will take care of itself. As the old adage goes ,build a better mouse trap and the world will beat a path to your door.By creating a pocket of excellence here there and everywhere we hope to attract a large number of advocates for our program.Support from boards of education and champions of education is always most welcome.This program really works and we are seeking ...PUBLICITY....PUBLICITY....PUBLICITY....From one POCKET OF EXCELLENCE we hope to grow many......We are also seeking a limited number of additional schools to trial our program [depending on our resources]

Do you currently have funding for your idea or project?

Yes (answer the next two questions)

Freeride Kwe

Downhill or freeride mountain biking has traditionally been a male-dominated sport. And until now, most people in the industry did not understand why. That’s about to change. Creating, enhancing and preserving trail opportunities for Aboriginal young women mountain bikers throughout Canada would bridge the gender divide. Recently, I had the opportunity to live on Vancouver Island – Cumberland the biking paradise that taught me confidence to overcome fears I had growing up. The fear I have challenged with was being shy.

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About You

First Name

Melody

Last Name

M

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Melody

About You, Your Group, or Your Organization

Name

University

Website

Country

Canada, ON

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Yes

Twitter URL

Facebook URL

Youtube URL

What categories best describe who your group or organization serves (check all that apply)

First Nations, Métis and Inuit people.

What best describes your group or organization

Community group or youth group, University, Technical Institute or College.

How long have you, your group, or your organization been operating?

More than 5 years

Innovation

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Name Your Project.

Freeride Kwe

Tell us the story of your idea or project

Downhill or freeride mountain biking has traditionally been a male-dominated sport. And until now, most people in the industry did not understand why. That’s about to change. Creating, enhancing and preserving trail opportunities for Aboriginal young women mountain bikers throughout Canada would bridge the gender divide. Recently, I had the opportunity to live on Vancouver Island – Cumberland the biking paradise that taught me confidence to overcome fears I had growing up. The fear I have challenged with was being shy. Upon my discovery I saw a group of ladies with bikes who met every Wednesday in front of the local hostel. It took me a few pass-bys and eye contact from one of the organizers. So, I finally said, why not give this a try, so I borrowed a friend’s bike and signed myself up with a beginner ride route. During the climb, I had run out of breath and had to walk this heavy bike up the logging road. I felt so embarrassed and discouraged that all the other girls were riding while talking the entire climb! After I looked up and one of the riders dismounted from her bike and waited for me to catch up, we chatted and became good friends. Eventually, my lungs and legs were becoming stronger and I could climb my 50 pound bike up the logging road! As my confidence and inner strength grew, I mustered up the courage to climb higher to the technical trails and flow with ease, what a feeling. Along the process, I was eating more fruits and vegetables as a way to put good things that nourished my body for the biking obstacles.
Offering a summer skills camp in British Columbia – Vancouver Island would not only instill confidence in their riding abilities but be guided with Aboriginal teachings of responsibility to the communities whose trails allow us to ride. A strong emphasis would connect young riders to preserving the land and riding respectively to ensure that trails will be open to mountain bikers for generations to come. In addition to honouring traditional teachings, participants will be role modeled with experienced Aboriginal riders who carry traditional health and wellness concepts, including the Medicine Wheel. During the mountain bike camp, I hope to strengthen the connection between physical, mental, emotional and spiritual well-being.

Define your idea / project in 1-2 short sentences

Offer a fun, culturally supportive and non-competitive skills downhill or freeride mountain biking to Aboriginal women of all ages and riding abilities.

Select the stage that best applies to your solution

Idea

Social Impact

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Please tell us about the social impact of your idea or proect

A strong emphasis would connect young riders to preserving the land and riding respectively to ensure that trails will be open to mountain bikers for generations to come. It is also anticipated that mountain biking foster healthy eating habits with trail snacks to nourish the body as rider becomes stronger. Incorporating various Medicine Wheel teachings to walk as a whole person while riding and trail building may strengthen self-esteem and confidence to overcome technical trails to everyday living/healing. As well, to encourage young Aboriginal women to become or participate in action sports accompanied with healthy minds

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

Enter my first DH biking race with a team of young Aboriginal women riders

In 5 years, what will be different as a result of your idea/project?

Skills camp would grow with more participants and eventually tranform into weekly ride groups incorporated with the local school physical education. Partnering with local bike shop, friendship centre and forest societies to increase fundraising efforts and offering demo/rental bikes at cost to support those affected by low incomes.

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

At this stage, my idea has been supported by community workers who organize youth groups in sports and fitness. In particular, a collaborator who works with K'omoks Band and Campbell River who has supported my idea in that there has been interest from the youth in creating a space for Aboriginal students to incorporate biking within the physical education curriculum or after school programs. Partnering with the Cumberland Community Forest Society would generate increased awareness to preserve forest from logging companies and owning more acres for future riding and recreational uses. Ultimately, Wachiay Friendship Centre Society would be a key partner in engaging with the youth groups and reaching out to the local communities surrounding the trails.

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

Local Bike Shop (Dodge City Cycles) is a locally owned and located in the heart of the Cumberland Bike trails. Dodge City Cycles works closely with the United Riders of Cumberland and regularly promote events and races around the area. This partnership would offer rental bikes or demos for youth for the camp. Also, accessing used bikes and amazing lady riders through the United Riders of Cumberland Association enhances ongoing bike swaps and positive working relationships. Incorporating existing biking societies to increase fundraising efforts would ensure ongoing funds allocated for growth of programming and access opportunities to the world of mountain biking.

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

Accessing local friendship centre for traditional medicines in exchange of offering youth a recreational outlet. Because I believe in carrying traditional teachings, requesting traditional Elders/teachers to offer a cultural workshop on healthy relationships, seven gradnfather teachings and so on. Establishing partnerships with local biking community to facilitate spaces for indoor bike training or yoga on extreme rainy days.

Do you currently have funding for your idea or project?

No (skip next two questions)

First Nations Childrens Futures Fund

Founded in 2011 by former New Brunswick Child and Youth Advocate and Partners Foundaiton Inc, the First Nations Childrens Futures Fund is a granting program for first nations communities and groups in New Brunswick. Focused on children and youth this fund is designed to support recreation, language and culture.

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About You

First Name

John

Last Name

Sharpe

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Partners Foundation Inc.

About You, Your Group, or Your Organization

Name

Partners Foundation Inc.

Website

Country

n/a

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Yes

Twitter URL

Facebook URL

Youtube URL

What categories best describe who your group or organization serves (check all that apply)

Other.

What best describes your group or organization

Non-profit organization.

How long have you, your group, or your organization been operating?

More than 5 years

Innovation

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Name Your Project.

First Nations Childrens Futures Fund

Tell us the story of your idea or project

Founded in 2011 by former New Brunswick Child and Youth Advocate and Partners Foundaiton Inc, the First Nations Childrens Futures Fund is a granting program for first nations communities and groups in New Brunswick. Focused on children and youth this fund is designed to support recreation, language and culture.

Part of the project was the developmnt of an advisory committee made up of business people from across the province and representatives from First Nations Communities. A granting process has been developed by this team and applications will be reviewed twice per year by the advisory committee. Grantees will be invited to discuss their applications and gain support from the committee through mentorship. Youth leadership is a key piece to the application process where applicants need engagement with youth in their respective communities.

Define your idea / project in 1-2 short sentences

This innovative project is a grass roots youth led initiative designed to support recreation, language and culture in First Nation Communities in New Brunswick

Select the stage that best applies to your solution

Growth (the project is up and running and is starting to move forward)

Social Impact

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Please tell us about the social impact of your idea or proect

The First Nations Childrens Futures Fund will support First Nations communities with regard to: developing, enhancing and creating play spaces, preserving culture and language, supporting First Nations child welfare and youth leadership development, supporting, developing and identifying programmatic opportunities for youth, and creating and developing partnerships.

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

Our goal in the next year is to provide the first round of grants to support recreation infrastructure.

In 5 years, what will be different as a result of your idea/project?

We invision play spaces in First Nations Communities across New Brunswick, more opportunities for language and culture development and a strong youth leadership opportunity for First Nations Youth. Partnerships will be developed with First Nations communities and businesses, service clubs and not for profits in order to offer more support to children and youth.

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

The First Nations Childrens Futures Fund was launched last March 2011 with a Gala dinner which raised $70,000.00. This initial funing will be split between endowment and actual granting. A number of NB businesses have committed to the fund and will be actively engaged to suppoort the long term viability of the initiative.

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

We believe the success of this project will rely on partnerships. We also believe this project could be replicated in other provinces across Canada.

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

We have a volunteer board of directors made up of First Nations leaders and other New Brunswickers. This group of individuals is committed to the success of this initiative. The fund is housed in Partner Foundation Inc a registered Canadian charity located in NB.

Do you currently have funding for your idea or project?

Yes (answer the next two questions)

ELDER (Educational Linux Distributions as an Educational Resource)

Children are avid and skilled explorers of technology – it always amazes me what they know or what they can do with laptops, cell phones, mp3 devices or even the internet. Educators recognize this ability as well, and there have been multiple movements to get computers into classrooms including Computers for Schools (CFS), Renewed Computer Technology, and even One Laptop Per Child.

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About You

First Name

Michael

Last Name

Mak

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Michael Ying Kit Mak

About You, Your Group, or Your Organization

Name

Keewaytinook Okimakanak

Country

Canada, ON

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Yes

Twitter URL

Facebook URL

Youtube URL

What categories best describe who your group or organization serves (check all that apply)

First Nations, Métis and Inuit people.

What best describes your group or organization

Non-profit organization.

How long have you, your group, or your organization been operating?

More than 5 years

Innovation

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Name Your Project.

ELDER (Educational Linux Distributions as an Educational Resource)

Tell us the story of your idea or project

Children are avid and skilled explorers of technology – it always amazes me what they know or what they can do with laptops, cell phones, mp3 devices or even the internet. Educators recognize this ability as well, and there have been multiple movements to get computers into classrooms including Computers for Schools (CFS), Renewed Computer Technology, and even One Laptop Per Child.

However, having computers and hardware is only one part of the solution. During my trips in Northern Ontario working as a student I came across many classrooms with computers and hardware, but unfortunately without the appropriate software or “learning environment”, it becomes difficult for children to be fully engaged and at the same time curious about the wonders and abilities of technology. Computers in classrooms are not only meant for using Microsoft Word, PowerPoint presentations, or surfing the web – they can be used constructively to improve literacy, numeracy, and even teach beginner’s computer programming!

With ELDER, I intend to provide educators and students with the educational software tools necessary to transform their classroom computer into a healthy learning environment where everyone can learn, create and share for life. The ELDER project also extends beyond software – it is about creating better access to educational and job opportunities, creating a medium for health information dissemination and health literacy for youth, finding ways to preserve First Nations culture and language, and providing tools to direct attention to other social determinants of health such as poverty and inadequate housing conditions. ELDER is community owned and with the generous support by K-NET, we hope to see the software being delivered or installed in communities which request it. Most of all ELDER will remain free and open source, so that everyone can contribute, have access to, and improve for generations to come!

ELDER is a project for everyone, by everyone. I sincerely believe that it can contribute to the learning, success and health of northern students, schools and communities in the future.

Define your idea / project in 1-2 short sentences

The ELDER Project is an Northern Ontario community project utilizing free and open source educational software tools for teachers, students, and parents.

Select the stage that best applies to your solution

Growth (the project is up and running and is starting to move forward)

Social Impact

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Please tell us about the social impact of your idea or proect

The future of ELDER is bright: as more communities come aboard, teachers can be introduced to the advantages of open source software in education and learn how to maximize their effectiveness in the classroom. This project also teaches community IT youth workers how to install and use this software to others on classroom PCs, and in doing so creates a dialogue for learning best practices in implementing open-source education in schools. Students can also install this software in their homes, giving even greater opportunities to experiment and learn outside the classroom. The vision for ELDER in the future is that every school in remote and rural communities will have a working, functional computer in each classroom filled with educational open source software!

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

Greater training opportunities for IT workers and teachers, increasing number of open source computers in classrooms

In 5 years, what will be different as a result of your idea/project?

In five years, community members will be able to share and communicate their ideas effectively and share ideas through the internet with each other using programs or operating systems that they would normally be unable to afford. In five years, students would be able to actually enjoy the working computer in their classroom, learning valuable computer skills in the process. In five years, educators would be able to be able to access greater opportunities to teach through technology in resource-stricken remote communities, and share their lessons with other interested parties. In five years, there will be a change through ELDER for the betterment of many students, teachers, and parents - and possibly something to be proud of as a community working and learning together.

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

Brian Beaton, who is the head of K-NET; working to lead the K-NET team and advocate for community access to essential telecommunication services. His entire team working in Sioux Lookout utilize open source software in their day to day work, and helped a lot in advocating and setting up the work.

Dr. Susan O'Donnell, a researcher at the National Research Council of Canada who helped to broadcast the idea through stories in First Mile, a series about technological innovations in First Nation communities.

Ubuntu Canada, who graciously donated five computes with open source software to the school in Fort Severn as part of the ELDER project.

And finally, Michael Mak who founded the project and travelled to five schools and installed open source software in each of them.

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

I would reach out to various computer hardware vendors and companies like IBM, HP, and ASUS to perhaps provide second hand computers for community schools. Hopefully there would be teachers working in the area who would be interested in learning how to install and use the software in their lesson plans. And again, there are willing volunteers from Katimavik Canada who would like to travel and help give lessons as well as install the software in community schools.

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

Currently there has been one volunteer from Katimavik Canada who has graciously assisted for four months in installing the software in another community, making six communities in total who have ELDER software in their classrooms.

Do you currently have funding for your idea or project?

No (skip next two questions)

Me and My Shadows

Location

Ubud
Indonesia

Me and My Shadows is using art as a learning tool for peace-building, conflict resolution, multiculturalism, and environmental awareness, engaging students and people in active cultural expression and sharing.

Tanoker Egrang Festival

Location

Jember
Indonesia

Exposing rural children to ethnic diversity & tolerance through a festival based on traditional children play. As the festival gained popularity internationally, it also began to involve economic activities, thus exposing adult villagers to the issue as well.

VNHS Garden

A project focuses on Aboriginal cultural development activities to Aboriginal youth and youth at risk. Through the following activities the expected results of this project are to increase the level of traditional knowledge with the Aboriginal youth. The activities include Gardening workshops, canning & preserving food, harvesting food, berry picking, medicine making, ethnobotney workshops, drumming and songs, teaching and preparing the youth to lead a workshop. An Elder is available during the project to provide guidance and support for the participating youth.

About You

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About You

First Name

Jeannie

Last Name

Parnell

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About You, Your Group, or Your Organization

Name

Vancouver Native Health Garden Project

Country

Canada

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Yes

Twitter URL

Facebook URL

Youtube URL

What categories best describe who your group or organization serves (check all that apply)

First Nations people, Métis people, Inuit people, First Nations, Métis and Inuit people, Other.

What best describes your group or organization

Community group or youth group, Elementary or Secondary school, Non-profit organization.

How long have you, your group, or your organization been operating?

More than 5 years

Innovation

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Name Your Project.

VNHS Garden

Tell us the story of your idea or project

A project focuses on Aboriginal cultural development activities to Aboriginal youth and youth at risk. Through the following activities the expected results of this project are to increase the level of traditional knowledge with the Aboriginal youth. The activities include Gardening workshops, canning & preserving food, harvesting food, berry picking, medicine making, ethnobotney workshops, drumming and songs, teaching and preparing the youth to lead a workshop. An Elder is available during the project to provide guidance and support for the participating youth. Aboriginal youth will present the traditional knowledge that they will have gained by performing at the annual Harvest Feast and Blessing of the Land Feast.

Define your idea / project in 1-2 short sentences

VNHS Garden will empower Aboriginal, Metis to grow and preserve their own food, as well as nuture cultural development.

Select the stage that best applies to your solution

Established (it has been running for a while, has grown and know it is making a difference)

Social Impact

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Please tell us about the social impact of your idea or proect

The Social Impact is that the communty we serve will be more food secure. They will know where food comes from, how to harvest it and preserve it. This knowledge is them transferred to the greater community.

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

To continue to harvest and preserve our own traditional foods, and share with the community.

In 5 years, what will be different as a result of your idea/project?

In five years Metis & Aboriginal will be more food secure. They will be self determined to collect their own seeds and grow their own foods & preserve their own traditional foods. VNHS Garden will empower Aboriginal and Metis people to take pride in our culture and what we put on the table. We will promote food as our medicine, and hope that in turn it will have a positive impact on preventable diseases like obesity, depressions, diabetes and much more. VNHS Garden will help people help themselves.

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

VNHS Garden is in partnership with UBC Land and foos Systems, UBC Farm, BladeRunners, Elders Center, Vancouver School Board, and many many more....Our patnerships are important to us because this is the communty we serve, we provide a service to the greater Aboriginal & Metis Community. VNHS Garden hosts community Kitchens workshops where we learn how to preserve and can food & produce. We also encourage cultural development, leadership development, elder and youth interaction, as well as capacity building with UBC stadents.

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

VNHS Garden will work in partnership with Vancouver Coastal Health, Provincial Health Services, as well as UBC Land and Food Systems to work toward a positive outcome in Aboriginal & Metis Health determinants.

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

VNHS relies on the dedication of all the volunteers to help sustain and maintain our program. We also rely on in-kind Garden space, green house, and kitchen space at UBC Farm.

Do you currently have funding for your idea or project?

Yes (answer the next two questions)

Science on the Go-Go

For children who live in isolated communities, education continues to present special challenges. Oftentimes there isn’t a large enough population base to support a teacher and/or build/maintain a school. Should a school be available, it may have very limited personnel/resources which consequently affect the quality of education offered. When it comes to science education, we know that students learn best through manipulatives and visuals.

About You

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About You

First Name

Cristina Afan

Last Name

Lai

Confirm a user name that will be displayed publicly to identify your entry

About You, Your Group, or Your Organization

Name

Brightsail Aboriginal Education Consulting

Country

n/a

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Yes

Twitter URL

Facebook URL

Youtube URL

What categories best describe who your group or organization serves (check all that apply)

First Nations, Métis and Inuit people.

What best describes your group or organization

Other.

How long have you, your group, or your organization been operating?

1‐5 years

Innovation

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Name Your Project.

Science on the Go-Go

Tell us the story of your idea or project

For children who live in isolated communities, education continues to present special challenges. Oftentimes there isn’t a large enough population base to support a teacher and/or build/maintain a school. Should a school be available, it may have very limited personnel/resources which consequently affect the quality of education offered. When it comes to science education, we know that students learn best through manipulatives and visuals. Not only is this necessary to reinforce the information in the textbooks, it is essential to have the hands-on component in order to truly engage their enthusiasm and spark that fuse which will fire them in the direction of wanting to learn more science. This appears to be a challenge for FNMI students. They are oftentimes in situations where the disparities of opportunities are so vast compared to non-FNMI students that they are not at equal footing to acquire further science. As Pleasant-Jette, an engineering professor at Concordia University, says: “we know that math and science are critical for any sort of job choice. To not have those skills is to close the door on opportunity.” This would mean that by sheer fact of their locations, many FNMI students are at a disadvantage and do not have a fair shot at entering professions which have foundations that are build on science.
The SCIENCEMOBILE would travel to FNMI communities/schools to present inquiry-based workshops (matching provincial curriculum requirements) that consist of a high hands-on, experiential element. The MOBILE aspect of providing education follows the modus operandi of the travelling minstrels and troubadours who piped music to the towns and villages of the Medieval times, as well as the railway school cars of the 1920s-50s in Ontario that provided education through teachers who travelled with the railway from community to community, stopping for several days at each to teach children who would otherwise have to travel large distances to go to school. The mission of the SCIENCEMOBILE is to activate the imagination and curiosity of FNMI students by providing them with educational science programs that are interactive and fun.

Define your idea / project in 1-2 short sentences

It is innovative and necessary. Interactive teaching methods for science is absolutely necessary and the SCIENCEMOBILE might propel FNMI students to science!

Select the stage that best applies to your solution

Idea

Social Impact

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Please tell us about the social impact of your idea or proect

The SCIENCEMOBILE might work very well to brigdge the achievement gap between Aboriginal and non-Aboriginal students. More specifically, it might propel FNMI students to pursue science as a field to study. This would be necessary for they are under-represented in all fields of science.

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

To get the SCIENCEMOBILE on the road!

In 5 years, what will be different as a result of your idea/project?

The SCIENCEMOBILE might have stimulated many FNMI student towards studying science, might have instigated the need for preserving traditional scientific knowledge, might have capacitated some of the FNMI students to join the SCIENCEMOBILE in the transmission of science.

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

Partnerships that would have to be involved are the science teachers and other interested members of the community.

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

I would like to incorporate some of my FNMI students to come along for the ride, and do some of the demonstrations of the programs together with me. I think they would act as a positive role model to other FNMI students in the communities.

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

I would need to get some equipment for the demonstrations.

Do you currently have funding for your idea or project?

No (skip next two questions)

First Language Immersion Program

FLIP is an Aboriginal language immersion and community service program. In the first year we will be offering a four-week intensive immersion program, which will take place in selected communities during the summer. Participants will discover another region of Canada while learning and Aboriginal Language. Experience something new. Discover your country, the history and culture of Aboriginal peoples, give back to the community and expand your personal capabilities.

About You

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About You

First Name

Real

Last Name

Carriere

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Real

About You, Your Group, or Your Organization

Name

First Language Immersion Program Inc.

Website

Country

Canada, ON

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Yes

Twitter URL

Facebook URL

Youtube URL

What categories best describe who your group or organization serves (check all that apply)

First Nations, Métis and Inuit people.

What best describes your group or organization

Community group or youth group, Cultural and language program, Non-profit organization.

How long have you, your group, or your organization been operating?

Less than a year

Innovation

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Name Your Project.

First Language Immersion Program

Tell us the story of your idea or project

FLIP is an Aboriginal language immersion and community service program. In the first year we will be offering a four-week intensive immersion program, which will take place in selected communities during the summer. Participants will discover another region of Canada while learning and Aboriginal Language. Experience something new. Discover your country, the history and culture of Aboriginal peoples, give back to the community and expand your personal capabilities.
Learning an Aboriginal language or a second language is essential. The number of Aboriginal languages continues to decrease yet they Aboriginals have played a vital role in the history of this country and the world. So why not seize this opportunity to help out a community, learn about aboriginal culture and history, and increase the number of Aboriginal speakers?
The program is only offered during the summer, but in future years it may be expanded to offer experiences year round.
FLIP will offer three levels of immersion beginner, intermediate, or advanced. Placement in your level will be determined prior to your arrival. Some altercations may be made once the program has started. Currently, there are no credits provide for the program, however we are looking to work with post-secondary instutitions to provide credits in the furture.
At this time it is proposed that this project be implemented as a pilot program. The first phase of this program will be limited to Cree communities. However several communities have already been identified for future expansion of the program including Dene, Inuit, and Woodland Cree.

Define your idea / project in 1-2 short sentences

FLIP is language immersion program that emphasizes aboriginal language development, community leadership, youth mentorship and volunteerism.

Select the stage that best applies to your solution

Start-Up (a project that is just getting started)

Social Impact

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Please tell us about the social impact of your idea or proect

- No similar immersion program has been offered in Canada.
- considering the social state of our communities type of mentorship offered through this program can help our communities improve and give youth positive role model experience.

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

I hope to expand this program across canada to offer language programs in different Indigenous languages.

In 5 years, what will be different as a result of your idea/project?

- increase number of Aboriginal speakers
- increased awareness of Aboriginal political, cultural and social issues

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

This project is in the development stages. I have formed a committee in Saskatchewan with four youth members. Now that I have moved to Ontario, I have started to work with people in the Ontario indigenous community. I have lived in British Columbia and I have a large network of Indigenous educators. I have discussed this program with my Ph.D. supervisor Dr. Pamela Palmater.

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

I have begun to contact several key partners. I have discussed this project with Charles Coffey O.C. In the future I am going to seek out other philanthropists that have an interest in Aboriginal education programs, including the Paul Martin Foundation, Brett Wilson, and Heritage Canada. I have discussed this program with indigenous language instructors in Central Canada.

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

I expect that I will need 60,000$ to cover the funds of this project. I have identified communities in Northern Saskatchewan and Manitoba that I would like to offer this program to.

Do you currently have funding for your idea or project?

No (skip next two questions)

Binoojiiyuk-Tum

Location

Christian Island
Canada

Binoojiiyuk-Tum ( means children first) is a baby sitting course that is geared towrds aboriginal youth and reflect some of the aspects of living in an Aboriginal community.
As in most Aboriginal Communities most of the rsidents all know each other. Therefore there is alot more support for the babysitter and the parents if they are away. This course will prepare the youth in charge to recognize stages of childhood, food prep, emergency plans, and other esponsiblities.

Help us buy new playground equipment

Recently, staff at Waweyekisik have noticed that the playground equipment is deteriorating and causing injuries among our students. In the month of September alone, we had one student break a leg and another break an arm. Yet another student scraped his face on the rough wooden edge of the tire swing poles, which are also wobbling in their foundations. Unfortunately, this is because we lack the funding to buy better equipment, or even put in extra sand below the equipment to cushion a harsh fall.

About You

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About You

First Name

Miranda

Last Name

Beninger

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mbeninger

About You, Your Group, or Your Organization

Name

Waweyekisik Educational Centre

Country

n/a

Please confirm that this project could benefit First Nations, Métis and Inuit Peoples

Twitter URL

http://twitter.com/#!/WaveMiranda

Facebook URL

https://www.facebook.com/#!/mbeninger

Youtube URL

What categories best describe who your group or organization serves (check all that apply)

What best describes your group or organization

How long have you, your group, or your organization been operating?

Please select

Innovation

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Name Your Project.

Help us buy new playground equipment

Tell us the story of your idea or project

Recently, staff at Waweyekisik have noticed that the playground equipment is deteriorating and causing injuries among our students. In the month of September alone, we had one student break a leg and another break an arm. Yet another student scraped his face on the rough wooden edge of the tire swing poles, which are also wobbling in their foundations. Unfortunately, this is because we lack the funding to buy better equipment, or even put in extra sand below the equipment to cushion a harsh fall.

One of our teachers has taken it upon himself to obtain funding for buying new equipment. We are targeting local corporations for private donations in order to build this playground equipment within the next two years.

Define your idea / project in 1-2 short sentences

This project will help students play safe and feel valued because they deserve better than what they currently have.

Select the stage that best applies to your solution

Idea

Social Impact

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Please tell us about the social impact of your idea or proect

The social impact of this project would be widespread. Students do not have a lot to do on reserve after school hours. Often, they come and play on the playground equipment at night. Installing new equipment would help them feel valued and play safer. It would allow parents to rest easy sending their kids to the playground in the evening.

Your Future Goal(s): Tell us what you hope to achieve with your idea or project in the next year

We hope to encourage students to play safe and play lots!

In 5 years, what will be different as a result of your idea/project?

Students will be safe on the playground. We will have less injuries as a result of the new equipment. Students will feel more valued, like they have their own place to be during school hours and even after hours.

Sustainability

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Tell us about the people/ partnerships that are already involved and why they are important to your idea or project.

Ron Ray is the organizer of this project. He is the key player, as I am helping him put together packages to send to different organizations to obtain funding. There are several local organizations that seem like promising donors already. Hopefully we can get enough funding to get the ball rolling next summer on this.

If there are other people/partners that you will reach out to tell us who they are and why they will be important to your idea or project.

This project mostly reaches out to our students and youth, however it also sends a strong message to our parents that we care and are trying out best to give their students a safe place to play.

Describe the kinds of support you receive (other than money) or will need to support your idea or project (e.g.: donated, space, equipment and volunteers)

With lucky, we have some other promising donors who will contribute to this project. We are working hard to put together financial request packages for this.

Do you currently have funding for your idea or project?

No (skip next two questions)

Children of Waterhen Lake First Nations need a new playground

Location

Canada

We are aiming to fundraise through independent donors, enough money to install new playground equipment in our K-12 school. Our equipment is old and outdated. In the month of September alone, students at our school broke bones on three separate occasions. Our swings, tire swings, and jungle gym are dangerous. We don't even have sand pits below the equipment to protect students from a nasty fall. Please help students of Waweyekisik play safely!

WakeMed Bedside Drama

With this project, we propose to change the way the young hospital patient is treated, in regards to the the individual as a whole person. We plan to deliver a program which involves the patient as a full participant in artistic sessions and consequently, in their treatment and recovery. All our session plans have a distinct focus on helping the young person to heal, both physically via relaxation and mental acceptance of treatment, as well as emotionally, through a more positive frame-of-mind.

About You

Organization: ArtStream, Inc. Visit websitemore ↓↑ hide↑ hide

About You

First Name

Sally

Last Name

Kinka

Twitter

Facebook Profile

About Your Organization

Organization Name

ArtStream, Inc.

Organization Website

Organization Phone

301-565-4567

Organization Address

1620 Pershing Rd. Silver Spring, MD 20910

Organization Country

United States, MD, Montgomery County

Country where this project is creating social impact

United States, NC, Wake County

Is your organization a

Non‐profit/NGO/citizen sector organization

How long has your organization been operating?

More than 5 years

The information you provide here will be used to fill in any parts of your profile that have been left blank, such as interests, organization information, and website. No contact information will be made public. Please uncheck here if you do not want this to happen..

Innovation

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Entry Form title

WakeMed Bedside Drama

What change do you want to bring to the world?

With this project, we propose to change the way the young hospital patient is treated, in regards to the the individual as a whole person. We plan to deliver a program which involves the patient as a full participant in artistic sessions and consequently, in their treatment and recovery. All our session plans have a distinct focus on helping the young person to heal, both physically via relaxation and mental acceptance of treatment, as well as emotionally, through a more positive frame-of-mind. The participation in this program will have a direct effect on the amount of pain medication requested by the young patient and their length of stay in the hospital. All this speaks to ArtStream's mission, which is to bring performing arts opportunities to under served communities.

What are the primary activities of your project?

Our project involves interactive storytelling, drama and puppetry with young hospitalized patients, one-on-one-bedside, semi-public in groups, and public interactive performances in common areas of the hospital, such as lobbies and outdoor spaces. The specialized interactivity of the activities bring the participant into the art on a deeper level, where mental, emotional and physiological change takes place.

What is innovative about your initiative? How is it a new contribution to the field?

Performing arts programs such as these, which focus on the person as a whole, are only available in a very few hospitals in the United States, and even fewer on a professional level, such as the one we intend to provide. In the Raleigh, NC area there are no other professional, interactive arts programs for children and youth. Concerning the young patient who is in a low socio-economic category, the performing arts opportunities for this person are far fewer in general. Many times our program is the hospitalized child's first experience with live theatre. The greatest difference in our program compared to others, is the interactive, one-on-one component. It is in this environment where the young patient is completely involved in the art, where they can experience the power of living the role of a character who is not ill.

What stage is your project in?

Operating for less than a year

Tell us about the community that you engage? eg. economic conditions, political structures, norms and values, demographic trends, history, and experience with engagement efforts.

Wake County, North Carolina consists of a wide spectrum of socio-economic conditions, racial communities, political and religious viewpoints. WakeMed Hospital is a place where all of these communities come together and are combined in a myriad of ways, at random. Our project works with all populations because we focus on universal appeals to all children and youth. We also vary our session plans to incorporate all cultures at different times.

Share the story of the founder and what inspired the founder to start this project

I am the founder of this project. I have been working in this field for a combined length of eight years. I performed similar programs in Orlando, FL, Washington, DC, and Bethesda, MD. In doing this work, I experienced first hand, the healing power of the arts in this setting, especially one-on-one, and most especially with children and teens. We engaged a young girl in a live touring show at Georgetown University Hospital in Washington, DC. She played the role of the main character, a princess, as we helped her improv her way through the telling of our healing story. Soon after our performance this girl fell into a coma, where she remained for a couple of months. When she came out of her coma and returned to Georgetown Hospital, she was asked if she remembered any of the months she had spent there before her coma. She replied, "No. But I do remember going downstairs and being a princess." We know this works on a level deeper than other programs. This is just one of many stories of change I have personally experienced through this work. Many times I have heard from a parent or staff member, "this is the first time they have smiled, stopped crying, laughed, etc., since they have been here", as well as, "this was the easiest administration of this procedure that this child has ever experienced."

Social Impact

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Please describe how your project has been successful and how that success is measured

We are patterning this project after programs I have done in the past, at other hospitals where we experienced great success. This success was measured by the eagerness with which the hospitals and their staff requested for the program to continue and expand, as well as the fact that hospitals took-over the funding of the programs themselves, that had begun with funding from a grant. Parents of hospitalized children have also given proof of program success by way of their positive comments on surveys and anecdotally.

How many people have been impacted by your project?

Fewer than 100

How many people could be impacted by your project in the next three years?

1,001-10,000

Winning entries present a strong plan for how they will achieve growth. Identify your six-month milestone for growing your impact

Within six months of this project's onset, we will have become a presence in the community, and WakeMed will be known for, and sought-out because of this program.

Task 1

Implement the program with 24 weekly sessions and 6 public, interactive performances.

Task 2

Create a survey for patients, parents and hospital staff rating the effectiveness of the program.

Task 3

Examine and publish the survey findings. Modify the program according to survey results and experience.

Identify your 12-month impact milestone

By the end of the first year, this program will be ready to expand to include 2 other artists each week, in the fields of music and movement, taking the program to the other WakeMed facilities

Task 1

Continue to run weekly bedside sessions and monthly performances, plus find more funding to expand the program, including the hosting of a major, public, fund-raising event.

Task 2

Document the program thus far by creating a training manual, and implement a training program.

Task 3

Create a system for hiring and administrating the expanded program.

How will your project evolve over the next three years?

We will continue to expand the program by having all our artists work together to create larger performing arts projects with the hospitalized patient-participants. We will also develop a program for hospital staff and parents involving therapeutic drama to relieve the stress of caring for a hospitalized child. We will also continue to publish our experiences and findings in international publications, as well as present our projects at International conferences such as the Annual International Conference of the Society for Arts in Healthcare. By sharing our findings, other organizations have the ability to create similar programs.
We will also add new types of media, such as web-based programs to our repertoire, to be able to reach a wider audience.

Sustainability

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What barriers might hinder the success of your project and how do you plan to overcome them?

As the staff at WakeMed is already fully onboard with the program, our only real barrier is funding. We are confident that as the success of the program is made evident that the hospital will add our program to their budget. We also plan to hold annual fund-raising events such as wheelchair vs lawn-mower races, and we are looking into the feasibility of installing vending machines into the hospital, the proceeds of which will fund the program.

Tell us about your partnerships

Our partnerships include WakeMed Hospital, and in the future, the North Carolina Arts Council and the City of Raleigh Arts Commission.

Current annual budget of project, in US dollars

$1,000‐$10,000

Explain your selections

We receive funding through an annual appeal drive, fund-raising events, such as the ArtStream Annual Gala, from the WakeMed Foundation and the John Deere Corporation.

How do you plan to strengthen your project in the next three years?

As the project runs, it will gain awareness in the community by incorporating it into the hospital's advertising, ArtStream's media postings and print material, international conference presentations, arts in healthcare publications, new media, annual fund-raising events and word of mouth. All of this will bring our project to the forefront of the community's awareness and become more attractive to potential donors who we will cultivate through the development departments of both WakeMed and ArtStream.

Challenges

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Which barriers to health and well-being does your innovation address?
Please select up to three in order of relevancy to your project.

PRIMARY

Other (Specify Below)

SECONDARY

Lack of insurance/financing options for healthcare

TERTIARY

Lack of affordable care

Please describe how your innovation specifically tackles the barriers listed above.

Our primary barrier is the lack of this kind of therapeutic performing arts programs for the hospitalized child or youth in our area. If the patient has access to this kind of therapeutic program, most times they cannot afford the cost, and this kind of program is not currently covered under health insurance. We want to be able to offer this proven program to ALL hospitalized children and youth in our area, without cost to them or their families.

How are you growing the impact of your organization or initiative?
Please select up to three potential pathways in order of relevancy to you.

PRIMARY

Grown geographic reach: Within host country

SECONDARY

Enhanced existing impact through addition of complementary services

TERTIARY

Influenced other organizations and institutions through the spread of best practices

Please describe which of your growth activities are current or planned for the immediate future.

We are currently looking for funding for another project, which will use web-based media to spread the impact of our programs nationally and internationally. This project involves a film with computer-game-type features, which make the story interactive. It will be broadcast into hospitals and hospice organizations via the internet.

Do you collaborate with any of the following: (Check all that apply)

Government, Technology providers, NGOs/Nonprofits, For profit companies, Academia/universities.

If yes, how have these collaborations helped your innovation to succeed?

We provide our programs and services to other non profits who serve the same populations as we do, especially hospitals, hospice organizations and both non profit and government-funded disability service providers. For profit companies such as John Deere Corp. are helping to fund our programs. We offer our services and receive advice form University hospitals such as Georgetown and WakeMed, as well as government-run hospitals such as Walter Reed Army Hospital. We are currently working with Vico Rock Media on our web-based project both with their computer design and web maintenance functions.

Anything For A Smile: Joy, Art, & Music Therapy for Children Suffering from Leukemia and Long-Term Illness

Children suffering from leukemia are a marginalized group. Their lives, the lives of their families, revolve around going to and from hospitals, searching for proper blood transfusions, and the list goes on. We want to change the quality of life for these child cancer patients during hospitalization.

About You

Organization: Aile Eğitim Derneği Visit websitemore ↓↑ hide↑ hide

About You

First Name

Donna

Last Name

Scott

Twitter

none

About Your Organization

Organization Name

Aile Eğitim Derneği

Organization Phone

0090-322-232-0478

Organization Address

Karslilar Mah. Sok.82061, No.22, K.2, Cukurova, Adana, Turkey

Organization Country

Turkey, ADA

Country where this project is creating social impact

Turkey, ADA

Is your organization a

Non‐profit/NGO/citizen sector organization

How long has your organization been operating?

More than 5 years

The information you provide here will be used to fill in any parts of your profile that have been left blank, such as interests, organization information, and website. No contact information will be made public. Please uncheck here if you do not want this to happen..

Innovation

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Entry Form title

Anything For A Smile: Joy, Art, & Music Therapy for Children Suffering from Leukemia and Long-Term Illness

What change do you want to bring to the world?

Children suffering from leukemia are a marginalized group. Their lives, the lives of their families, revolve around going to and from hospitals, searching for proper blood transfusions, and the list goes on. We want to change the quality of life for these child cancer patients during hospitalization.
Our teams use laughter, art, drama, and music therapy to entertain and uplift the sick children and their parents. Our therapy activities have a two-fold purpose. Firstly, medical science has discovered that laughter releases benevolent chemicals (neuropeptides)in the brain, which boost the immune system & aid in the healing process. Secondly, for the 30% of child leukemia patients for whom this will be the last year of life, to lessen their suffering and to make it as happy as possible.

What are the primary activities of your project?

Weekly hospital visitation by 2 AFAS team leaders and 2-10 volunteers, to provide uplifting entertainment for the children and their parents. Art, music, and drama therapy have proven to be wonderful tools to help sick children to forget their pain and stress. Our teams interact with the parents as well, providing psychological support. We have had various special visitors, such as a physics club from the university who entertained the children with "magical" physics shows.
Another primary activity is the training of local volunteers, mainly university students. This has been mainly hands-on training. There are now volunteer hospital AFAS therapy groups in 9 university hospitals throughout Turkey, most of them organized by student volunteers who trained and worked with us. We have compiled and translated materials for volunteer training seminars, and it is our aim to host seminars in the future, for both our local volunteers, and those in other cities.

What is innovative about your initiative? How is it a new contribution to the field?

AFAS (Anything for a Smile) was the first of it's kind in Turkey, spreading now to 9 universities, promoting volunteerism & innovative health care. The majority of the children and families impacted by the program come from lower-income families, many of them immigrants from southeastern Turkey. Due to lack of income, some parents sleep outside the hospital on the university grounds. The parents often lack education, & are somewhat excluded from normal society.
LOSEV is the only other association in Turkey which focuses on leukemia patients. However, they do not operate in our city. Their activities focus on fund-raising, paying some hospital expenses, and doing distribution of goods (ie. clothing, food, etc.) for families of leukemia patients.
Though AFAS program, although we do have gift distribution for the children in the hospital on some public holidays and festivals, our focus is on psychological and mental needs. Doctors have testified that test results are consistently higher the day after our weekly program. It is due to this positive outcome that the AFAS therapy program has expanded to 9 hospitals in the past 3 years. University students have shown a great interest in AFAS and volunteer work, which benefits both the children, and the volunteers themselves. With a large & dedicated manpower pool to work with, AFAS emphasizes the "personal touch", which is so needed. Children don't just receive a temporary "cheer up", but caring friendships are formed. Parents also receive moral support.

What stage is your project in?

Operating for more than 5 years

Tell us about the community that you engage? eg. economic conditions, political structures, norms and values, demographic trends, history, and experience with engagement efforts.

Approximately 200 words left (1600 characters).
Adana is suffering from the highest unemployment rate in Turkey. About half of the population is made up of immigrants from southeastern Turkey. This population often lacks basic literacy sills and basic knowledge of health & hygiene. Due to their cultural norms, they do not always avail themselves of proper medical care. Traditionally, intermarriage of first cousins is common, which contributes to a larger than normal proportion of children with disabilities and/or illnesses.

Share the story of the founder and what inspired the founder to start this project

We (John & Donna Scott) were working with a children's cancer foundation (Cerrapasa Cocuk Vakfi) in Istanbul in 1997. We were very touched by the sweetness of the children we met who were bravely suffering from leukemia, and wanted to do something more than fund-raising for new equipment to help them. We had heard about clown therapy being used in the USA, so we tried it with our children and friends there in Istanbul for several months, and found it was effective. In 2001 we moved to Adana to carry out some educational projects (organizing computer labs for women and children's education throughout southeast Turkey.) We and our co-workers initiated a hospital visitation program at the Adana Cukurova University Hospital children's cancer ward. From our small beginnings, we had a beautiful response from the children, parents, doctors, and student volunteers who joined us. We saw the "ripple effect" the project had, and how it has not only helped the children and families whose lives we touch, but the volunteers, and other members of the community, who have been inspired to reach out and be "changemakers", themselves. And so we are determined to continue to expand and support the many new volunteer teams springing up around the country.

Social Impact

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Please describe how your project has been successful and how that success is measured

Our project has impacted over 15,000 children and 500 volunteers in our 11 years of operation. We have had a number of children who refused to eat after going through chemotherapy, who started eating again with the encouragement of AFAS volunteers. One of these cases has been documented by CNN Turk and several newspapers. Many of our volunteers have told us how they had experienced depression and lack of motivation before becoming involved in our project. Getting busy helping others, experiencing the personal happiness and satisfaction that comes from making a little child happy, has revitalized many of our volunteers lives, and given them fresh direction and motivation for the future.
We measure our success in terms of lives impacted. These are not only the children's lives, but lives of the parents, doctors, and nurses who work with them. We also measure the number of volunteers who have worked with us, the number who have been trained. Some things however cannot be measured, the effect that our program has on each individual child cannot totally be "measured".

How many people have been impacted by your project?

More than 10,000

How many people could be impacted by your project in the next three years?

More than 10,000

Winning entries present a strong plan for how they will achieve growth. Identify your six-month milestone for growing your impact

Create connections with the eight AFAS volunteer groups in Turkey. Conduct a needs analysis and assess training gaps at four locations to provide input for future seminars and workshops.

Task 1

Create connections via, social media, phone, email

Task 2

Coordinate visits with the volunteer groups

Task 3

Assess training gaps and other needs, conduct needed follow up visits.

Identify your 12-month impact milestone

Host a training seminar for representatives of volunteer groups

Task 1

Announce the seminar and post an application form on internet, & choose the applicants to attend.

Task 2

Organize the seminar and identify local sponsors for meeting hall, room and board for attendees, equipment, transport and other logistics planning

Task 3

Carry out the seminar

How will your project evolve over the next three years?

We envision setting up a training program for local volunteers so that our Adana AFAS program can be fully operated by them, freeing AFAS project managers to initiate & assist volunteer groups in new locations in Turkey and neighboring countries.
We see this project developing more diversity in activities through networking with other associations, and hosting regular training seminars. We envision developing our sponsorship/support base with the local and international business community, as well as offering them the opportunity host training seminars for their employees & to involve them as volunteers in AFAS programs.

Sustainability

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What barriers might hinder the success of your project and how do you plan to overcome them?

There could be high turnover in AFAS volunteers, as many are students & sometimes they transfer university locations. As a solution, we want to develope a regular system for giving training to new volunteers, as well as hosting special activities to encourage them.
There have been financial barriers for volunteer groups to purchase needed materials & supplies, and for our association to host needed training seminars. We see the solution is to develope our local support from businesses and government. Receiving support from Changemakers will also help us with our pilot seminars, which will be a great asset in enlisting future local support.

Tell us about your partnerships

"Anything for a Smile" was started at Cukurova University Balcali Hospital with Professor Dr. Atilla Tanyeli, the Head Doctor for the Oncology Ward. He has continued to work together with us on the project over the past 11 years.
We have had different businesses who assist in the project with finances and/or gifts-in-kind, such as Lassa Bridgestone Tires, Gizerler, Unifruitti Turkiye, and other individuals. Gaziantep Alleben Rotaract Club partnered with us for our Gaziantep project.
The Adana Associations Office has also given much helpful advice and support.

Current annual budget of project, in US dollars

$10,001‐50,000

Explain your selections

Other is European Union; Rotaract- NGO;

How do you plan to strengthen your project in the next three years?

1. Our most immediate need for strengthening the project is to be able to host training seminars for volunteers, in order to increase the sustainability of the project. Generally our volunteers are well-intentioned, but may lack the leadership and teamwork skills necessary to form a long-lasting, cohesive team that will continue to grow and progress. Another aspect of hosting seminars would be to facilitate brain-storming of new ideas, to keep the program current and moving ahead.
2. Host more activities for the volunteers, to reward them for their faithful hard work, and encourage bonding and teamwork.
3. Invest in research & developement, for our AFAS project coordinators to be able to visit other successful cancer therapy projects in other countries, such as in Romania.
4. To publish a quarterly magazine, possibly an e-zine as well, with news of the programs throughout Turkey, and as a means of revenue via selling advertising space.
5. Host fund-raising events to raise money for the project.
6. Visit AFAS hospital projects in other cities to forge closer bonds, provide suppport, and encourage networking.
7. Continue to enlist support for city and regional governments

Challenges

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Which barriers to health and well-being does your innovation address?
Please select up to three in order of relevancy to your project.

PRIMARY

Other (Specify Below)

SECONDARY

Health behavior change

TERTIARY

Restrictive cultural norms

Please describe how your innovation specifically tackles the barriers listed above.

Other- Wellness concepts. Hospitals can be a happy place! According to Paul E. McGhee, Ph.D.: "We have known for years that stress weakens the immune system. Humor and laughter have been shown to strengthen it. This includes increased numbers of Natural Killer cells which have the role of seeking out and destroying tumor cells. Laughter has been shown to lower the level of stress hormones in the blood, lower blood pressure, and reduce pain. As Groucho Marx put it, "A clown is like an aspirin, only he works twice as fast."
Health behavior change- To promote the concept of child-friendly children's wards, offer children's DVD's as an alternative to local television shows.
Restrictive cultural norms--Helping children & families not to feel excluded, through friendship & support.

How are you growing the impact of your organization or initiative?
Please select up to three potential pathways in order of relevancy to you.

PRIMARY

Grown geographic reach: Within host country

SECONDARY

Enhanced existing impact through addition of complementary services

TERTIARY

Grown geographic reach: Multi-country

Please describe which of your growth activities are current or planned for the immediate future.

Currently we are working on having a greater geographic reach within our country, via supporting and encouraging new volunteer groups in other cities; and enhancing our impact through improving and diversifying our existing services. We have an invitation to Aleppo, Syria from the University Rector there, and are just waiting until the situation in Syria settles before pursuing this.

Do you collaborate with any of the following: (Check all that apply)

NGOs/Nonprofits, For profit companies, Academia/universities.

If yes, how have these collaborations helped your innovation to succeed?

In Turkey, the support of the local government engenders trust and community participation, a vital component of a successful project.
For profit companies continue to be an essential part of the project, in supplying needed funding and supplies.
Alleben Rotaract Club of Gaziantep, Turkey has proven to be a reliable partner in our programs. They assisted with the funding, logistics, hands-on work with the children, and media and government relations for our Gaziantep project. In short, they were a key part.
The doctors at the Adana Cukurova University Hospital, and other universities, have been a great support. Without their cooperation, teamwork, and encouragement the project would not be possible.

湘南市民メディアネットワーク:NPO動画サイトが日本で構築された

日本で初めてのNPO専用の動画集約サイトです

About You

Organization: NPO法人 湘南市民メディアネットワーク Visit websitemore ↓↑ hide↑ hide

About You

First Name

kousuke

Last Name

mori

Facebook URL

http://www.facebook.com/FacebookJapan#!/kousuke.mori

About Your Organization

Organization Name

NPO法人 湘南市民メディアネットワーク

Organization Website

Organization Country

Japan

Country where this project is creating social impact

Japan

Is your organization a

Non‐profit/NGO/citizen sector organization

How long has your organization been operating?

1‐5 years

The information you provide here will be used to fill in any parts of your profile that have been left blank, such as interests, organization information, and website. No contact information will be made public. Please uncheck here if you do not want this to happen..

Innovation

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Entry Form title

湘南市民メディアネットワーク:NPO動画サイトが日本で構築された

Select the stage that best applies to your solution

Start-Up (a pilot that has just begun operating)

How long have you been in operation?

Operating for less than a year

THE NEED: Describe the need for your solution and the size/dynamic of the community (ies) you will engage

活動は、NPO団体の動画サイトを構築し、日本におけるNPO活動の社会への啓発と理解を促進する活動です。NPO団体の映像制作は、団体職員や市民、青少年に向けてのワークショップで作成を行い、NPOの中間支援組織にメディアセンター機能を担保します。日本では税制改革によってNPO等の公益団体への寄付行為がやっと促進されていますが、まだNPOの広報が少なく市民がNPO団体の活動を理解できない状況をこの事業によって周知できると考えています。また、青少年が映像制作を行うことで、社会性を身につける機会になります。日本でのNPO団体が世界のNPOと交流できる動画サイトとしても活躍出来ます。

THE SOLUTION: Please explain what your solution offers and how it is innovative. How will you put your solution into the hands of users or beneficiaries? Be specific!

現在、NPO団体の専用動画サイトは日本には存在いたしません。動画による発信力と影響力によって、NPOが積極的に広報を行う環境を作ります。従来の動画サイトの構築には、膨大なコストがかかりましたが、オープンソースシステムを利用する事でコストを軽減でき、ASPの開発で動画検索方法やストレスない動画鑑賞システムを構築でき、簡便に動画をアップしたり、検索したりする事が可能になりました。ソーシャルメディアとの連携や全てのスマートフォンとの連動が出来ることで、メディアを有効活用した情報の供給が可能になりました。

THE MODEL: Walk us through a specific example of how your solution makes a difference through use of information technology and media

NPO動画サイトによって、NPO活動の周知とNPOへの寄付行為の促進につながり、日本における寄付文化の形成の一躍を担う事になります。日本では、NPOは活動を広報し人材を募集したり、資金を確保する事が現状では困難です。その問題の一つに広報方法が分からない事があげられます、新聞などの既存のメディアに取り上げられる事やホームページによる広報が主体となっています。この状況では、NPOが主体的に広報をし、活動を社会にアピールする事はでない状態です。この状況を変化させる為に、積極的な広報を行える“場”が必要であり、NPO職員の意識改善が必要です。その為に“伝える場”としての動画サイトを提供し、NPOと社会にNPO活動の啓発を行い、NPOの職員意識の変化を求める事業です。

THE MARKETPLACE: Who are your peers and competitors? What challenges could these players pose to your success or growth?

提携先は株式会社 湘南コラボレーションパークサービス(システム開発)、藤沢市、大学等と連携してこのプロジェクトを推進させていきます。競争他社はYOUTUBEやニコニコ動画などの動画配信業者になります。こうした動画サイトは、多くの動画が集約されますが、NPOの動画専用にすることで専門性と先駆によって、NPOがより活用できる状況を作ります。

Social Impact

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FOUNDING STORY: We want to hear about your “Aha!” moment. Share the story of where and when the founder(s) saw this solution’s potential to change the world.

2009年にNPOの任意団体の世話人を任されたときに、テーマとして広報力をあげました。その時からNPOと動画の関係を考えるようになり、昨年にスタッフがオープンソースの動画配信システムを見つけた時に動画専用サイトの構想が生まれました。その後、藤沢市との連携で地域情報動画サイトを構築し、システムの問題を解決したこと、今年の6月に寄付の税制改革が行われてことから、NPOの広報の推進が費用になった事から専用動画サイトの構築を考えました。

Specify both the depth and scale of your solution’s social impact to date

日本で初めてのNPO専用動画サイトを構築し、運用する事は多くのNPO活動の支援システムになると考えます。多くのNPO団体が広報を推進することができ、市民への寄付行為が促進されることから、受益者はまず、神奈川のNPO団20000団体と県民500万人が受益者となります。

What is your projected impact within the next 1-5 years? Is your idea replicable? If so, how?

動画サイトによって多くのNPO団体が寄付によって資金と人材を確保出来ることで、社会問題を市民自らが解決する市民意識が生まれ、日本におけるNPOの役割に変化が生まれます。さらに、コンテンツ制作にひきこもり等青少年を配し、雇用の促進につなげる事が出来ます。

Winning entries present a strong plan for how they will achieve and mark growth. Identify your six-month milestone for growing your impact

NPO動画サイトの構築とテスト稼働

Six-Month Tasks

Task 1

湘南コラボレーションパークとのシステムの打ち合わせ

Task 2

NPO活動の中間支援団体との打ち合わせ

Task 3

動画サイト構築とテスト稼働

Now think bigger! Identify your 12-month impact milestone

動画サイトのモデル稼働

12-Month Tasks

Task 1

コンテンツ制作者の育成

Task 2

コンテンツのアップ

Task 3

稼働のチェックとサイトの広報

How many people have been impacted by your project?

More than 10,000

How many people could be impacted by your project in the next three years?

More than 10,000

Sustainability

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Explain how your company, program, service or product is structured

Non-profit

What barriers have hindered the success of your project to date? How do you plan to overcome these and other challenges as you grow your solution?

資金面での問題とシステム構築問題があります。
資金面では助成金システムの活用と企業スポンサーによって運営を予定しています。
システム問題は藤沢動画のサイト構築の過程で、ほぼ解決をいたしました。

How do you see the information-technology and media sectors shifting over the next decade? How will your solution adapt to and/or drive that changing environment?

携帯型のITがより特化し、映像が簡便に制作配信する事が可能になり、多くの消費者がWEB映像によって消費行動を起こすようになると思います。従来のメディアからより地域に根差したメディアが活用されていくことから、ASP開発を促進して、携帯型の動画配信システムと簡便な寄付システムを構築していきます。

Failure is not always an option. If your solution fails to gain traction in the next two years, what other applications of the idea could you explore?

もし、動画サイトが構築できなかった場合は、コンテンツ作成をベースにしたプロジェクトまず立ち上げ、現状の藤沢動画を主体に動画配信をしていき、寄付システムの構築を先に目指します。

Expand on your selections, explaining how you will sustain funding

この動画サイトへのCSRとしての企業スポンサーCMの制作配信のコストとNPOの映像制作収入と広告制作と広告収入、動画配信分析をベースに収益を確保します。

Tell us about your partnerships

藤沢市の中間支援組織 藤沢市 神奈川県 湘南地域大学 映像機材会社 映像編集ソフト会社

What type of team (staff, volunteers, etc.) will ensure that you achieve the growth milestones identified in the Social Impact section?

動画構築スタッフ 高校の非常勤講師 映画関係者 フリーペーパー制作者 行政 教育関係者 大学生 高校生 NPO団体 NPO中間支援組織 

Changemakers is a collaborative and supportive space. Please specify any community resources you would need to grow and sustain your initiative. Select all that apply

Investment, Human resources or talent, Marketing or media.

Specify any resources you might offer to support other initiatives. Select all that apply

Marketing or media, Collaboration or networking, Innovation or ideas.

Please elaborate on any needs or offers you have mentioned above and/or suggest categories of support that aren’t specified within the list

動画サイトにおける分析などからマーケットやまた動画メディアのコンテンツ制作方法
動画をベースにしたスマートフォンの利用などや動画コンテンツ制作者の育成等

Summary

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Define your company, program, service or product in 1-2 short sentences

NPO動画サイトを構築してNPOを元気にする

Identify what is innovative about your solution in 1-2 short sentences

日本で初めてのNPO専用の動画集約サイトです

Virtual Playground Unites 1000s of Kids Across Distance & Culture

Instead of seeing each other in magazines or never at all, kids around the world can show their worlds directly to each other.

About You

Organization: Global Playground Visit websitemore ↓↑ hide↑ hide

About You

First Name

Edward

Last Name

Branagan

Twitter URL

http://twitter.com/#!/GlobalPlay

About Your Organization

Organization Name

Global Playground

Organization Website

Organization Country

United States

Country where this project is creating social impact

n/a

Is your organization a

Non‐profit/NGO/citizen sector organization

How long has your organization been operating?

More than 5 years

Innovation

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Entry Form title

Virtual Playground Unites 1000s of Kids Across Distance & Culture

Select the stage that best applies to your solution

Start-Up (a pilot that has just begun operating)

How long have you been in operation?

Still in idea phase, but looking to launch soon

THE NEED: Describe the need for your solution and the size/dynamic of the community (ies) you will engage

Global Playground believes that education is the most promising means to eliminating poverty, violence, intolerance, and misunderstanding in our world. Young minds are most open to cross-cultural understanding and appreciation of difference. Global Playground’s growing network of schools across the world and its educational contacts within the United States afford it a valuable and unique opportunity to bring corners of the globe together through cross-cultural dialogue. The Virtual Playground utilizes technology to foster these interactions which have the potential to generate an understanding of the shared human experience both within and outside of each child’s own cultural worldview. Global Playground has structured its Five-Year Plan to include clearly-established goals in this regard, including fundraising for the Virtual Playground, developing its Twitter and Facebook platforms, and positioning Teaching Fellows in-country to facilitate communications on the Virtual Playground.

THE SOLUTION: Please explain what your solution offers and how it is innovative. How will you put your solution into the hands of users or beneficiaries? Be specific!

The Virtual Playground holds to a single vision: to give children around the world a place to learn, play, and work together through online games, lessons, and activities, cultivating relationships that will help forge a more united planet. The Virtual Playground will serve children from 6-18 years old who live in different countries, speak many languages, and emerge from vastly differing cultures. Some students have grown up with access to technology, others have not. Some have extensive experience in a school, others are attending a school for the first time. For children in resource-poor countries, the opportunity to acquire computer skills, to become familiar with information technology and social media, and to interact, teach, and learn from other children with similar concerns and solutions is critical to granting them access to a world of ideas, people, and education. For youth who already have greater access to technology, the Virtual Playground provides an opportunity to gain cultural awareness, broaden global perspectives, and demonstrate the similarities in children across the planet, thereby engendering a vital and rarely afforded paradigm shift in their world view, one that can help foster cooperation, learning, and support across borders, languages, and societies.

THE MODEL: Walk us through a specific example of how your solution makes a difference through use of information technology and media

The model offered by the Virtual Playground replaces passive absorption of sometimes irrelevant information and creates a rich, immediate, and direct cultural exchange among youth globally. Current efforts to increase cultural awareness and connect children with the world around them are limited to the distribution of magazines, the discussion of books and pictures, and the viewing of random websites. The Virtual Playground places interaction, learning, play, and connection directly into the hands of children around the world. Instead of passively looking at pictures, students capture images in their home neighborhoods and share them with each other. Instead of reading about foods, behaviors, and customs, children in these countries can cook together, describe their day’s activities to each other, and even play a virtual game of soccer. Children in Honduras will solve algebra problems with children in Cambodia. Children in Uganda will make art and write stories with children in the United States. Through the Virtual Playground, children will transcend the current paradigm of passive recipients of facts and images in favor of actively using information technology and social and digital media to interact with each other, learn together, and co-create.

THE MARKETPLACE: Who are your peers and competitors? What challenges could these players pose to your success or growth?

The market for connecting youth in resource-poor and -rich countries is wide open with virtually no competition; peers are likely to collaborate to achieve common goals. Companies like “Whyville” (which currently hosts an avatar-driven interactive online learning environment) could benefit from Global Playground’s brick and mortar schools and the placement of our Teaching Fellows, just as we could benefit from their experience in facilitating online interactions. Google collaborative tools facilitate sharing of ideas already among our Teaching Fellows. Microsoft interactive technologies (Kinect and Lync) can be directly employed by our students, teachers, and extended community and Google+ could be a content distribution channel and a peer to peer connection manager for students.

Social Impact

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FOUNDING STORY: We want to hear about your “Aha!” moment. Share the story of where and when the founder(s) saw this solution’s potential to change the world.

Global Playground visitors to an orphanage in Uganda were met with a barrage of questions from local children: “Your people go to the moon. I want to go to the moon.” A boy even tried to wipe the white off our skin. We began to imagine the epiphany that both children in Uganda and those around the world would experience if they heard these questions and were able to answer.
We later returned to Uganda with a video of U.S. children asking questions on topics ranging from daily life to sports. The children in Uganda were mesmerized and responded and posed questions of their own. But the exchange was not in real time. It occurred to us that an online Virtual Playground would both allow children across the world to interact instantly and provide outlets for cross-cultural dialogue, a bridge to tolerance and resolution of larger challenges that communities face.

Specify both the depth and scale of your solution’s social impact to date

To engage students across national, cultural, economic, and linguistic boundaries, we must begin with a scaffolded approach. We recognize the need to start with small, easily achievable interactions that build enthusiasm on the part of students and teachers (as well as Global Playground and Virtual Playground supporters). To establish consistent interactions that inspire participation, we have already begun to test one mechanism that would be incorporated into the Virtual Playground. Our Moment of the Week engages Global Playground Teaching Fellows in asking (and training, where necessary) students to take pictures and videos, and create original artwork that tells a story about who they are and/or what their lives are like. Teaching Fellows can employ various themes when framing the assignment to their students. The collected assets are posted once per week to the Global Playground website.

What is your projected impact within the next 1-5 years? Is your idea replicable? If so, how?

With sufficient funding, we anticipate full connectivity to the Virtual Playground at all Global Playground schools by year-end 2013 and active participation at all Global Playground schools, including those in our expanding network, within five years. The Virtual Playground development team at Global Playground has designed an extensive seven-phase timeline to achieve this goal, with clear milestones identified throughout the course of development, implementation, assessment, evaluation and expansion. Once the platforms are developed and the Teaching Fellows are connected, we will have created a highly replicable program that others can emulate.

Winning entries present a strong plan for how they will achieve and mark growth. Identify your six-month milestone for growing your impact

Roll out and test curriculum, including five Areas of Engagement to globalize students and offer opportunities for connection.

Six-Month Tasks

Task 1

Create a single inbound portal and harness outbound channels to lay the foundation for Teaching Fellows to upload content

Task 2

Launch Field Team of Teaching Fellows to procure relevant content and manage metadata with Moment of the Week and other projects

Task 3

Develop curricula: Digital Literacy; Cultural Awareness/Curiosity; Problemsolving; Communication/Teamwork; and Creativity.

Now think bigger! Identify your 12-month impact milestone

Assess and expand: bring more schools online, improve network, increase direct student involvement, add mobile and real-time.

12-Month Tasks

Task 1

Expand and modify: double the number of Teaching Fellows and invite other schools in GP countries to join Virtual Playground.

Task 2

Reconvene team to assess future development based on student feedback, organizational growth, and first phase discoveries.

Task 3

Introduce Mobile apps/texting and direct, real-time student interactions (including Kinect and Lync) and a VP Field Day.

How many people have been impacted by your project?

1,001 - 10,000

How many people could be impacted by your project in the next three years?

More than 10,000

Sustainability

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Explain how your company, program, service or product is structured

Non-profit

What barriers have hindered the success of your project to date? How do you plan to overcome these and other challenges as you grow your solution?

The Virtual Playground has faced three barriers in developing countries: (1) inconsistent schedules and learning interruptions at schools; (2) technological challenges; and (3) students’ lack of critical and independent thinking and limited exposure to the world. To address these challenges, the Virtual Playground has elected to start its work with larger, more organized schools that have more reliable technology and a stronger English foundation and bring Teaching Fellows to more remote schools to help build stronger relationships and introduce and encourage critical thinking via the Virtual Playground. We have already seen immediate results.

How do you see the information-technology and media sectors shifting over the next decade? How will your solution adapt to and/or drive that changing environment?

In developing countries in particular, the shift is already moving from desktop to mobile device, and media consumption, information acquisition, and social interaction reflect this accelerating transition. The Virtual Playground therefore will use HTML5 and web apps that can easily port from desktop computer to cellular device. The Virtual Playground can therefore be a driving force in the adoption and effective use of mobile learning, mobile media, and mobile interactivity.

Failure is not always an option. If your solution fails to gain traction in the next two years, what other applications of the idea could you explore?

With the current and ever-growing network of schools in the Global Playground “community,” the presence of Teaching Fellows in-country to facilitate implementation of the Virtual Playground, and the commitment of the Global Playground board to its cross-cultural initiatives, we humbly submit that failure is in fact not only not an option, but highly unlikely.

Expand on your selections, explaining how you will sustain funding

Global Playground’s robust and diverse capital campaign will back the Virtual Playground. Global Playground has not only sought funding from grantors like Ashoka, but also from individual and corporate donors. Additionally, as the Virtual Playground enables connections with schools in the United States, those schools can, in turn, generate support in their local communities to support the Virtual Playground. Finally, Global Playground is exploring the ability of colleges and universities to endow Teaching Fellowships for the benefit of their current students and alumni, revenue from which will also help fund the Virtual Playground.

Tell us about your partnerships

Since 2006, Global Playground has developed partnerships with four organizations around the world, including Students Helping Honduras, in Honduras; the Samsara Foundation, in Thailand; American Assistance for Cambodia, in Cambodia, and Building Tomorrow, in Uganda. Each of our partners plays a vital role, not only logistically through their assistance with building schools and hiring teachers, but also through their ability to understand and assess the local communities’ needs.

What type of team (staff, volunteers, etc.) will ensure that you achieve the growth milestones identified in the Social Impact section?

In addition to and among the team of twelve Global Playground board and volunteer staff who have contributed to the detailed Virtual Playground development and implementation proposal presented here, the Virtual Playground will require three Web Developers, multiple Teaching Fellows, an Instructional Designer, a Network Administrator, between seven and twelve people who together comprise a team to assess the success of the project, a Social Networking and Social Learning Advisor, and two Mobile App Developers.

Changemakers is a collaborative and supportive space. Please specify any community resources you would need to grow and sustain your initiative. Select all that apply

Investment, Marketing or media, Research or information, Collaboration or networking, Innovation or ideas, Mentorship.

Specify any resources you might offer to support other initiatives. Select all that apply

Human resources or talent, Research or information, Collaboration or networking, Innovation or ideas.

Please elaborate on any needs or offers you have mentioned above and/or suggest categories of support that aren’t specified within the list

Summary

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Define your company, program, service or product in 1-2 short sentences

6 countries, 6 languages, 1000 kids and counting: 1 Virtual Playground brings them all together to learn, play, laugh, and grow.

Identify what is innovative about your solution in 1-2 short sentences

Instead of seeing each other in magazines or never at all, kids around the world can show their worlds directly to each other.

REMO: Revista Escolar Multilingüe Online

Ofrece la posibilidad de disponer de una Revista Electrónica Escolar, para uso del Alumnado, del Profesorado y de las Familias

About You

Organization: CEIP Profesor Tierno Galván Visit websitemore ↓↑ hide↑ hide

About You

First Name

Manuel Jorge

Last Name

Martínez Muñoz

Twitter URL

Facebook URL

About Your Organization

Organization Name

CEIP Profesor Tierno Galván

Organization Website

Organization Country

Spain

Country where this project is creating social impact

Spain

Is your organization a

Government

How long has your organization been operating?

More than 5 years

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Innovation

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Entry Form title

REMO: Revista Escolar Multilingüe Online

Select the stage that best applies to your solution

Scaling (the next step will be growing impact on a regional or even global scale)

How long have you been in operation?

Operating for 1‐5 years

THE NEED: Describe the need for your solution and the size/dynamic of the community (ies) you will engage

La Idea es implantar la REMO (Revista Escolar Multilingüe Online) en Escuelas de Educación Primaria y Secundaria, con el fin de ofrecer a las comunidades educativas un órgano de expresión y comunicación abierto e interactivo.

THE SOLUTION: Please explain what your solution offers and how it is innovative. How will you put your solution into the hands of users or beneficiaries? Be specific!

Ofrece un medio de comunicación sencillo e intuitivo para familias, profesores y alumnos de comunidades educativas, en tres leguas (Español, Inglés y Francés)
Es fácilmente implementable, gratuito y abierto a la vez que personalizado.

THE MODEL: Walk us through a specific example of how your solution makes a difference through use of information technology and media

THE MARKETPLACE: Who are your peers and competitors? What challenges could these players pose to your success or growth?

Colaboradores:
-Departamento de Psicología de la Educación de la Universidad de Almería (España)
- Varios Centros Educativos, que actúan a modo de centros piloto.

Competidores:
- Desconocidos. No conozco recursos similares en nuestro ámbito educativo.

Social Impact

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FOUNDING STORY: We want to hear about your “Aha!” moment. Share the story of where and when the founder(s) saw this solution’s potential to change the world.

Hace varios años, el Departamento de Psicología de la Educaión de la Universidad de Almería y algunos maestros de Primaria y Secundaría decidimos crear el recurso.

Specify both the depth and scale of your solution’s social impact to date

Varios centros educativos de Primaria y Secundaria de la provincia de Almería (España)

What is your projected impact within the next 1-5 years? Is your idea replicable? If so, how?

El recurso es aplicable a todos los centros educativos de Primaria y Secundaria que lo soliciten. Estamos especialmente interesados en implantarlo en Colegios con alumnos inmigrantes

Winning entries present a strong plan for how they will achieve and mark growth. Identify your six-month milestone for growing your impact

Implementarlo en al menos 3 Colegios de la zona andaluza (España) con mayor índice de inmigración.

Six-Month Tasks

Task 1

Dar a conocer el recurso entre los Centros Educativos de la Provincia de Almería (España)

Task 2

Implementarlo en unos 6 centros aproximadamente

Task 3

Consolidar 3 de ellos

Now think bigger! Identify your 12-month impact milestone

Implementarlo en al menos 12 Colegios de la zona andaluza (España) con mayor índice de inmigración.

12-Month Tasks

Task 1

Dar a conocer el recurso entre los Centros Educativos de las Provincias de la Comunidad de Andalucia (España)

Task 2

Implementarlo en unos 15 centros aproximadamente

Task 3

Consolidar 10 de ellos

How many people have been impacted by your project?

101 - 1,000

How many people could be impacted by your project in the next three years?

More than 10,000

Sustainability

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Explain how your company, program, service or product is structured

Hybrid model

What barriers have hindered the success of your project to date? How do you plan to overcome these and other challenges as you grow your solution?

El principal problema con que nos hemos encontrado es la divulgación o publicidad, para dar a conocer el recurso y así poder motivar a los potenciales usuarios.

Seguir intentando la divulgación del mismo a través de los Centros de Formación del Profesorado CEPs de Andalucía (España)

How do you see the information-technology and media sectors shifting over the next decade? How will your solution adapt to and/or drive that changing environment?

El ciudadano debe estar familiarizado con los medios de comunicación digitales y telemáticos, pero no como mero consumidor, sino como productor de conocimiento e información.
Nuestro recurso forma, en la experiencia, de ser autor y productor de información, en el ámbito escolar.

Failure is not always an option. If your solution fails to gain traction in the next two years, what other applications of the idea could you explore?

Estudiar las razones del fallo, y trabajar en la solución de las mismas, investigar sobre las necesidades y las repercusiones del recurso.

Expand on your selections, explaining how you will sustain funding

La Facultad de Ciencias de la Educación de la Universidad de Almería (España), a través de la empresa de I+D+i «Education & Psychology» financia el recurso en su totalidad.

Tell us about your partnerships

Departamento de Psicología de la Educación
Facultad de Ciencias de la Educación
Universidad de Almería (España),
Universidad de Granada
I+D+i «Education & Psychology»
Centros Educativos de la provincia de Almería (España)

What type of team (staff, volunteers, etc.) will ensure that you achieve the growth milestones identified in the Social Impact section?

El recurso está elaborado, implementado y en expansión. Se cuenta con la actuación voluntaria de los profesores de los Centros donde se aplica.

Changemakers is a collaborative and supportive space. Please specify any community resources you would need to grow and sustain your initiative. Select all that apply

Investment, Marketing or media.

Specify any resources you might offer to support other initiatives. Select all that apply

Human resources or talent, Research or information.

Please elaborate on any needs or offers you have mentioned above and/or suggest categories of support that aren’t specified within the list

NECESIDADES:
Fundamentalmente de apoyo económico y de márqueting y publicidad

OFERTAS:
El recurso REMO y su mantenimiento técnico y asesoramiento formativo.

Summary

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Define your company, program, service or product in 1-2 short sentences

La REMO es un recurso didáctico globalizador de gran valor. Ofrece grandes posibilidades comunicativas a los Centros Docentes.

Identify what is innovative about your solution in 1-2 short sentences

Ofrece la posibilidad de disponer de una Revista Electrónica Escolar, para uso del Alumnado, del Profesorado y de las Familias

Goelali Children Film Festival & Workshop

Location

Jakarta
Indonesia

Goelali Foundation is set up in 2009 with a vision to give every child the opportunity to immerse in a world of creative media be it watching, viewing, learning, making, and showing or sharing their works with the outside world.

El toque sanador en las escuelas

Enseñar este arte sanador a los niños en las escuelas les dará una herramienta para lograr la armonía del cuerpo, la mente y el espíritu, les aydará a ser ciudadanos más sanos y más felices. Lo que redundará en ciudades más sanas y más felices que ayudaran a hacer un mundo mejor para vivir

About You

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About You

First Name

Magaly

Last Name

Pedrique

Twitter

Facebook Profile

About Your Organization

Organization Name

Organization Website

Organization Phone

Organization Address

Organization Country

Venezuela, A

Country where this project is creating social impact

Venezuela

Is your organization a

Not registered

How long has your organization been operating?

1‐5 years

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Innovation

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Entry Form title

El toque sanador en las escuelas

What change do you want to bring to the world?

Enseñar este arte sanador a los niños en las escuelas les dará una herramienta para lograr la armonía del cuerpo, la mente y el espíritu, les aydará a ser ciudadanos más sanos y más felices. Lo que redundará en ciudades más sanas y más felices que ayudaran a hacer un mundo mejor para vivir

What are the primary activities of your project?

Por el momento mi propósito es divulgar las herramientas de autoayuda del Jin Shin Jyutsu, lo he venido haciendo de manera informal mediante el dictado de charlas en diferentes comunidades, también tengo un grupo de estudio en internet y un blog. Escribí un cuento para niños que en este momento está participando en un concurso promovido por una organización que envía payasos a los hospitales. Mi intención de enviar ese cuento al concurso es que pueda divulgarse el uso de este arte en los niños enfermos de cáncer en Venezuela, lo cual redundaría en una mejor calidad de vida de los niños durante su tratamiento y recuperación. Mi sueño es poder esnseñar el arte a los niños, lo que he hecho en mi entorno familiar y de mis amistades, para esto he diseñado algunos juegos que hagan atractivo el tema para los niños.

What is innovative about your initiative? How is it a new contribution to the field?

El sistema educativo se enfoca mucho en contenidos pero poco les inculcamos a los niños lo valioso de la prevención y de ocuparnos de nuestra salud física, mental y emocional. Si logro enseñarle a los niños la vivencia del arte y ellos lo incorporan en su vida cotidiana tendremos ciudadanos más sanos y felices.

Yo he hecho una formación formal en Jin Shin Jyutsu, he participado en 4 cursos de autoyuda, 6 seminarios de 5 días dictados por los intructores de la organicación (jsj.inc)y en 4 cursos de tópicos especiales, en esos cursos se han formado otra personas que también divulgan el arte, enseñan autoayuda y practican el arte en pacientes.

What stage is your project in?

Idea phase

Tell us about the community that you engage? eg. economic conditions, political structures, norms and values, demographic trends, history, and experience with engagement efforts.

He estudiado este arte hace más de 6 años, y desde que comencé mi formación me he convertido en una divulgadora del mismo, no pierdo oportunidad de enseñarle los elementos básicos a todas las personas que me lo han permitido, he dictado charlas en la Universidad para la cual trabajo, a mis familiares y amigos con la idea de transmitirle esas herramientas que los ayuden a mejorar su salud física, mental y emocional

Share the story of the founder and what inspired the founder to start this project

El redescubridor de este arte milanario es Jiro Murai un japonés que le enseñò este arte a Mary Burmeister, quien lo trajo de Japón a América y a través de las enseñanzas de Mary Burmeister, este arte se ha ido divulgando por el mundo

Social Impact

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Please describe how your project has been successful and how that success is measured

Hasta ahora le he dado la formación básica mayormente a adultos, entre cursos, charlas, discusiones por skipe, blogs, podría decir que he divulgado los elemento básicos del arte a unas 600 personas,algunas de ellas pueden dar testimonio de cómo el Jin Shin Jyutsu cambió sus vidas.

Solo lo he enseñado a los niños de mi familia y de amigos, pero quisiera poder ampliar mi radio de acción a las comunidades educativas, enseñando a los niños, padres y maestros para que se transmita el arte boca a boca y de manera vivencial como fue en su origen

How many people have been impacted by your project?

101-1,000

How many people could be impacted by your project in the next three years?

1,001-10,000

Winning entries present a strong plan for how they will achieve growth. Identify your six-month milestone for growing your impact

Seguir el proceso de divulgación, y contactar las comunidades educativas para ofrecerle las charlas introductorias, talleres y juegos para seguir sembrando el arte en las comunidades de mi país

Task 1

La tarea que tengo es seguir identificando los lugares donde realizar las actividades de formación, porque los materiales ya están preparados

Task 2

25 palabras o menos.

Task 3

25 palabras o menos.

Identify your 12-month impact milestone

Disctar las charlas y talleres en escuelas, colegios o guarderías, al menos una por mes

Task 1

Hacer los contactos y ofrecer las actividades

Task 2

25 palabras o menos.

Task 3

25 palabras o menos.

How will your project evolve over the next three years?

Si cada persona que aprende lo básico del JSJ para la autoayuda, a su vez se compromete con si divulgación en 3 años habrían miles de personas enseñando y practicando el JSJ

Sustainability

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What barriers might hinder the success of your project and how do you plan to overcome them?

Si logro el acceso a las comunidades educativas, no veo mayores barreras porque dispongo del tiempo para continuar ese proceso de divulgación del arte.

Tell us about your partnerships

Mis amigos me solicitan la formación básica y son los divulgadores, mucaos de las personas formadas tienen igual devoción por este arte y estoy segura que serían aliados para que se multiplicara este proyecto

Current annual budget of project, in US dollars

Less than $1,000

Explain your selections

Cada vez mayor número de personas en mi entorno se hacen solidarios del proyecto y están dispuestos a tocar las puertas para ayudar a llevar este arte a las escuelas de su entorno

How do you plan to strengthen your project in the next three years?

Vendiendo la idea y sumando voluntades

Challenges

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Which barriers to health and well-being does your innovation address?
Please select up to three in order of relevancy to your project.

PRIMARY

Incentives for unhealthy living

SECONDARY

Limited access to preventative tools or resources

TERTIARY

Health behavior change

Please describe how your innovation specifically tackles the barriers listed above.

Empoderando al individuo, y especialmente a los niños para su autocuidado

How are you growing the impact of your organization or initiative?
Please select up to three potential pathways in order of relevancy to you.

PRIMARY

Grown geographic reach: Within host country

SECONDARY

Influenced other organizations and institutions through the spread of best practices

TERTIARY

Leveraged technology

Please describe which of your growth activities are current or planned for the immediate future.

Grupos de estudio por skipe y un blog para mantener el contacto con las personas interesadas

Do you collaborate with any of the following: (Check all that apply)

NGOs/Nonprofits, Academia/universities.

If yes, how have these collaborations helped your innovation to succeed?

Sí, me han dado las plataformas para comenzar tímidamente a vender mi humilde proyecto, mi propósito de colocarlo en este concurso es divulgarlo a ver si otras personas con intereses comunes nos comunicamos y aunamos esfuerzos por la salud física, mental y emocional de nuestros niños

Bats In Action- a film factory for school drop outs

An alternative to formal education that transforms adolescents in Nairobi slums by challenging them to rethink disadvantage.

About You

Organization: Bats In Action- a film factory for school drop outs Visit websitemore ↓↑ hide↑ hide

About You

First Name

Anja

Last Name

Pfaffenzeller

Twitter URL

About Your Organization

Organization Name

Bats In Action- a film factory for school drop outs

Organization Country

Kenya, NA

Country where this project is creating social impact

Kenya, NA

Is your organization a

Non‐profit/NGO/citizen sector organization

How long has your organization been operating?

Less than a year

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Innovation

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Entry Form title

Bats In Action- a film factory for school drop outs

Select the stage that best applies to your solution

Idea (you're poised to launch)

How long have you been in operation?

Still in idea phase, but looking to launch soon

THE NEED: Describe the need for your solution and the size/dynamic of the community (ies) you will engage

Worldwide, young people drop out of school. The school systems and the curriculum are not able to accommodate learners with different abilities, talents and needs. . Other external factors such as poverty also lead to young people dropping out of school. Since there is no alternative for formal school education, school dropouts are stigmatized as failures. Dropping out of school is equally seen as dropping out of society.
Bats in Action prevents school dropouts from dropping out of society. An alternative to formal education is needed for young people with different abilities and talents to find perspectives for their lives and use their specific experience to create positive social change. The target group of this project are youth between the ages of 16 and 25 who have not completed secondary education. At the project start, we are able to take in 10 participants per year. The indirect target group is the community at large that becomes aware of the situation of school dropouts and so reduces stigma. In addition, the community and a world wide audience will be informed about topics that are not covered by the mainstream media through the productions of school dropouts.

THE SOLUTION: Please explain what your solution offers and how it is innovative. How will you put your solution into the hands of users or beneficiaries? Be specific!

Bats In Action will use film as a tool. We focus on the process of making a film rather than the product. Personal transformation of the participants and the different skills acquired in the process of film making are the major outcome of our activities. At the same time, film is a fashionable attraction to young people in Kenya, so it is a good way to capture their interest and motivation. As a result we see school drop outs going against their disadvantages to gain respect and confidence while finding new perspectives in their own lives. Bats in Action will give participants the necessary tools to continue their work with film, for example creating film production units that become a critical voice and report about issues concerning them or the community. This will contribute to access of disadvantaged communities to relevant information and also carries the voice of youth from Kenya out into the world

THE MODEL: Walk us through a specific example of how your solution makes a difference through use of information technology and media

As the project has not started yet, there are no case studies to show. It can be as follows:
A young boy lives in the slums of Nairobi. He goes to school, but he cannot understand why he should study the life of Napoleon or English literature when at home there is always trouble and the family struggles to find enough food for all. After several warnings and bad marks he decides to leave school, but what now? He is without any qualification and everyone knows that he failed to complete school. The only thing to do is to hang out in video shacks mingling with the wrong company and wasting time.
At the Film Factory, he will tell the story of his life on camera, talk about his experience at school and what it means to live in the slums of Nairobi. He will try out different tasks, for example script writing, the use of a camera and video editing. Here he can find his real interests and capacities. He learns how to work effectively in a team and respect his commitment. So he understands that after all he is not a failure. He acquirees the skills that he needs to continue working with film. After the training he forms a production unit with some colleagues and they produce advertisments for local companies, local news or reports about social issues. Through the internet these productions go around the world.

THE MARKETPLACE: Who are your peers and competitors? What challenges could these players pose to your success or growth?

As we are just in the beginning phase of our project, it is important to create partnerships, especially with film schools in Kenya and world wide for expertise and technical support. Locally, we are going to seek partnerships with organizations working with marginalized groups and disability organizations for our inclusive programme. As our main focus is a new concept of education, we are looking forward to discussions with other actors in this field. For distribution of productions we hope for the cooperation and interest of media houses.
As Bats in Action challenges formal education, we might face confrontations with representatives of the mainstream education system. Kibera Film School in Nairobi is similar to Bats in Action as it is also a film project for disadvantaged youth. Bats in Action is different because of the focus on school dropouts and the inclusion of participants with disabilities.

Social Impact

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FOUNDING STORY: We want to hear about your “Aha!” moment. Share the story of where and when the founder(s) saw this solution’s potential to change the world.

This project is proposed by Keith from Kenya and Anja from Germany. Both of us are currently participants at the International Institute for Social Entrepreneurs ( IISE ) in Trivandrum, India. This is a training program to prepare visionaries who have overcome adversities in their lives to set up and run successful social projects back in their home countries.
We come from different continents, Europe and Africa. We respectively experienced that both the formal school system and the curriculum, in Germany and Kenya, provoke young people to drop out of school. We therefore found out that education is a global challenge. As a consequence, we feel that it is necessary to create an alternative to formal education which gives young people the chance to explore their capacities, to make choices for their lives and follow their own dreams. Keith contributes his experience as a teacher, Anja is blind herself, so she makes sure that the programme includes young people with disabilities.
In the process of developing our ideas, we discovered that it is our common passion to give young people new hope, perspectives and confidence in their own abilities.

Specify both the depth and scale of your solution’s social impact to date

Yet to be established. We are still in the formative stages.

What is your projected impact within the next 1-5 years? Is your idea replicable? If so, how?

It is the main goal of the project to create an alternative to formal education for those who are not able or willing to fit into mainstream education. The direct impact on school dropouts is their ability to use acquired soft skills, self confidence and film making experience to make a choice for their own future. The community and a global audience will receive information about the lives of young people in the slums of Nairobi and the stories they decide to tell. As school dropouts gain self confidence and discover their own abilities, they will create a movement to fight against stigma and explore new ways of alternative education. The model is replicable also using other media or arts such as radio, drama, painting, etc. . express

Winning entries present a strong plan for how they will achieve and mark growth. Identify your six-month milestone for growing your impact

Get all the initial basic preparations done.

Six-Month Tasks

Task 1

Start progressive purchase of basic technical equipment, such as camera, computer, etc. and Complete the curricu

Task 2

Prepare start of the program by locating, renovating and equiping rental premises and Promote the program

Task 3

Select the first batch of 10 participants and then First intake of participants

Now think bigger! Identify your 12-month impact milestone

Organize the first public screening of film productions of program participants. 12-Month Tasks

12-Month Tasks

Task 1

Implement a basic training for 10 participants to work on their soft skills, creativity and self confidence while familiarizing

Task 2

Produce short films about the story of each of the participants to be shown during a public event.

Task 3

Mid term evaluation of participants and project success.

How many people have been impacted by your project?

Fewer than 100

How many people could be impacted by your project in the next three years?

101‐1000

Sustainability

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Explain how your company, program, service or product is structured

Non-profit

What barriers have hindered the success of your project to date? How do you plan to overcome these and other challenges as you grow your solution?

The project has not started yet. The major challenges might be:
to find motivated and committed participants: The selection process has to examin motives for the application and identify a basic creativity. If possible, the family will be included in this project to support the commitment of the adolescent.
Funding: Especially in the start up phase funding will be a big challenge. Bats in Action tries to use different strategy such as application with traditional foundations, online fund raising etc. In the long term, a sustainibility plan shall ensure sufficient funds.

How do you see the information-technology and media sectors shifting over the next decade? How will your solution adapt to and/or drive that changing environment?

During the last years, film production and distribution has become much more accessible. The Film Factory wants to use this democratization of film to produce new content which helps to bridge the information gap between the developing and the developed world with the use of online distribution channels.

Failure is not always an option. If your solution fails to gain traction in the next two years, what other applications of the idea could you explore?

The basic idea is development of a model for alternative education. We see film as a suitable tool to involve young people in processes for their personal and skill development. If we are not able to produce high quality films for an international audience, we can continue to produce locally relevant information for the community. In the worst case, other media or forms of artistic expression are also possible to implement the Bats in Action concept.

Expand on your selections, explaining how you will sustain funding

Bats in Action hope to involve different sources of funding, such as traditional foundations, individual supporters and cooperates, especially for donation of used equipment. The strategy for fund raising involves applications to relevant foundations and involvement of individuals through social media. In this way they can observe the progress of the newly established project closely and feel connected to the Bats Adventure.

Tell us about your partnerships

Bats in Action will establish partnerships with local organizations working in the slums, media houses for distribution of content, local and international film schools for exchange of expertise and any other person interested in creative media or alternative education

What type of team (staff, volunteers, etc.) will ensure that you achieve the growth milestones identified in the Social Impact section?

The two founders will be able to do most of the training in the first part. For curriculum development and technical advice we need support of experts in the area of film making.

Changemakers is a collaborative and supportive space. Please specify any community resources you would need to grow and sustain your initiative. Select all that apply

Investment, Human resources or talent, Marketing or media, Research or information, Collaboration or networking, Pro-bono help (legal, financial, etc.), Innovation or ideas, Mentorship.

Specify any resources you might offer to support other initiatives. Select all that apply

Investment, Human resources or talent, Marketing or media, Research or information, Collaboration or networking, Innovation or ideas, Mentorship.

Please elaborate on any needs or offers you have mentioned above and/or suggest categories of support that aren’t specified within the list

Summary

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Define your company, program, service or product in 1-2 short sentences

Bats In Action use film as a tool for youths to learn relevant skills and create a platform for themselves to be heard.

Identify what is innovative about your solution in 1-2 short sentences

An alternative to formal education that transforms adolescents in Nairobi slums by challenging them to rethink disadvantage.

Teaching Crowdsourcing to the Youngest Generation; Asking kids to create a new vision for a better world through story and art!

Founded on a belief in highest potential in all children, Kiba Kiba moves the medium forward by allowing kids to build content.

About You

Organization: Kiba Kiba Books: A Children's Media Company Visit websitemore ↓↑ hide↑ hide

About You

First Name

Jessica

Last Name

Riley

Facebook URL

About Your Organization

Organization Name

Kiba Kiba Books: A Children's Media Company

Organization Website

Organization Country

United States, NY

Country where this project is creating social impact

n/a

Is your organization a

For‐profit

How long has your organization been operating?

1‐5 years

Innovation

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Entry Form title

Teaching Crowdsourcing to the Youngest Generation; Asking kids to create a new vision for a better world through story and art!

Select the stage that best applies to your solution

Scaling (the next step will be growing impact on a regional or even global scale)

How long have you been in operation?

Operating for 1‐5 years

THE NEED: Describe the need for your solution and the size/dynamic of the community (ies) you will engage

Images are powerful teaching tools for children and I believe that children would benefit from seeing a greater number of positive images that reinforce all that is possible in our world. There is also a growing creativity crisis in our world whereby children are consuming a huge amount of content but they are hardly ever given the chance to participate in projects that allow them to contribute something original and unique from within. So my solution combines these two needs and asks children to create new images to create a new vision for a better world.

Our world needs this now more than ever. I believe we're ready for something more, a better vision for our world. I believe it’s up to us to create it so that's what I'm doing. I’ve created a new solution for children to be innovative while at the same time giving them a way to use their creativity to change the world and make an impact. The whole idea is to provide a space for kids to contribute and participate. As kids exercise their right minds (by illustrating a book and adding new images to a vision pod) they become empowered to realize that they can change the world just by being themselves.

Target: Kids ages 4-12.

THE SOLUTION: Please explain what your solution offers and how it is innovative. How will you put your solution into the hands of users or beneficiaries? Be specific!

Kiba Kiba combines traditional children's book publishing with digital media and publishes a new kind of "interactive" book that allows children to creatively communicate. Each original story has a companion art book that mirrors the original story that kids around the world can illustrate. The companion art books provide children with an opportunity to use imagery and image making to interpret and illustrate the stories in their own unique way. As they do so, kids learn to use their right brains, and the power of their imaginations, as a tool for self change, as well as gain a greater awareness about the world around them. It is this opportunity for children to use their own creative visualization that sets Kiba Kiba Books apart from traditional children’s books.

To connect everything together, each book has a website - an online vision pod - where images created for each book are collected. By participating in the vision pod project, children are essentially "lending their artwork" and adding their creative energy to give the vision of the book momentum so other kids can benefit. (e.g. to heal faster, to get over our fears and follow our dreams, to look beyond appearances, to imagine a clean, green, peaceful earth, to be curious about the cosmic universe, to start an outdoor play movement, to help bring clean water to everyone on the planet.)

Right now, teachers can access all of the books digitally through iTunes in 29 countries. Some of the translated books are available in paperback globally, but most of the paperback books are only available in English.

THE MODEL: Walk us through a specific example of how your solution makes a difference through use of information technology and media

I have created a new model for change: Kiba Kiba Books a global and collaborative art project that publishes an evolution of the coloring book — art books illustrated by children. The back to the basics hands-on art project uses the power of story plus technology to connect like-minds and share and collect art. Kiba Kiba aims to create a new model for change, based around the idea that one story, with thousands of different illustrations and art projects around it, can build a movement.

The goal of the “global art book game” is for all of the world's children to create thousands of different images, songs, art and creative expressions around each story to create a new movement for change around each book's theme. It is a new model for change because it uses TECHNOLOGY AS AN OPEN SOURCE TOOL, NOT A DESTINATION: Participating in real life is the only way to feel a part of Kiba Kiba.

Example: THE LONDON FROGS teaches students about the world’s water crisis. For the STEM integration course, students learn about the issue and are given time and space to create an original song/story/poem about water. These creative expressions are then added to the online vision pod. All of this creativity gives the vision of the book (clean water for everyone on the planet) momentum so other kids learn about the problem. Technology becomes a tool to learn and share, but the way to participate is to contribute (a digital photo, a video, a reading, etc) The process of participating teaches students about crowdsourcing for a solution to a global issue. (This project is still in development.)

THE MARKETPLACE: Who are your peers and competitors? What challenges could these players pose to your success or growth?

PEERS: Reggio Emilia Children’s Centers (early childhood) although my project is for other kids (4-12), Reggio is also about self-directed art and play.
COMPETITORS: A lot of companies are popping up trying to mimic the success of social media and creating sites for children to network and create profiles. These sites dazzle and lure children with flashing online games, where children consume instead of contribute. It's adding to the problem of sedentary time in front of a screen. On these online social media sites, children can play without parents. (Kiba Kiba needs parents/teachers to add the artwork to the sites. It’s not a social media site, it’s just an aggregated site of children’s artwork and images and this is the purpose: To get children creating, playing in real life again using the technology as the tool to connect, but not the destination for play.
Another example of model (above) Potential project for a "Clean Cookstoves" campaign (UN Foundation/BWF) is that I would like to publish a cookbook from crowd-sourced recipes from "mobile mom's" around the world. We could ask mom's to send in crock-pot recipes and build an online campaign. (This is an ex not actual project)

Social Impact

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FOUNDING STORY: We want to hear about your “Aha!” moment. Share the story of where and when the founder(s) saw this solution’s potential to change the world.

A few years ago, I wondered: what if all the energy I put into making my own personal dreams come true could be used for collective dreams - ones that benefit everyone? (Could I create projects that would help children heal faster from disease or help to bring clean water to everyone on the planet?) I frequently used imagery to manifest my dreams so I started to think: Images are the universal language on planet earth. They are direct and immediate and need no translation. They represent our collective hopes and dreams and they can create a holographic blueprint for us to use to rebuild our lives and a better world with.

I started Kiba Kiba Books because I started to wonder: what images would we create, especially for our children, if we knew that images had this much power to create positive change in our world? I believe that stories and images are like seeds that create the future. Each Kiba Kiba Book harnesses this “law of attracting” by giving children new stories to dream about and visualize (together) so that the ideas within them can take hold and grow in the real world. Maybe if we all dream together (while awake) we can build a better world for the next generation!

Specify both the depth and scale of your solution’s social impact to date

Creating something original is an individual process. But then you take this individual contribution and you add it to a vision pod it becomes part of a collective project. Each of my book projects has two parts:

Each story empowers and inspires children. The stories aim to awaken the child within so children can reconnect to their true selves and reach their highest potential. But then there is a second part, where Kiba Kiba asks that this individual contribution be shared with the world in the vision pod so others can benefit from it.

Because there are endless ways to illustrate the same story over and over again, children learn how to trust in their own creativity, creative style and creative voice. This high level of involvement and engagement in the creative process empowers children to believe in themselves and follow their dreams.

So far, I have worked directly one-on-one with over 5,000 children. I have worked with children in hospitals, schools, museums and community mentoring programs. But I have also worked with groups of children, up to 500 at one time. Some children/parents have sent in artwork to a pod without any direct contact in a workshop.

What is your projected impact within the next 1-5 years? Is your idea replicable? If so, how?

My intention is to make this more of a global art project. My distribution reaches a global market (paperback books can be purchased in 258 countries and territories and digital books can be purchased in 29 countries) but I have yet to travel and connect with global children in one-on-one workshops. I have yet to reach global teachers and network with global parents. I have translated some of the books into other languages (French, Spanish, German, Czech, Japanese, Hebrew and Norwegian) but they are not yet on all platforms and not all the books have been translated. This hinders my ability to reach under-served schools in developing countries. But I would like to translate all of the books into more languages and into all of the markets (I have use of printing in US, UK and Australia.)

Winning entries present a strong plan for how they will achieve and mark growth. Identify your six-month milestone for growing your impact

I will translate all of my books into 6 languages to reach more global children (right now only 1 of my books is translated.)

Six-Month Tasks

Task 1

Find a translator of children's book. Ensure quality of interpretation.

Task 2

Convert the foreign language paperback books into digital epubs for easy reading on multiple devices.

Task 3

Locate global schools who could make use of my books in their curriculum.

Now think bigger! Identify your 12-month impact milestone

I will sell enough books to sustain my business and triple the number of children that I've been able to reach globally.

12-Month Tasks

Task 1

I will work with a volunteer marketing team to pitch the global art book game to thousands of global schools.

Task 2

I will create a proposal and packet of information for teachers to use to connect Kiba Kiba Books to various curriculums.

Task 3

I will hold more one-on-one workshops (in US and abroad) to reach more children directly.

How many people have been impacted by your project?

1,001 - 10,000

How many people could be impacted by your project in the next three years?

More than 10,000

Sustainability

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Explain how your company, program, service or product is structured

Business

What barriers have hindered the success of your project to date? How do you plan to overcome these and other challenges as you grow your solution?

Kiba Kiba is a viable creative project. Our biggest hurdle is getting the books into the hands of more children so they can actively participate, contribute, play and create. I need help in bringing the books to ever increasing budget strapped schools and to global schools. At one point I was looking for a sponsor, someone to buy the books so we could give them away from free at global schools and so the children could participate more easily. I was also looking for marketing help to make schools aware of the program so they could purchase the books or hire me to come hold a workshop to create a new book around another global issue.

I think the way to overcome these challenges is to "keep going" and just make steady progress toward reaching the vision that I have, as I have done so far.

How do you see the information-technology and media sectors shifting over the next decade? How will your solution adapt to and/or drive that changing environment?

I think we will see the medium moving forward as we see more ways for children and youth to build, innovate, create and not just consume. I think we will see a shift in this direction as more and more people realize the need for children to self-direct their education. We will see this shift in the educational system, in technology and in society. As more challenges present themselves, children and youth will be asked to come up with solutions themselves. There will be more participation and a sense of respect for everyone's contribution.

Failure is not always an option. If your solution fails to gain traction in the next two years, what other applications of the idea could you explore?

I have a lot of ideas! Implementing arts-in-ed programs that fit a specific need but also innovate. I could also publish more and more books to reach more children this way (instead of focusing on building the pods). I could partner and collaborate with organizations to involve them with the process so I have help with cross marketing. I have proposed a "STEM-in-ED" program called "Create Anything" that addresses the current need for more STEM programs and can tailor my program to fit the current trends and needs. I am also open to hearing suggestions from others on how I can improve my model and reach more people.

Expand on your selections, explaining how you will sustain funding

Tell us about your partnerships

Visionaries/partners: Ola Helland's project ONE MILLION GIRAFFES, Jay Mankita's EAT LIKE A RAINBOW (Jay drives a tour bus fueled by veggie oil), Hedda Berntsen's THE PLAY SPIRITS' PLAYGROUND (Hedda won a silver medal in skicross at the 2010 Olympic winter games) and Chad Urmston for THE LONDON FROGS (Chad frequently uses his music as a way to bring awareness to various global, humanitarian issues!) For this book, Kiba Kiba created a creative campaign at www.londonfrogs.com and Water.org provided educational resources.

What type of team (staff, volunteers, etc.) will ensure that you achieve the growth milestones identified in the Social Impact section?

I would love to have help. So far Kiba Kiba has been built 100% solely by me. I would love help with marketing (volunteers, interns) and help with networking at schools around the globe. The amazing thing about my model is that it is sustainable on it's own (what has already created doesn't need time, money or resources to keep it going) but I would need help if I want to take it to the next level and expand my reach. The vision is there, I just need funding and marketing support.

Changemakers is a collaborative and supportive space. Please specify any community resources you would need to grow and sustain your initiative. Select all that apply

Investment, Marketing or media, Collaboration or networking.

Specify any resources you might offer to support other initiatives. Select all that apply

Collaboration or networking, Innovation or ideas, Mentorship.

Please elaborate on any needs or offers you have mentioned above and/or suggest categories of support that aren’t specified within the list

Kiba Kiba Ambassadors: Teachers who can take the vision and run with it and turn it into something new or bigger than I could have ever done myself.

Summary

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Define your company, program, service or product in 1-2 short sentences

Global children's media co. that focuses on developing & producing conscious content & creative campaigns for kids of all ages.

Identify what is innovative about your solution in 1-2 short sentences

Founded on a belief in highest potential in all children, Kiba Kiba moves the medium forward by allowing kids to build content.

Training Model for the Promotion of Breastfeeding, Prevention of Crib Death and Encouragement of Early Cognitive Stimulation

Healthy early childhood development is essential to the development of life skills necessary for individuals to fully realize their potential to make autonomous, intrinsically-empowered decisions. With this in mind, IMIFAP has launched the Training Model for the Promotion of Breastfeeding, Prevention of Crib Death and Encouragement of Early Cognitive Stimulation.

About You

Organization: Instituto Mexicano de Investigación de Familia y Población Visit websitemore ↓↑ hide↑ hide

About You

First Name

Susan

Last Name

Pick

Twitter

http://twitter.com/#!/imifap

About Your Organization

Organization Name

Instituto Mexicano de Investigación de Familia y Población

Organization Website

Organization Phone

52 55 5611 5876

Organization Address

Málaga Norte no. 25, Col. Insurgentes Mixcoac, México, D.F., CP 03920

Organization Country

Mexico, DIF

Country where this project is creating social impact

Mexico, DIF

Is your organization a

Non‐profit/NGO/citizen sector organization

How long has your organization been operating?

More than 5 years

The information you provide here will be used to fill in any parts of your profile that have been left blank, such as interests, organization information, and website. No contact information will be made public. Please uncheck here if you do not want this to happen..

Innovation

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Entry Form title

Training Model for the Promotion of Breastfeeding, Prevention of Crib Death and Encouragement of Early Cognitive Stimulation

What change do you want to bring to the world?

Healthy early childhood development is essential to the development of life skills necessary for individuals to fully realize their potential to make autonomous, intrinsically-empowered decisions. With this in mind, IMIFAP has launched the Training Model for the Promotion of Breastfeeding, Prevention of Crib Death and Encouragement of Early Cognitive Stimulation. Through participatory workshops, this project seeks to disseminate knowledge regarding the importance of breastfeeding, techniques to avoid crib death, and the importance of cognitive development among healthcare professionals, who then reproduce this knowledge through workshops with expectant women, women of child-bearing age, new mothers, and their partners and families.

What are the primary activities of your project?

This project implements a unique approach through four eight-hour workshops conducted by trained IMIFAP facilitators, who educate healthcare professionals regarding the development of general life skills for early childhood. Particular emphasis is given to the important benefits of exclusive breastfeeding during the first 6 months of life, the need for mothers to lay their children in the supine position in order to prevent Sudden Infant Death Syndrome (SIDS), and to the early cognitive stimulation that should be facilitated during the first year of a child’s life. Three additional three-hour workshops are then conducted by the newly trained healthcare professionals. These workshops are geared primarily toward expectant and lactating mothers, but they are open to the community in general, and given the importance of socio-cultural norms, partners and family members are encouraged to attend.

What is innovative about your initiative? How is it a new contribution to the field?

The theoretical underpinnings of this project are based on IMIFAP’s unique Framework for Enabling Empowerment (FrEE). This model has several important goals: the reduction of psychosocial barriers, such as shame, fear and guilt; the development of individuals’ control over their own behavioral changes; support for behavioral changes through local teachers and community workers and access to information in both national and indigenous languages; and dynamic, experiential interactive programs. According to this perspective, the acquisition of new knowledge, the development of life skills and the reduction of psychosocial barriers all contribute to behavioral change and its maintenance. As individuals begin to implement behavioral changes under the terms mentioned above, they realize that they are capable of changing their circumstances and become agents for change within their families and communities. This leads to the development of intrinsic empowerment, differing from externally induced empowerment, which is transient. When one believes one can make a difference and realizes one has the skills to do so, the empowerment that develops comes from within and is more likely to be sustained and applied to one’s interactions.

What stage is your project in?

Operating for 1‐5 years

Tell us about the community that you engage? eg. economic conditions, political structures, norms and values, demographic trends, history, and experience with engagement efforts.

The communities we engage in this project are diverse and multicultural. Given our strategy, our target population consists of both healthcare professionals and women in nine states throughout Mexico: Campeche, San Luís Potosí, Sonora, Durango, Chiapas, Chihuahua, Michoacán, Oaxaca and Yucatán. As of July 2011, 64.2% of the healthcare professional participants were doctors and nurses, and have direct contact with the public through treatment in hospitals and clinics. Twenty-three percent were other healthcare professionals such as health aides, health promoters and traditional midwives, who have a prominent role in the target population. Demographically, the participants come from a variety of socioeconomic and cultural backgrounds, including marginalized and indigenous communities. Many of the women we work with have never had traditional health education and are exposed to the topics of breastfeeding, crib death, and cognitive development for the first time through the workshop.

Share the story of the founder and what inspired the founder to start this project

As a child I remember the surprise of my immigrant parents at phrases like “se cayó,” roughly “it fell” (instead of “I dropped it”), or “no se pudo,” “it couldn’t be done” (instead of “I couldn´t do it”), suggesting a lack of control and responsibility over one’s actions. While studying social psychology in England, I became interested in how to change this feeling of powerlessness and lack of responsibility, which goes beyond language. In Mexico, we are taught to follow instructions instead of taking initiative or making decisions; to communicate in circles rather than clearly and assertively. This leads to a dependence on external influences to solve our problems. At the macro level, it puts economic development, education and healthcare in the hands of third parties, rather than in the hands of the people most affected. I founded IMIFAP to change this situation. Since 1985 we have been improving the health, education, productivity and lives of marginalized people through a psychosocial approach that empowers individuals by awakening their intrinsic motivation for change. We’ve reached over 19 million people in 14 countries with a variety of programs that all maintain a central focus on life-skills and reducing psychosocial barriers to change.

Social Impact

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Please describe how your project has been successful and how that success is measured

The pilot phase of the project, which was implemented in the states of Campeche, San Luís Potosí, and Sonora, yielded statistically significant qualitative and quantitative results that served as the basis for our plan of expansion. A survey asked participants to rank the following variables based on their level of satisfaction: training participation, content studied, methodology, duration of training, and frequency of training sessions. The mean score for all these variables was 3.73, very close to the maximum of 4, thus indicating a high degree of satisfaction. Analysis of the healthcare professionals’ capacity to reproduce their knowledge indicated that they displayed satisfactory replication skills and that they implemented these skills with a high degree of frequency.

How many people have been impacted by your project?

More than 10,000

How many people could be impacted by your project in the next three years?

More than 10,000

Winning entries present a strong plan for how they will achieve growth. Identify your six-month milestone for growing your impact

In order to continue the growth of this project, IMIFAP plans to implement an increasing number of workshops to continue training both healtcare professionals and women in early childhood development.

Task 1

Impart an additional 200 healthcare professional training workshops, reaching a total of approximately 5,000 participants

Task 2

Implement 50 supplementary facilitator training workshops to prepare healthcare professionals to replicate the content.

Task 3

Cascade effect of training workshops, for every one person trained he/she will train 3 additional people to replicate the workshop model

Identify your 12-month impact milestone

Successfully implement the training program in 23 Mexican states, reaching a total of 69,000 women and 11,500 healthcare professionals, changing the culture of early childhood development in Mexico.

Task 1

Impart an additional 220 healthcare professional training workshops, reaching a total of approximately 11,500 participants

Task 2

Implement 65 supplementary facilitator training workshops to prepare healthcare professionals to replicate the content.

Task 3

Continue to observe the cascade effect of training workshops, for every one person trained he/she will train 3 additional people to replicate the workshop model.

How will your project evolve over the next three years?

100 palabras o menos.

Sustainability

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What barriers might hinder the success of your project and how do you plan to overcome them?

One significant barrier is the rigorous workload that healthcare professionals are typically required to manage. This can impede their active participation in the capacitation process, and the high stress level that characterizes their work may compromise the extent to which they can implement their training on the job. However, given the way in which our training programs are structured, we will seek to emphasize how important these life skills are and how they can easily be put to practice in everyday situations so that the project’s replicability is ever increasing.

Institutional factors that are beyond our control, such as changes in political leadership and reluctance to cooperate at the local level, can also represent a challenge in terms of extending this project’s reach to all states in Mexico.

Tell us about your partnerships

Our pilot program was conducted in conjunction with the Universidad Autónoma de Aguascalientes, and our current expansionary phase is being conducted in conjunction with the Universidad Autónoma del Estado de Morelos. We are also partnering with the local governments of the States where we are working.

Current annual budget of project, in US dollars

More than $1 million

Explain your selections

The primary funding for this project comes from the National Government of Mexico´s National Commission of Social Protection in Health´s "Seguro Popular."

How do you plan to strengthen your project in the next three years?

200 palabras o menos.

Challenges

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Which barriers to health and well-being does your innovation address?
Please select up to three in order of relevancy to your project.

PRIMARY

Lack of access to targeted health information and education

SECONDARY

Health behavior change

TERTIARY

Limited access to preventative tools or resources

Please describe how your innovation specifically tackles the barriers listed above.

At IMIFAP-Yo Quiero, Yo Puedo, we believe that fighting poverty requires expanding a person’s freedoms and capabilities. Development of personal skills allows people to seize new opportunities while eliminating psychological or social barriers. By teaching individuals how to express their opinions, think independently, and make informed decisions, our programs facilitate personal advancement and help create successful schools, law-abiding communities, cost-effective health services, and growing democracies. This methodology, known as the Framework for Enabling Empowerment (FrEE), is at the core of our project and is a vital component of the workshops.

How are you growing the impact of your organization or initiative?
Please select up to three potential pathways in order of relevancy to you.

PRIMARY

Grown geographic reach: Within host country

SECONDARY

Repurposed your model for other sectors/development needs

TERTIARY

Influenced other organizations and institutions through the spread of best practices

Please describe which of your growth activities are current or planned for the immediate future.

100 palabras o menos.

Do you collaborate with any of the following: (Check all that apply)

Government, NGOs/Nonprofits, For profit companies, Academia/universities.

If yes, how have these collaborations helped your innovation to succeed?

100 palabras o menos.

CONOCIENDO Y EXPRESANDO MIS EMOCIONES

Las personas necesitamos crear una cultura de prevención de enfermedades basda en el conocimiento y expresión de sus emociones y el impacto que estas provocan en su salud al momento de somatizarse en el cuerpo.

About You

Organization: B ´NAI OR VIBE SIENDO TUS SUEÑOS AC Visit websitemore ↓↑ hide↑ hide

About You

First Name

GUILLERMO

Last Name

MUJICA

About Your Organization

Organization Name

B ´NAI OR VIBE SIENDO TUS SUEÑOS AC

Organization Website

Organization Phone

57848554

Organization Address

2da. privada de Oriente 249 numero 18, Col. Agricola Oriental

Organization Country

Mexico, DIF

Country where this project is creating social impact

Mexico, DIF

Is your organization a

Non‐profit/NGO/citizen sector organization

How long has your organization been operating?

1‐5 years

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Innovation

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Entry Form title

CONOCIENDO Y EXPRESANDO MIS EMOCIONES

What change do you want to bring to the world?

Las personas necesitamos crear una cultura de prevención de enfermedades basda en el conocimiento y expresión de sus emociones y el impacto que estas provocan en su salud al momento de somatizarse en el cuerpo.

What are the primary activities of your project?

Una campaña local en escuelas de nivel secundaria y preparatoria para trabajar con padres de familia en primer lugar, posteriormente con alumnos y finalmente con maestros y posteriormente se llevará a cabo en los estados mas importantes del país trabajando en conjunto con la Secretaria de Educación pública y la secretaría de salud

What is innovative about your initiative? How is it a new contribution to the field?

En nuestro país hablar de emociones es muy difícil y si eres hombre más ya que nuestra sociedad se ha caracterizado por ser machista, dónde llorar es muestra de fragilidad o debilidad, tener sensibilidad se interpreta como feminidad y genera que cada día más hombres y sobre todo muejres oculten lo que realmente sienten, esto puede derivar en distintas somatizaciones emocionales en cada uno de los jóvenes principalmente derivando en un problema social llamado Bullyng y algo que nos hace innovadores es que no hay otra organización que trabaje con adolescentes de nivel secundaria y haya querido manejar este tema desde la perspectiva científica por que es una problemática de ignorancia para expresar las emociones que viven día a día los adolescentes, generando stress, miedo y ansiedad, ya que para esto se tiene que conocer profundamente primero el instructor para poder explicar claramente el tema.

What stage is your project in?

Operating for less than a year

Tell us about the community that you engage? eg. economic conditions, political structures, norms and values, demographic trends, history, and experience with engagement efforts.

La gente que participa con nosotros son adolescentes de nivel secundaria y sus padres de familia de escuelas públicas residentes de la Ciudad de México, tenemos de distintos niveles socioeconómicos, desde personas que son obreros y personas que son directivos o dueños de su propio negocio, conservadores, demócratas, liberales, católicos, cristianos, protestantes, santeros ateos y agnósticos, y todo la diversidad que puedas encontrar en una gran ciudad como la nuestra, al inicio fué es poco difícil tener una relación con la gente ya que están acostumbrados a que muchas personas les digan que están mal o que deben de hacer y nos los toman como personas responsables de lo que sucede en sus vidas y cuando se trabaja con ellos de uno a uno y se les involucra en su crecimiento y su desarrollo es dónde hay un verdadero enganche, saben que ellos pueden hacer algo para transformar su situación y en este caso especialmente en su salud, conociendo que depende de ellos y de nadie más, reconociendo que la salud es un estilo de vida y no una receta.

Share the story of the founder and what inspired the founder to start this project

Guillermo Mújica es una persona que siempre ha experimentado en si mismo cada uno de los programas que presentamos, es un ejemplo de nuestra metodología, cuando habla de sexualidad con los adolescentes platica de cómo vivió el la suya, cuando fue su primer cigarro, su primera copa o su primera droga, no les habla de teoría sino de realidades y al hablar de emociones Guillermo ha tenido que vivir un proceso de conocimiento de emociones ya que ha hecho experimentos al respecto de cómo ha vivido toda su vida de manera emocional, el se cataloga como una persona hipersensible, que fue reprimido emocionalmente en su niñez por todas las cuestiones culturales y sus patrones familiares y en su etapa adulta después de haber vivido un divorcio se dio a la tarea de darle sustento a este trabajo con las emociones, ya que había subido de peso, vivía en constante stress, ansiedad y estuvo sumido en depresión, algo fácil de curar con cualquier tratamiento de pastillas, solamente que Guillermo es una persona que no toma medicamentos hace 10 años, esto lo llevo a certificarse en Pathways Research Intitute respaldado por la OMS y actualmente estudia Psiconeuroinmunología.

Social Impact

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Please describe how your project has been successful and how that success is measured

Nuestro programa esta iniciando y llevamos realizados 5 talleres ya que está siendo el seguimiento de un taller previo sobre Sexualidad y hasta el momento no tenemos manera de medir el impacto que ha generado, la manera en la que lo mediremos a partir del próximo taller será por medio de un cuestionario que llenará cada participante al final de cada taller, el cuál incluirá los datos personales de cada persona lo que nos permitirá darles un seguimiento al respecto de su aplicación y evolución de lo aprendido en nuestros talleres, estas llamadas serán realizadas por personas capacitadas para darle seguimiento y poder brindar nuevas herramientas y asesorias a las personas que así lo requieran

How many people have been impacted by your project?

Fewer than 100

How many people could be impacted by your project in the next three years?

More than 10,000

Winning entries present a strong plan for how they will achieve growth. Identify your six-month milestone for growing your impact

Firma de convenios de colaboración con Instituciones Educativas DGEST, CONALEP CETIS que dará como resultado 12,000 personas que hayan tomado nuestro taller 10 nuevos capacitadores.

Task 1

Obtener una subvención de 10,000 usd de Ashoka Changemakers para desarrollar nuestro programa

Task 2

Hacer oficial el apoyo de Ashoka y de las Instituciones Educativas, a través de nuestras redes sociales y página de Internet previa conferencia de prensa.

Task 3

Crear un calendario de actividades y poner manos a la obra lo antes posible ya tenemos casi todo queremos trabajar.

Identify your 12-month impact milestone

25000 participantes en nuestros talleres y 10 capacitadores nuevos para replicar nuestro programa de trabajo y 3 financiadores nuevos y 3 instituciones educativas nuevas.

Task 1

Entregar un reporte de resultados de los primeros 6 meses en conferencia de prensa ante la gente que nos apoya

Task 2

Firmar convenios con las 3 nuevas instituciones involucradas y los 3 nuevos financiadores

Task 3

Continuar dando talleres y continuar con nuestro programa de entrenamiento para los 10 capacitadores nuevos.

How will your project evolve over the next three years?

Después del primer año de haber desarrollado nuestro programa en la Ciudad de México podremos extenderlo durante el segundo año a la república mexicana con los nuevos capacitadotes dónde tendrán 3 estados cada uno con una meta de 10,000 personas en cada estado llegando a un total de 325,000 personas atendidas durante el segundo año y para el tercer año se buscaría extender nuestro trabajo a Latinoamérica y ofrecer nuestros programas en al menos 5 paises, Guatemala, Honduras, Costa Rica, Colombia, Argentina, Perú, Bolivia, El Salvador, Nicaragua, Panama, Ecuador y Venezuela, para llegar a 120,000 personas en nuestro tercer año

Sustainability

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What barriers might hinder the success of your project and how do you plan to overcome them?

Una de las principales barreras a las que nos enfrentamos es la falta de recursos económicos, pero eso sucede en muchos proyectos, afortunadamente hay talento creativo para poder solucionar esta situación algo de lo que nos hemos dado cuenta es que las gente siempre quiere apoyar a los campeones, a la gente de éxito o a la gente que demuestra talento y principalmente resultados, así que emplearemos una dinámica de registro de participantes, una base de datos, con fotografías, videografía, entrevista en video post capacitación y cuestionario post capacitación, lo cuál nos permitirá tener resultados reales y tangibles que permitan ser presentados ante los inversionistas nacionales e internacionales y esto permita seguir construyendo la sustentabilidad e nuestro proyecto

Tell us about your partnerships

Desde el 2004, hemos realizado alianzas con Instituciones Gubernamentales Nacionales e Internacionales, Instituciones Publicas y Privadas, actualmente tenemos alianzas con Dirección General de Educación Secundaría Técnica, Departamento de Información Pública de Naciones Unidas, Instituto Nacional de Desarrollo Social, Centro Nacional para la Prevención y Atención del VIH-SIDA, Comisión Nacional de Derechos Humanos.

Current annual budget of project, in US dollars

$1,000‐$10,000

Explain your selections

Invitamos agente conocida que nos haga donaciones para poder seguir con nuestro trabajo y en cuanto a clientes, les llamamos a las personas que participan en nuestros talleres, aunque por el momento nuestro taller inicial es gratuito y así queremos que continué, buscamos que la gente pague aunque sea una cuota simbólica por los siguientes talleres para que puedan valorar más el trabajo y es la forma en la cuál hemos venido financiando a partir del próximo año buscaremos financiamiento gubernamental e internacional.

How do you plan to strengthen your project in the next three years?

Una de las maneras en que este proyecto en específico se ira fortaleciendo será obteniendo reconocimiento y respaldo principalmente Internacional de nuestros programas por medio de Instituciones lideres en el tema, como la International Positive Psychology Association, que nos permita seguir capacitándonos e innovando en nuestros programas y mejorando lo que le transmitimos a la gente, necesitamos invertir en el crecimiento de cada uno de nuestros integrantes para poder tener fortalezas firmes y esto servirá para darle mayor confianza a nuestros financiadotes de que lo que invierten vale la pena y de la misma forma estaremos ofreciendo reportes de resultados cada 6 meses para dar certeza del crecimiento e impacto de nuestros programas

Challenges

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Which barriers to health and well-being does your innovation address?
Please select up to three in order of relevancy to your project.

PRIMARY

Limited access to preventative tools or resources

SECONDARY

Health behavior change

TERTIARY

Lack of access to targeted health information and education

Please describe how your innovation specifically tackles the barriers listed above.

Nuestro programa brinda conocimiento al respecto de una de las vías de cómo el no conocer y expresar nuestras emociones pueden generar stress, miedo y ansiedad lo que les brinda herramientas de prevención sobre enfermedades de repercusiones físicas, al mismo tiempo le genera un cambio de comportamiento ya que la gente empieza a tomar conciencia de su salud, y se trabaja específicamente en la reeducación de las personas involucrándolos en el proceso de bienestar y mantenimiento de su salud de un amanera integral.

How are you growing the impact of your organization or initiative?
Please select up to three potential pathways in order of relevancy to you.

PRIMARY

Enhanced existing impact through addition of complementary services

SECONDARY

Influenced other organizations and institutions through the spread of best practices

TERTIARY

Grown geographic reach: Global

Please describe which of your growth activities are current or planned for the immediate future.

Estaremos iniciando un proceso de internacionalización participando en la Conferencia Mundial del DPI-NGO de Naciones Unidas del 3 al 5 de Septiembre en Alemania, Iniciaremos un programa de capacitación con el Gobierno Municipal del H. Ayuntamiento de Otumba en el Estado de México y estamos definiendo una vinculación con la Universidad Autónoma Metropolitana, para implementar nuestros programas durante el próximo ciclo escolar a partir de Octubre del 2011

Do you collaborate with any of the following: (Check all that apply)

Government, NGOs/Nonprofits, Academia/universities.

If yes, how have these collaborations helped your innovation to succeed?

Nos ha permitido crear programas más específicos para atender las problemáticas reales en cada una de estas áreas y sobre todo a lograr una relación de equipo dónde podamos fortalecernos mutuamente y lograr resultados más específicos y medibles

FlukeTM Tournaments

Uplift, Inc. seeks to motivate urban students to get excited about STEM, select a career in STEM, prepare for matriculation to college to major in STEM and enter a high paying STEM career.

About You

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About You

First Name

Ida

Last Name

Byrd-Hill

About Your Organization

Organization Name

Uplift, Inc.

Organization Website

Organization Phone

877-429-2370

Organization Address

Organization Country

United States, MI, Wayne County

Country where this project is creating social impact

United States, MI, Wayne County

Is your organization a

Non‐profit/NGO/citizen sector organization

How long has your organization been operating?

More than 5 years

The information you provide here will be used to fill in any parts of your profile that have been left blank, such as interests, organization information, and website. No contact information will be made public. Please uncheck here if you do not want this to happen..

Innovation

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Entry Form title

FlukeTM Tournaments

What change do you want to bring to the world?

Uplift, Inc. seeks to motivate urban students to get excited about STEM, select a career in STEM, prepare for matriculation to college to major in STEM and enter a high paying STEM career.

What are the primary activities of your project?

FlukeTM Tournaments is a tournament series based on FlukeTM - the wealth building game of accidental inventions where students experience the fast paced wild, wild world of intellectual property ---- full of thrilling research, wacky inventions, stock explosions, and legal shoot outs. Participation in requires completion of FlukeTM curriculum and Chronicles of an Young Inventor book series.

What is innovative about your initiative? How is it a new contribution to the field?

FlukeTM Tournaments utilizes play, creativity and imagination as it wraps inventions, intellectual property, initial public offerings and scientific research into a board game. Poverty high-needs students are always looking for an exciting way to make money. The world of intellectual property and STEM provides that mechanism.

What stage is your project in?

Operating for less than a year

Tell us about the community that you engage? eg. economic conditions, political structures, norms and values, demographic trends, history, and experience with engagement efforts.

Detroit unemployment rate is 23.1% and its underemployment rate is 45.5%
City of Detroit Bachelors Degree attainment hovers close to 12.3% of population. High poverty forces people to work in nontraditional and illegal activities that drive the crime rate higher. Burglary/ Larceny/ Motor Vehicle crime in Detroit per 100,000 people is 5567.6 compared to 3036.1 in the United States in general

Share the story of the founder and what inspired the founder to start this project

Founder became an Executive Search Consultant placing attorneys in the patent, trademark, Food & Drug and environmental areas seeing collusion of creativity within science first hand, but notice very few African, Hispanic or Native Americans. Set out to interject that creativity and play into schools with a part-time charitable event to move students toward STEM. The impact was not large enough. She enrolled her twins into Detroit Public Schools and became a full time community activist, completing projects and pilots along the way. Most impactful project was the creation of a blended cyber school for high school dropouts. She accelerated the students education by 2 years instead of the usual 1/2 year. She discovered student hate STEM as it is textbook oriented and boring. Urban students never see the thrill of STEM and how the entire global commerce evolves around STEM. This project exposes them to the thrill of STEM from the view of Corporate America and intellectual property.

Social Impact

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Please describe how your project has been successful and how that success is measured

In order to participate in FlukeTM Tournaments, schools will be required to practice playing the Fluke board game and to implement the FlukeTM Curriculum. The FlukeTM Curriculum is a synergistic problem solving curriculum that simulates the complex world of intellectual property. The curriculum exposes students to the details of the world of intellectual property from observation of the hidden obvious to the design, patent and commercialization of a prototype. Students will be immersed in a multi-disciplinary curriculum beginning with a case study including scientific research, prototype building, stock market games, patent creation, report writing, reading of scientific material and vocabulary expansion. Students will walk away fully understanding the wild, wild world of intellectual property and be fully prepared to compete in FlukeTM Tournaments with their newfound knowledge. With exposure to the FlukeTM Curriculum, students will experience the wild, wild world of intellectual property and understand the importance of scientific research inventing in a competitive playful wealth oriented activity. This message will move students to consider embracing college preparation, high grade performance and standardized test score performance.

Samples of the curriculum were utilized at Hustle & TECHknow Preparatory High School in 2006-2007. The high school was able to keep former high school students engaged until they could graduate from high school. Hustle & TECHknow Preparatory High School had a an 80% graduation rate with the entire class matriculating to college.

How many people have been impacted by your project?

Fewer than 100

How many people could be impacted by your project in the next three years?

More than 10,000

How will your project evolve over the next three years?

FlukeTM Tournaments will solicit funds from government agencies and foundations to complete development and begin distribution of FlukeTM the board game. FlukeTM the board game will be distributed to stores and online for the public to purchase. FlukeTM Tournaments begin soliciting schools to participate.

Sustainability

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What barriers might hinder the success of your project and how do you plan to overcome them?

The biggest barrier is convincing schools to participate in FlukeTM Tournaments and purchase registration materials. The second biggest barrier is securing funds to package the multiple products within FlukeTM Tournaments.

Tell us about your partnerships

Partnerships are being discussed currently albeit none have been procured.

Current annual budget of project, in US dollars

$10,001‐50,000

Explain your selections

FlukeTM Tournaments evolved out of curriculum development for a charter school start-up, INVENTech Academy. The charter school received a start-up planning grant to develop school and curriculum.

How do you plan to strengthen your project in the next three years?

Create an organizational structure and network for the FLUKETM Tournaments
Smooth running high exhilarating tournaments are the results of detailed plans considering every aspects of an educational tournament.

Develop campaign to market FLUKETM Tournaments to schools
School leaders are slow to embrace new ideas and hence need motivation to participate within FLUKETM Tournaments.

Develop corporate sponsorships

Develop school enrollment and participation process

Develop and package classroom curriculum for easy implementation
FlukeTM curriculum is required for entry into tournament play.

Develop present day cash and future scholarship prize distribution

Develop educational media campaign
Growth of the campaign is dependent upon providing knowledge of the FLUKETM Tournaments to families, school leaders and teachers as they are helpful to supersede barriers to school purchase.

Develop website for FLUKETM Tournaments

Refine game products
Junior version for students ages 5- 9 years will need to be developed. Electronic, mobile and mobile application versions need to be developed.

Develop multiple facets of FLUKETM Tournaments for varied learning styles

Complete the Chronicles of a Young Inventor book series. Book #1 is complete Book #2 and #3 needs to be completed

Partnerships and Accountability

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Please tell us more about how your partnership was formed and how it functions. What specific role does each partner play? What unique resources does each partner bring to the initiative?

No partnerships have been formed. In discussions with local public school to become first client.

How are you building in accountability for students' successful STEM learning outcomes? Please provide a summary and examples.

FlukeTM Curriculum Unit is built according to United States National Core Standards and has assessments for each lesson within the unit as any k-12 lesson would.

Each Curriculum Unit would address these standards:

SCIENCE
Relying upon the Scientific Method as the process to develop a viable solution, innovation or invention.

ENGLISH AND LANGUAGE ARTS; MEANING AND COMMUNICATIONS
Plan and draft texts, and revise and edit their own writing, and help others revise and edit their texts in such areas as content, perspective, and effect.
Express their responses and make connections between oral, visual, written, and electronic texts and their own lives.

MATHEMATICS
Solving complex, open-ended problems that all workers, in every kind of workplace, encounter routinely.

ART, CREATIVITY AND INNOVATION
Design and draw new ideas
Visualize the connections between seemingly unrelated ideas to produce well-developed solutions and inventions.

SOCIAL STUDIES
Utilizing comparison, cause and effect, classification of the past and present to draw conclusions about the future

TECHNOLOGY; RESEARCH AND INFORMATION LITERACY
Create an original project (e.g., presentation, web page, newsletter, information brochure) using a variety of media (e.g., animations, graphs, charts, audio, graphics, video) to present content information to an audience.
Use a variety of digital resources to locate information.
Making accurate judgments about the barrage of information that comes their way every day—on the Web, in the media, in homes, workplaces and everywhere else.
Utilizing technology tools to solve problems and make decisions related to classroom, community and world issues.
Demonstrating ethical behavior related to acceptable use of information and communication technology.

Needs

Investment, Human Resources/Talent, Marketing/Media, Pro-bono help (legal, financial, etc.), Mentorship.

Please use this space to elaborate on your selection above and/or to add needs that may not be listed.

FlukeTM Tournaments is in the prototype phase as the game board is almost complete for commercialization having been through 5 reiterations from conception. FlukeTM Tournaments, game board and curriculum, needs assistance to move it into the commercialization phase for distribution

Offers

Please use this space to elaborate on your selection above and/or to add offers that may not be listed.

Mobile Device - based STEM Curriculum

The mobile device-based STEM curriculum leverages mobile technology to deliver affordable and cutting edge STEM learning tools.
The curriculum provides guidance, recommendations, and activities specifically for mobile device tools, dramatically improving access to information, encouraging active participation in learning, enhancing student collaboration and improving communications. Mobile devices are significantly less expensive than traditional PCs, making them more affordable to school districts and students.

Goals:

About You

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About You

First Name

Gina

Last Name

Clifford

About Your Organization

Organization Name

Organization Website

Organization Phone

Organization Address

Organization Country

n/a

Country where this project is creating social impact

n/a

Is your organization a

Please select

How long has your organization been operating?

Please select

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Innovation

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Entry Form title

Mobile Device - based STEM Curriculum

What change do you want to bring to the world?

The mobile device-based STEM curriculum leverages mobile technology to deliver affordable and cutting edge STEM learning tools.
The curriculum provides guidance, recommendations, and activities specifically for mobile device tools, dramatically improving access to information, encouraging active participation in learning, enhancing student collaboration and improving communications. Mobile devices are significantly less expensive than traditional PCs, making them more affordable to school districts and students.

Goals:
Keep curriculum purchasing options flexible. Provide standalone curriculum or bundled w/devices & apps.
Keep curriculum affordable by leveraging existing technologies.
Update curriculum every semester to keep pace with technology innovation.
Provide training.

What are the primary activities of your project?

45% of the world's population is concentrated in just five countries and the most prevalent use of the internet is not through computers but mobile devices.

With the production of lower-cost smart mobile devices, growing global and domestic broadband (National Broadband Plan), and built-in language translation in Google apps and browsers, the mobile-centric curriculum provides an opportunity to engage students across the globe in learning through mobile devices. As millennials enter the work force, they'll be leading organizations and shaping corporate culture. Their culture is one of mobile device technology.

Digital Literacy
Powerful new mobile devices are portable learning tools that can be loaded with research, reference, and participatory apps. For example, the new iPod touch has a camera and is fully capable of a video chat session, capturing video for a science experiment, investigating the rule of thirds in photography, and much more. Research, Q&A, tagging, wikipedia, Wolfram|Alpha, etc., are all mobile apps that can be used in classrooms to enhance digital literacy.

Anytime/Anywhere Learning Opportunities
Because the devices are portable by design, students likely have them wherever they travel. These powerful learning devices empower learners to engage with information any time and any place. Because the curriculum ensures that students learn how to leverage quality apps., they can interact with their STEM world through the use of QR codes, track constellations in the night sky in real time and place, and even compute the calories in their fast food lunch using the Wolfram|Alpha computation engine.

Affordable but Powerful Learning Tools
Because these devices are significantly less expensive than a PC or laptop, they provide powerful online access for those currently residing on the wrong side of the digital divide. There are strong indications that smart mobile devices will become significantly less expensive in the near future. If smart mobile devices can be purchased for as little as $50 per unit, the return on investment is enormous.

What is innovative about your initiative? How is it a new contribution to the field?

Currently, 70% of public schools in the U.S. ban mobile devices from the classroom. This idea is a paradigm shift away from banning devices toward embedding them in the curriculum. As millennials enter the workforce over the next ten years, the technology tools are more likely to be mobile or tablet devices than they are PCs. In fact, by 2014, the U.S. PC market is forecast to decrease by 7.4%.

What stage is your project in?

Idea phase

Tell us about the community that you engage? eg. economic conditions, political structures, norms and values, demographic trends, history, and experience with engagement efforts.

Over the past ten years, I've been a senior programmer analyst at a major U.S Newspaper, a technology strategist at a major U.S. university, and maintain a child-led, project-based learning web presence with a global reach. As a TEDx licensee, I've mentored and engaged a local, diverse community around big ideas worth sharing.

The community is diverse, financially stable, educated, and politically liberal.

Share the story of the founder and what inspired the founder to start this project

Learning to read is the single most powerful experience that inspired the founder's deep commitment to fostering the love of learning.
The inspiration for this project is seeing the same passion in today's young children around smart mobile devices. If children learned how to really use these devices for more than games, they could be learning anytime and anywhere on their own terms and with a genuine interest and curiosity.

Social Impact

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Please describe how your project has been successful and how that success is measured

As this project is still in the idea phase, current success is measured through anecdotal evidence, blog post feedback, personal observation of advanced child engagement and knowledge, and support from other professionals who find the idea on target.

How many people have been impacted by your project?

Fewer than 100

How many people could be impacted by your project in the next three years?

More than 10,000

How will your project evolve over the next three years?

A pilot project in a small school district or to select charter schools over the course of a year will provide feedback needed to refine the curriculum for broader distribution.

The second year, with enough support staff, the curriculum is offered to all school districts across an entire state (preferably a state with homogeneous standards between districts)

In the third year, the curriculum will be available for purchase throughout the U.S. to all public, private, charter, and home schools.

Sustainability

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What barriers might hinder the success of your project and how do you plan to overcome them?

Schools blocking of wireless access - Work to change wireless access policies in schools by studying success stories with other wireless activities in isolated schools.

Student privacy and data security - Work with school to develop policy, training, procedures, and best practices to minimize privacy and security issues.

Technology changes - Stay abreast of technology innovations that offer value-added services to curriculum. Update training materials in line with technology changes, and continuously create new prototypes to support emerging media.

Teacher Technology gaps - Provide rich media training materials and an online support presence specifically for teachers who may be investigating smart mobile devices for the first time.

Tell us about your partnerships

Seeking partnerships with corporations that may donate devices, apps, or grants to fund pilot study or first year implementation of project.

Seek revenue-sharing, marketing and PR partnerships with e-book publishers, app developers, etc. that are used within the curriculum.

Seek partnerships with large media companies such as Discovery channel, National Geographic, etc. for custom apps and content for the curriculum.

Current annual budget of project, in US dollars

Less than $1,000

Explain your selections

Self-funded.

How do you plan to strengthen your project in the next three years?

Measure the success of the project through assessment of digital literacy skills developed, student surveys regarding attitude toward the device and curriculum, and teacher feedback on student engagement in STEM, and even the number of girls or students in general who elect additional STEM courses because of the device integration.

In the second year, I plan to strengthen and develop new partnerships with app and device makers such as Wolfram|Alpha, Wikipedia, Google, Apple, etc. to obtain site licenses or similar school-wide app purchasing agreements.

Continuously track technology innovation to ensure

Partnerships and Accountability

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Please tell us more about how your partnership was formed and how it functions. What specific role does each partner play? What unique resources does each partner bring to the initiative?

No partnerships developed for this project yet.

How are you building in accountability for students' successful STEM learning outcomes? Please provide a summary and examples.

Accountability will be based on engagement. Students demonstrate digital literacy through oral presentations and completing in-class engagement requirements. Students use of required tools such as Wolfram|Alpha, StarWalk, QR Code apps, etc. to complete assignments.

Needs

Investment, Human Resources/Talent, Pro-bono help (legal, financial, etc.).

Please use this space to elaborate on your selection above and/or to add needs that may not be listed.

Assistance with legal entity creation. Non-profit, for-profit, B-corp? Initial investment to fund a pilot project, and support staff to assist with technical support and teacher training.

Offers

Collaboration/Networking, Innovation/Ideas.

Please use this space to elaborate on your selection above and/or to add offers that may not be listed.

Looking for collaboration and networking opportunities with like-minded individuals and organizations that are interested in innovation and idea generation.

PTown Brain Gym

In order to successfully compete in the 21st century workforce, students need to learn to cope with a technology-rich media-laden environment as both consumers and creators of multimedia. The PTown Brain Gym will serve as a catalyst to these ends by providing a physical space, designated geek time, and the expertise of community mentors for young people to consume, critique, and create media at an advanced level in the form of video games.

About You

Organization: Alexandria Township School District Visit websitemore ↓↑ hide↑ hide

About You

First Name

Mary Fran

Last Name

Daley

About Your Organization

Organization Name

Alexandria Township School District

Organization Phone

908-996-6811 x231

Organization Address

557 Route 513, Pittstown, NJ 08867

Organization Country

United States, NJ, Hunterdon County

Country where this project is creating social impact

United States, NJ, Hunterdon County

Is your organization a

Government

How long has your organization been operating?

More than 5 years

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Innovation

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Entry Form title

PTown Brain Gym

What change do you want to bring to the world?

In order to successfully compete in the 21st century workforce, students need to learn to cope with a technology-rich media-laden environment as both consumers and creators of multimedia. The PTown Brain Gym will serve as a catalyst to these ends by providing a physical space, designated geek time, and the expertise of community mentors for young people to consume, critique, and create media at an advanced level in the form of video games. This will be a supplement to our school's progressive media literacy curriculum, as well as an extension of our school's STEM learning in topics that include computer programming and video game design using MIT's Scratch. Through the summer use of our otherwise dormant media center, we intend to turn summer learning loss into a summer learning explosion.

What are the primary activities of your project?

The project will open the school library lab for summer use in an intensive video game design and creation institute. It will include a series of guest speakers called Mentor Mondays where topics such as Game Design, Graphic Design, Careers in Programming. The project consists of a speaker series, daily open lab time for some instruction in programming and game design, lots of time on task in working with the library computers and software, and the guidance of a librarian and computer science mentors from local industry and higher education institutions. There will also be a socially networked platform for students to safely share, explore, and collaborate on their work and their learning during the summer institute and beyond.

What is innovative about your initiative? How is it a new contribution to the field?

STEM learning, particularly computer programming, doesn't happen a lot in middle school in the USA, but it can and should. Our emerging curricular efforts are successful, but this model effectively integrates genuine practitioners in the field makes students learning more authentic and thus more likely to "stick." Furthermore, it reimagines the summertime school library as a community resource that would otherwise lay to waste.

What stage is your project in?

Operating for 1‐5 years

Tell us about the community that you engage? eg. economic conditions, political structures, norms and values, demographic trends, history, and experience with engagement efforts.

Pittstown is a small, rural community with suburban influences. The Alexandria LEA receives federal SRSA (Small Rural School Achievement) funding. Residents are geographically dispersed and do not have a public library within the township limits. Most constructive youth opportunities are school-based and/or athletic. Many of our students are eager to learn about STEM topics beyond what can be covered in a single trimester ICT Technology class. Parents are very supportive of the development of their children through fundraising for teacher supplies and field trips, as well as through copious amounts of driving to and from school for activities such as scouting, before-school music lessons, sports games and practices, and other community events.

Share the story of the founder and what inspired the founder to start this project

Mary Fran Daley is a recent graduate of the Rutgers University Library Science program. As a STEM teacher and the district's lone librarian, she spent much of her first year focusing on technology integration for teachers and students in the classroom. With summer looming, she managed to secure permission to open the library periodically throughout the summer for book exchanges and fun, geeky programs, including using free web tools for creative expression. We called our summer library program "Make Waves: Read, Think, Speak Your Mind." It had good in-person attendance and extensive online attendance through an online reading log, a blog, and a literature circle wiki. This grant could really take our summer program to a new realm of participation, learning, innovation, and community building, particularly with mentor partnerships. The Search Institute posits that young people need more face time with roles models in their social and intellectual development, and it seems everyone knows that US students need more STEM learning and they need it now. this program encompasses innovation in computer engineering, excellence in academic growth, and the coalescence of community resources and needs into a bright and geeky future.

Social Impact

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Please describe how your project has been successful and how that success is measured

Our summer library program appeared successful in its attendance rates at events and students' voluntary keeping of their online logs. We are using action research as a part of our district's Strategic Plan to measure the effectiveness of our efforts in increasing student enthusiasm for reading. We hope to apply similar methodologies to evaluate the success of the grown iteration of this program in terms of its affect on student interest in STEM learning.

How many people have been impacted by your project?

101-1,000

How many people could be impacted by your project in the next three years?

101- 1,000

How will your project evolve over the next three years?

Hopefully, we will grow in attendance and the quality of students programming skills will improve. As senior students learn more, they can evolve into the circle of mentors to incoming students who are new to computer programming and video game design. As games improve, they will hopefully be fit to be included as learning tools for curriculum topics throughout the school year.

Sustainability

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What barriers might hinder the success of your project and how do you plan to overcome them?

Access- Some students will need rides and the carpool circuit will have to be worked. Managability- As the program grows, we may need to fund and incorporate more staffing. Controversey- Some parents or community members may not see the value in using video games as learning tools. We will have to widely promote students' learning outcomes and their benefits to the school community.

Tell us about your partnerships

A local manufacturer has donated the time of their engineers to occasionally visit students in technology classes and provide feedback and triage for their STEM projects. Ms. Daley has had preliminary talks with the service learning coordinator at the community college which is in a neighboring county, but that serves local residents. The college students may be able to earn credit at the summer library program for service learning. We hope to pursue mentor volunteers from additional regional industries and from additional regional institutes of higher education.

Current annual budget of project, in US dollars

Less than $1,000

Explain your selections

The school supports the program through the provision of facilities and the librarian and other educators donate their time. "Regional government" seemed misleading. I would have chosen "Volunteerism," had it been offered as an option.

How do you plan to strengthen your project in the next three years?

Hopefully, reflection and resources will fuel continuous improvement for our library's program which can serve as a model for other school libraries.

Partnerships and Accountability

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Please tell us more about how your partnership was formed and how it functions. What specific role does each partner play? What unique resources does each partner bring to the initiative?

Our partnerships are informal, but our district is always evaluating its volunteerism practices and looking to improve them. We hope to slowly build a network of great mentors who can comfortably contribute to students growth as budding scientists and engineers.

How are you building in accountability for students' successful STEM learning outcomes? Please provide a summary and examples.

During the school year they are graded, but during the summer they are not. Expert assessment, peer review, and self-assessment are all tools we would use to evaluate students' video game creations. Each student will follow their own learning through an initial self-assessment and continual structured reflection.

Needs

Pro-bono help (legal, financial, etc.).

Please use this space to elaborate on your selection above and/or to add needs that may not be listed.

We could use help establishing our online platform so that students may readily share their work with each other and seek peer feedback and mentor expertise to improve their video game creations.

Offers

Please use this space to elaborate on your selection above and/or to add offers that may not be listed.

SNAP-Scaffolding for Numerical Synapses; Math Phobia Need Not Exist!

The purpose of SNAP – Scaffolding for Numerical Synapses is to help adults provide an environment (scaffolding) for young children in order to find numbers, their related patterns, and geometric shapes in their world all around them, enhancing interest in numbers, math, and science. It is put together in such a way that advances ideas in current, brain and learning research and theories of multiple intelligences:
1. stimulates the senses 
2. allows a child to build on what he/she already knows daily, weekly, monthly, yearly

About You

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About You

First Name

Sheryl

Last Name

Morris

About Your Organization

Organization Name

Organization Website

Organization Phone

Organization Address

Organization Country

n/a

Country where this project is creating social impact

n/a

Is your organization a

Please select

How long has your organization been operating?

Please select

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Innovation

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Entry Form title

SNAP-Scaffolding for Numerical Synapses; Math Phobia Need Not Exist!

What change do you want to bring to the world?

The purpose of SNAP – Scaffolding for Numerical Synapses is to help adults provide an environment (scaffolding) for young children in order to find numbers, their related patterns, and geometric shapes in their world all around them, enhancing interest in numbers, math, and science. It is put together in such a way that advances ideas in current, brain and learning research and theories of multiple intelligences:
1. stimulates the senses 
2. allows a child to build on what he/she already knows daily, weekly, monthly, yearly
3. makes it possible for a child to learn across subject matters
4. enables connections and contemplation of interrelated concepts among simple numbers, simple shapes, nature, art, science, and technology.  
I want children to grow with an affinity for numbers.

What are the primary activities of your project?

The program is organized in a way to be used with multiple ages, 2 to 6 years of age, throughout one year. – Yes, there is proven interest in the material as early as age two, with fascination growing at each successive age level! – Continuous threads crisscross the disciplines of Life Skills; Sensorial; Math; Language; and Culture, i.e., History, Art, Music, and Science. Within each of these categories exercises are listed progressively, easiest to more complex. The parent or teacher chooses appropriate exercises and makes adaptations according to their children’s skills and interests. Ten sections focus on one number at a time (1-10) and the corresponding geometric shapes over the course of a school year.
The substance of the program dovetails with the materials in many classroom environments, and can easily run concurrently with various educational methods. Additional themes work effectively, running parallel, as well. 
Preexisting elements at any preschool would allow a good beginning to focus on any number 1-10 and its corresponding geometric shape(s). I have outlined more detailed features on how then to proceed for each ten sections, e.g., books to read, music to play, where to look across different cultures, where to look in nature, etc.

What is innovative about your initiative? How is it a new contribution to the field?

Engagement with math and science will result from this compelling relationship with numbers, as well as curiosity, and a keen eye for subtle details. Observing numbers and patterns can impart a sense of order and inspire quiet observation and reflection; it can also lead to enthusiasm about the unknown. A sense of mystery is sure to instill a life-long interest in numbers and propel pursuit of numbers beyond adding, subtracting, multiplying and dividing. SNAP provides a sound basis for unlimited, far-reaching inquiries into subjects such as Geometry and the use of the geometer’s tools, Fibonacci numbers, the Golden Ratio, and fractals to name a few.
Besides transforming student learning, an established structure such as SNAP – Scaffolding for Numerical Synapses can help a teacher more easily achieve his or her daily, monthly, and yearly, classroom objectives, turning to it for the mutual confidence which familiarity can bring.

What stage is your project in?

Operating for 1‐5 years

Tell us about the community that you engage? eg. economic conditions, political structures, norms and values, demographic trends, history, and experience with engagement efforts.

I have been engaged with the Montessori community.
Today, lamentably, Montessori methods are available, more often than not, to those families that can afford private schooling; however, there are some public Montessori schools. It is also somewhat ironic that Maria Montessori began building her success caring for children of parents of the lowest strata of society, almost all were illiterate, and their children were undernourished both mentally and physically.

The following are major points of the Montessori method.
• It is based on observation of the true nature of the child.
• It reveals the small child as a lover of work, both of the intellect and of the mastery of the body (especially the hand).
• Each child works at his own pace, not competing with others or the clock.
• The child, more often than not, works from her own free choice. Many works are sequenced by difficulty. Once she accomplishes one work, a sense of accomplishment develops and propels her to try more difficult ones.
• There are opportunities for mutual work and help–joyfully given and received.
• It allows the child to grow independently with respect to his own needs. He grows within liberty, but not permissive license. Self discipline and respect for the rights of others originates from within, not imposed by artificial discipline or rewards and punishments prevalent under other methods.
• The child reaches the same or higher levels of scholastic attainment as under other systems.  
• The child develops both intellectually, as well as, emotionally. He is trained in fundamental social qualities which form the basis of good citizenship.
• Its application is universal. The results can be successfully achieved in any country and with any racial, social, cultural, or economic group.

Montessori Math Rationale
The teaching of math is an essential part of the Montessori Classroom. Certainly, main goals are to have the child learn to count and then begin teaching the four basic operations: addition, subtraction, multiplication, and division. However, appreciating what is meant by the “mathematical mind” is key to understanding an even greater importance. We have given a name to this part of the mind which is built up with exactitude, and we call it “the mathematical mind.” "I (M.M.) take the term from Pascal, the French philosopher, physicist and mathematician, who said that man’s mind was mathematical by nature, and that knowledge and progress came from accurate observation. . . . And if we study the works of all who have left their marks on the world in the form of inventions useful to mankind, we see that the starting point was always something orderly and exact in their minds." 
In a Montessori classroom developing a “mathematical mind” is not done separately from the other essential aspects of the curriculum. From the beginning, exactness and attention to detail in Life Skills activities cultivate aptitude for logic, mathematics, as well as, science, and composition. Cycles of activity are established: i.e., 1) preparation 2) execution, 3) cleanup, and 4) completeness and order of materials. Repetition in the life skills area allows for extended concentration. As within the whole of the Montessori environment, four learning objectives of the Sensorial equipment include order, concentration, coordination, and independence. Developing strong sensory discrimination lays the basis for higher mental faculties and for the ability to abstract, which the child needs for writing, reading, and math. The primary purpose of the Sensorial exercises is that the child train himself to observe; that he be led to make comparisons between objects, to form judgments, to reason and to decide. Children in a Montessori setting are immersed in Language. Teachers know the love that children have for words, and every opportunity is taken to expand their vocabularies, giving names to feelings, animals, plants, countries, etc. Math vocabulary that young children come to know include: number, numeral, set, unit, quantity, symbol, zero, even, odd, equal, exchange, borrow, column, row, spiral, place value, sum, remainder, product, quotient, equation, diagonal, whole, half, third, fourth, congruent, permutation, and commutative principle. Pre-reading works develop skills in organizing information by finding patterns, go-togethers, opposites, and sequences; all of which help develop the part of a child’s intelligence which is logical and mathematical.
Some adults will ask, “Why do math with such young children?” The answer is certainly not just to impress parents; but the answer lies in observing their hunger for it. The extreme exactness and concreteness of a child’s mind needs clear and precise help. Young children begin math needing to overcome difficulties. Take for example the quandaries the child can have with counting and quantity. The fact that a group is enlarged through the addition of a new unit and that this increasing whole must be considered constitutes the chief obstacle for children of three-and-a-half to four in learning how to count. Counting, that ritual of pointing to each object while reciting a counting word, does not contribute to a child’s understanding of quantity. If you ask a very young child to count four objects and then ask him to bring you four, the child will only bring the fourth object, not the entire quantity. When we count to four, four includes one, two, and three. This accumulative activity is unique to cardinal numbers; the child never experiences it in any other situation. For example, the letter “C” does not include “A” and “B” and when we say, dad, mom, and baby, “baby” does not include dad and mom. While working sequentially with the red rods, and then red and blue number rods, the exercise of the senses in recognizing longer and shorter pieces combines with that of counting. One-to-one correspondence and the association of the written symbol with quantity, both come through manipulating these materials and other various counting works, i.e. Spindle Boxes, and Cards and Counters. At this point, one might say that the foundations for counting and arithmetic are laid. 
With the addition of Montessori math materials such as the alluring Golden Beads and the Binomial and Trinomial Cubes, combined with activities, young children become intrigued with “materialized” or concrete abstractions. The sense impressions received from these objects furnish material for the mind. As the child works for a long time, touching and moving about with such materials, “day after day, maybe month after month, working at his own pace, gradually there comes from the material the essence of the operation. It sinks quietly into his mind and becomes a part of him.”  
Adults have a store of abstract ideas in our minds. “We possess within us, as part of our mental makeup, a capacity which in some mysterious way is able to draw off from things outside us certain abstract qualities or ideas which exist only in our minds. Thus, to take a simple example, from five similar objects placed in a group–five apples, five nuts, five pencils–the mind is able to abstract the idea five which can be applied universally to any such group of objects thus thought of. This no animal can do.” “This process of abstraction is by its very nature an individual one. No one can do it for another.” “Aristotle described the process of moving toward abstraction in terms of a gradual discarding of matter, until only the abstract idea is left.” Because “there is always going on a certain interdependence between the purely intellectual (abstract) and the purely material (concrete), Montessori compares it to an aeroplane which, in order to rise into the air by itself, needs first to run for awhile along the ground. But, when the right moment comes, the aeroplane will “take off” from the solid ground and rise into the more abstract medium of the air. But the mind will not remain perpetually on these high and abstract levels. As the aeroplane has to come down to solid earth, again and again.” 
Teaching math in the Montessori classroom includes but, is much more than learning to count, to add, subtract, multiply, and divide by working through various corresponding manipulatives. An ability to classify and categorize develops within the child; an ability to perceive patterns and make sense of them, an ability to reason systematically, and an ability to reason abstractly, as well. “Abstraction is an inner illumination; and if the light does not come from within, it does not come at all. All we can do is to help children by giving them the best possible conditions which include presenting them with external concrete materials. In these materials the abstract idea or mathematical operation which we wish to teach is, as it were, latent.” An ability to follow long chains of reasoning is not far behind.
Bibliography for Math Rationale
Standing, E. M., Maria Montessori, Her Life and Work, (London: Hollis & Carter, 1957).
Montessori, Maria, The Discovery of the Child, (New York: Fides Publishers, Inc., 1967).
Montessori, Maria, Dr. Montessori's Own Handbook, (New York: Random House, 1914).
Cotter, Joan, “Enhancing Montessori Mathematics with Visualization,” March, 2007.
Montessori, Maria, The Absorbent Mind, (New York: Holt Rinehart and Winston, 1967); reprinted, (New York: Henry Holt and Co., 1995).

Share the story of the founder and what inspired the founder to start this project

Observing numbers and ensuing work on the topic began for me as a year-long project for Early Childhood Teacher Certification awarded by the American Montessori Society. Subsequently, I had the opportunity to implement the ideas in my own classroom for two consecutive school years and as a result my confidence in bringing the material to pre-schoolers was validated. It was not only doable, but also exciting to observe the children pick up on the relationships and connections and freeing as all parts lead to the others; I was seldom at a loss, wondering where to go next with the children. As we focused on one number we did not stop our work with other more typical classroom materials. Our attention on one number at a time ran parallel to all other established themes and classroom activities.
My own intrigue with numbers has grown and it is with great pleasure that I’ve been able to assemble my notes to create a platform for teachers, from which to nurture a sense of wonder. I hope that it piques interest in a way that will inspire others, both young and old, and leads to the investigation of secrets yet to be revealed.

Social Impact

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Please describe how your project has been successful and how that success is measured

It is in the overall, long-term that my project's measurable, significance be revealed: higher math scores, more engagement in science, more interest in the unknown.

However, the following, happily, depicts typical, short-term success:
It's November, the third month of the school year, and our room revolves around the numeral 3 and its geometric expression, the triangle. We've already become familiar with the numerals 1 and 2, circles and straight lines. It's near Thanksgiving time; we look at a Native American blanket and find more straight lines and triangles. We find our places and get ready to eat our lunches. Ollie shouts, "Look, Miss Sheryl, another triangle." We all turn to look as he points to the gable on the dollhouse.

How many people have been impacted by your project?

Fewer than 100

How many people could be impacted by your project in the next three years?

More than 10,000

How will your project evolve over the next three years?

Over the next three years, I would like to find a publisher for my teacher's/parents's guide book that details the process of creating and adding to the SNAP environment.
I would like to find partners that can help launch an additional marketing "toy" that comprises many aspects of SNAP.

Sustainability

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What barriers might hinder the success of your project and how do you plan to overcome them?

I have entered Changemakers competition for the exposure needed to attract potential backers and or partners.

Tell us about your partnerships

Approximately 200 words left (1600 characters)

Current annual budget of project, in US dollars

Please select

Explain your selections

How do you plan to strengthen your project in the next three years?

I will continue to look for ways to work with others to further develop my program.

Partnerships and Accountability

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Please tell us more about how your partnership was formed and how it functions. What specific role does each partner play? What unique resources does each partner bring to the initiative?

How are you building in accountability for students' successful STEM learning outcomes? Please provide a summary and examples.

Needs

Investment, Marketing/Media, Research/Information, Pro-bono help (legal, financial, etc.), Mentorship.

Please use this space to elaborate on your selection above and/or to add needs that may not be listed.

Offers

Human Resources/Talent.

Please use this space to elaborate on your selection above and/or to add offers that may not be listed.

Data Entry
Graphic Design

Sylvia's Super-Awesome Maker show: Connecting STEM and the Young Maker Community

Children often learn through play and hands on experiences; we wish to bring kids everywhere closer to the idea that everyone can make something, be it a robot, sewing project, or simple home chemistry experiment.

About You

Organization: Sylvia's Super-Awesome Maker Show Visit websitemore ↓↑ hide↑ hide

About You

First Name

James

Last Name

T

About Your Organization

Organization Name

Sylvia's Super-Awesome Maker Show

Organization Website

Organization Phone

Organization Address

Organization Country

United States, CA

Country where this project is creating social impact

n/a

Is your organization a

Not registered

How long has your organization been operating?

1‐5 years

The information you provide here will be used to fill in any parts of your profile that have been left blank, such as interests, organization information, and website. No contact information will be made public. Please uncheck here if you do not want this to happen..

Innovation

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Entry Form title

Sylvia's Super-Awesome Maker show: Connecting STEM and the Young Maker Community

What change do you want to bring to the world?

Children often learn through play and hands on experiences; we wish to bring kids everywhere closer to the idea that everyone can make something, be it a robot, sewing project, or simple home chemistry experiment.

We want children of all ages and parents alike to become familiar and actively engaged in making things. Our goal is to open minds to the concept of failure as a learning tool, and that through learning from your mistakes amazing things can be made. We hope to inspire and plant the seed for a lifelong love of experimentation and learning that comes from getting out in the world and actually creating something. By gaining confidence in making, we create a nudge in the right direction for kids to continue to explore in science, engineering, and beyond.

What are the primary activities of your project?

Sylvia and dad James produce the series of short, entertaining, web-based videos that demonstrate how to build fun projects based on: electronics, arts, crafts and science/chemistry. With the motto “Get Out There and MAKE Something!”, the videos inspire kids to use their imaginations and learn about how things work – and how they can make their own projects.

Sylvia also travels to Maker Faires across the US, doing short demonstrations and interactive experiments in person with kids and adults, demonstrating simple projects and explaining some of the science behind them.

What is innovative about your initiative? How is it a new contribution to the field?

Sylvia’s kid-centric, fun approach to science projects (and the motto borrowed from Discovery Channel’s Mythbusters program, “Failure is Always an Option”) speaks to children in a way that shows featuring only adults can not.

Through watching Sylvia’s show, kids feel that they can own the process of exploring in science and creating cool gizmos to wow their friends. The show helps to counteract the tendency for kids, especially girls, to take the attitude that "math is hard" and Science is just for geeks. It's becoming more and more difficult in education to be hands on and learn by creating, Sylvia's Maker show aims to inspire the first steps to the lifestyle of being a maker, and opening the door early to the basics of engineering.

What stage is your project in?

Operating for 1‐5 years

Tell us about the community that you engage? eg. economic conditions, political structures, norms and values, demographic trends, history, and experience with engagement efforts.

Currently Sylvia’s Super-Awesome Maker Show reaches a potential audience of millions – everybody in the world that has internet access and an understanding of English. She has made personal appearances at Maker Faires in locations across America, and many fans have told her of the impact that her videos have had in inspiring young people to get interested in science.

Share the story of the founder and what inspired the founder to start this project

Early in 2010, when Sylvia was 8, she and her dad (both big fans of Make magazine and Mythbusters) decided that it would be fun to make a video showing how to build an electronics project that kids could make themselves. When the video went viral and they received lots of positive feedback, they decided to make more. Now Sylvia has her own YouTube channel and a website where all of her Maker Show videos can be found.

Social Impact

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Please describe how your project has been successful and how that success is measured

Feedback from thousands of people who have viewed the Maker Shows indicate that they have inspired many young people to learn more about how things work, and to set aside passivity in favor of actually producing something by themselves or with others. By producing more videos on more complex subjects, the audience should continue to grow and can be measured by views and additional feedback.

View counts for the show on YouTube total over 457,000, averaging over 42,000 views per video. Her show has also been noted as a direct inspiration to a number of kids who watched the show and decided to do their own, focusing on crafts, electronics and science. Though their production values are low, they love what they do and that they get to show people what they care about, and maybe teach them something in the process.

How many people have been impacted by your project?

1,001- 10,000

How many people could be impacted by your project in the next three years?

More than 10,000

How will your project evolve over the next three years?

With funding, Sylvia’s Super-Awesome Maker Show could expand with new episodes, more detailed discussions of the science behind the technology, and perhaps venues beyond the Internet (i.e. cable television). Maker Show videos could be supplied to classrooms as a brief, entertaining Science and Technology segment of the school day, or perhaps to expand to visiting great locations and showing hands on creation techniques beyond the kitchen table.

Sustainability

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What barriers might hinder the success of your project and how do you plan to overcome them?

Kids grow up, and in a few years Sylvia will be in Middle School and less of a role model for elementary school kids, though she could easily move into stronger role for High School girls who are looking for the right nudge to move into a technical career.

Tell us about your partnerships

Several of Sylvia’s Mini Maker Shows have been minimally sponsored by Make Magazine, and she has been a guest at Make-sponsored events. Several small companies that produce electronics kits have donated their wares for use in the shows.

Current annual budget of project, in US dollars

Less than $1,000

Explain your selections

During the year-plus that we’ve been producing the shows, we’ve received some payment for sponsored "mini" episodes, and quite a few electronic kits to build on the show. All labor has been volunteer, and the audience gets access to the videos for free. The Kauffmann foundation has also recently funded Sylvia's trip to Maker Faire Kansas City.

How do you plan to strengthen your project in the next three years?

Receiving funding would enable us to purchase professional equipment for producing the videos, advertise them to reach a wider audience, and work to develop other venues.

Partnerships and Accountability

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Please tell us more about how your partnership was formed and how it functions. What specific role does each partner play? What unique resources does each partner bring to the initiative?

How are you building in accountability for students' successful STEM learning outcomes? Please provide a summary and examples.

Needs

Marketing/Media, Innovation/Ideas.

Please use this space to elaborate on your selection above and/or to add needs that may not be listed.

Offers

Please use this space to elaborate on your selection above and/or to add offers that may not be listed.

Possible Worlds

While many high-quality educational games exist today, significant questions remain about how best to integrate these games in everyday instruction in classrooms. The Possible Worlds project is testing a model of how gameplay and instruction can complement each other to help teachers tackle difficult conceptual material more effectively. With increasing pressure for richer instruction in limited class time, there is a need for efficient, effective, innovative tools and use models.

About You

Organization: Center for Children and Technology Visit websitemore ↓↑ hide↑ hide

About You

First Name

Jay

Last Name

Bachhuber

About Your Organization

Organization Name

Center for Children and Technology

Organization Website

Organization Phone

212-807-4219

Organization Address

96 Morton St. 7th Fl. New York, NY 10014

Organization Country

United States, NY, New York County

Country where this project is creating social impact

United States, NY, New York County

Is your organization a

Non‐profit/NGO/citizen sector organization

How long has your organization been operating?

More than 5 years

The information you provide here will be used to fill in any parts of your profile that have been left blank, such as interests, organization information, and website. No contact information will be made public. Please uncheck here if you do not want this to happen..

Innovation

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Entry Form title

Possible Worlds

What change do you want to bring to the world?

While many high-quality educational games exist today, significant questions remain about how best to integrate these games in everyday instruction in classrooms. The Possible Worlds project is testing a model of how gameplay and instruction can complement each other to help teachers tackle difficult conceptual material more effectively. With increasing pressure for richer instruction in limited class time, there is a need for efficient, effective, innovative tools and use models. Possible Worlds aims to understand how to make the most of the unique strengths of both learning games and personal instruction to improve student achievement.

What are the primary activities of your project?

Possible Worlds is a suite of digital games for the Nintendo DS with accompanying classroom activities. The use model is based on “preparation for future learning,” a pedagogical model in which students have an initial interaction with materials that they may not fully understand, but which prime them for later explanation from a teacher. In Possible Worlds, students play digital games that center on an instructional activity or interactive metaphor that teachers can draw upon during instruction to ground their explanation and help students conceptualize novel and counterintuitive phenomena.

Possible Worlds includes four games addressing photosynthesis, genetics, electricity, and energy transfer. Each game has a unique structure and narrative surround, ranging from the simple premise and puzzles of the electricity game Monster Orchestra to the rich narrative and complex role-playing game RoboGen, which addresses heredity and genetics. Each game has accompanying paper- and multimedia-based activities to further draw out the topics, and classroom games designed to introduce students to the evidence analysis that is so important to scientific thinking. Each subject’s activities are designed to fit together, but also be modular enough that teachers can use them in a variety of ways to fit their particular curricular and logistical needs.

What is innovative about your initiative? How is it a new contribution to the field?

Possible Worlds is innovative in respect to traditional science pedagogy, and in respect to most educational games. In classrooms, students are often expected to comprehend complex systems based on static illustrations, textual descriptions, or digital animations. While all these methods have their strengths, they also often create their own misconceptions. When a system is distorted or simplified to fit in a two-dimensional illustration or even when it is richly rendered, but depicted from a particular perspective, students may incorporate those inaccuracies into their mental models. With the interactive metaphors in our games, however, students are able to repeatedly control the most mysterious aspect of a particular phenomenon. Teachers can then reference these experiences to clarify later instruction.

Additionally, our games are unique among educational games because of their relative simplicity and specificity. Many games assume an unreasonable instructional burden and so feel confusing to players. Our games have very specific goals which are achieved elegantly. Because they support rather than replace traditional instruction, teachers understand their value and use them efficiently. The games tackle discrete misconceptions and are scientifically accurate while still using game mechanics that are familiar and appealing to players.

What stage is your project in?

Operating for 1‐5 years

Tell us about the community that you engage? eg. economic conditions, political structures, norms and values, demographic trends, history, and experience with engagement efforts.

Our focus at CCT is on traditional classrooms in average to poor performing schools. Generally, these are schools with limited resources serving low-income populations, but also the many schools in middle class neighborhoods where students are stymied by scientific misconceptions that traditional instruction is unable to undo. In the schools where we work, we generally find teachers who have a genuine desire to help their students learn the material, but who are simply unable to find materials that can effectively serve that goal. We also often find weariness among teachers who have seen innumerable high tech solutions or innovative interventions that have failed to live up to their promises.

The resilience of scientific misconceptions is not a new problem, nor one that exists exclusively in low-performing schools. Indeed, the 1987 film A Private Universe documented how many Harvard graduates continued to hold onto flawed models of planetary motion even after four years in one of the country’s most elite institutions. Because these misconceptions are so widespread, there is great potential for adoption of our games in a variety of locations. Our games rely on fantastical premises that can appeal to kids across a variety of cultures across the US, and with language translation, even other countries.

Share the story of the founder and what inspired the founder to start this project

Possible Worlds builds on the Center for Children and Technology’s thirty years of investigation into the intersection of child development, technological innovation, and school improvement. Since 1981, CCT has been at the forefront of creating and researching new ways to foster learning and improve teaching through the thoughtful implementation of new educational technologies. CCT-created educational products range from design tools that encourage girls to become inventors to an online environment that helps teachers and students conduct historical inquiries using the Library of Congress’ digital resources.

Our approach to Possible Worlds grows directly out of what we have learned from many years of observing and supporting technological innovation in K-12 classrooms. This project reflects our long-term commitment to creating technological tools that minimize logistical and practical disruption of the classroom ecology and while also providing significant new opportunities for teachers and students to engage in the most complex and critical dimensions of learning and teaching.

Social Impact

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Please describe how your project has been successful and how that success is measured

Possible Worlds is now in its fourth year. We have completed development and pilot testing of the first game, Ruby Realm, and initiated development of the next three games. From pilot testing Ruby Realm with 600 middle grade students and 8 teachers we have seen a number of preliminary successes that give us great hope that the field test this fall will yield positive results. We’ve seen students happily engage with the game and classroom activities, drawing connections between the game’s instructional activities and the classroom activities without any prompting from the teachers. Participating teachers have provided us with insightful feedback that has shaped our intervention’s design, but they have also expressed a clear comprehension of and appreciation for our games and their utility. This fall we will have the opportunity, to conduct a formal randomized control trial in order to fully assess the efficacy of our intervention.

At conferences and other convenings where we’ve shared our work with approximately 800 educators we’ve received consistently positive feedback and inquiries about how and when the games will be made more widely available. This has encouraged us to begin planning to seek a publisher for our game and materials when the project is complete.

How many people have been impacted by your project?

101-1,000

How many people could be impacted by your project in the next three years?

1,001-10,000

How will your project evolve over the next three years?

Over the next three years our project will complete its research and development phase, with all four modules being finalized. The classroom activities and implementation model for our last two modules will no doubt be influenced by our findings from Ruby Realm’s field test. Additionally, at least two of our games will be ported from the Nintendo DS to Flash for online play. This will increase the potential scope of the intervention’s reach. Finally, we plan to seek a publisher for our games and accompanying materials, either making them available as Nintendo DS cartridges, as downloads, or for online play.

Sustainability

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What barriers might hinder the success of your project and how do you plan to overcome them?

In terms of our project’s educational effectiveness, we believe that facilitating high-quality implementation is the greatest potential barrier. Historically, many innovative technology-rich tools have failed to have an impact on classrooms because their designers had unrealistic expectations about how the tool would be used in classrooms. Bearing these lessons in mind, we have designed the modules’ use models to be flexible so that teachers can use them in a variety of ways while still drawing value from them. Additionally, teachers are eager to understand materials that they perceive to have value, and we’ve found that our project is comprehensible and appealing to teachers.

A field test of the first module was conducted during the 2010-11 school year with over 600 students and 8 teachers. Findings from the field test suggest that key design decisions made in this project are allowing teachers to implement the module with a reasonable amount of fidelity. Through further research, we will continue to explore how more fine-grained fidelity to the intentions of the project may influence student outcomes.

Another potential barrier is technological and financial. We recognize that not every school can afford to equip its science classroom with Nintendo DS’s, and so we provide devices to all research sites. To aid scaling, we are also making flash versions of the games that can be used with downloadable and printable materials for the classroom activities.

Tell us about your partnerships

To produce our digital games, we’ve partnered with the game development company 1st Playable, a woman-owned small business in Troy, New York. They have a strong track record of developing successful commercial games for the Nintendo DS and an eagerness to work on educational projects. While CCT leads the games’ pedagogical design and content accuracy, 1st Playable leads the game design effort, inventing innovative ways to integrate the instructional activities into compelling games.

We have aso partnered with many teachers, public schools, and community centers for research and testing in the New York City metropolitan area. These partners have provided vital feedback and access to students in our target age range.

Current annual budget of project, in US dollars

More than $1 million

Explain your selections

Possible Worlds is funded through a $10 million/5 year Department of Education grant administered through our parent organization, the Education Development Center, Inc.

How do you plan to strengthen your project in the next three years?

Over the next three years, our project will be most improved through field tests of three of the four game modules. With the understanding gained from that research, we will be able to refine our implementation model, supporting materials, and teacher training.

The findings from a study of the impact of our first game module on student learning will also strengthen the project, regardless of nature of the study findings. They may provide important evidence of the effectiveness of the approach, which will help us to secure additional funding to continue the project and expand the availability of these resources to schools. They will also provide us with new insight into the strengths and limitations of the game itself and of our instructional model more broadly, suggesting new directions for our efforts.

Finally, by the time our official grant period is over in two years, Flash versions of at least two of the modules will be available online, so teachers around the country will be able to access them. By using professional conferences and our network of connections to middle school educators, we expect to see widespread adoption of the modules and exciting new uses by teachers.

Partnerships and Accountability

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Please tell us more about how your partnership was formed and how it functions. What specific role does each partner play? What unique resources does each partner bring to the initiative?

While there are project members at CCT with game design experience, from the inception of the Possible Worlds project we knew we wanted to work with a dedicated game development company. 1st Playable is a commercial game shop with a proven track record of delivering successful games for the Nintendo DS, our intended platform. They also have a strong interest in educational games, hosting the Educational Games Symposium annually to help local educators become familiar with the potential for games in the classroom.

Partnering with 1st Playable has allowed us to divide up the game development process in a way that we believe builds on each partners’ unique strengths. At CCT, our content experts and child development experts collaborate to define the educational goals of each game and decide on the core interactive metaphor with which players will engage. Then, throughout the game development process, our researchers work with students in afterschool programs and in classrooms to test game prototypes, ensuring that design decisions support the intended thinking.

Meanwhile, 1st Playable focuses on the larger design of the game including the game mechanics that will incorporate and surround our instructional activity. They also have skilled artists and designers who create the game’s narrative, art, music, and level design.

Weekly meetings ensure that their game design efforts remain in line with the game’s instructional goals, including age and gender appropriateness. At times, their suggestions to improve the fun of a game can conflict with or undermine the core metaphor, and at these points negotiations between organizations ensure that the games remain as enjoyable as possible, while being tightly focused on the key instructional idea. At other points, the educational value of a game may be firmly established, and 1st Playable is able to freely add to the game to improve playability.

How are you building in accountability for students' successful STEM learning outcomes? Please provide a summary and examples.

Possible Worlds is funded by the U.S. Department of Education/Institute of Education Sciences. Given the mission and goals of IES, demonstrating the impact of our work on student learning outcomes is paramount to this project. We address this goal both through the design and development process and through our research agenda.

At CCT, we address the imperative to improve student learning not by emphasizing the development of accountability systems but by developing resources grounded in sound pedagogical practice and instructional design, and informed by extensive formative testing. The formative testing process allows us to be in constant communication with students and teachers whose perceptions and reactions feed into our design process.

Once the games and associated materials are developed, they are field tested in classrooms. These tests provide initial evidence of the effectiveness of the resources, but more importantly allow us to test the feasibility and functionality of the resources themselves and of our instructional model.

Finally, we will be conducting a randomized control trial of the impact of one of the games during the 2011-12 school year. This rigorous study of student outcomes holds us accountable for the investment we have made in improving instruction and deepening student understanding of difficult scientific concepts.

Needs

Marketing/Media.

Please use this space to elaborate on your selection above and/or to add needs that may not be listed.

Once the project is complete and we have finalized our financial model for making the game available to the public, marketing will likely be our most pressing need. CCT has traditionally functioned as a grant-driven research and development organization, and moving into the educational technology marketplace will be a new experience for us. We will need counseling about how best to reach school districts and reach out to key decision makers. Additionally, we would greatly value help developing promotional materials.

Offers

Please use this space to elaborate on your selection above and/or to add offers that may not be listed.

Latino Health Access

LHA works to reduce health disparities and create healthy communities with a multi-layer synergy of strategies aimed at addressing short term needs of the community as well as long term changes needed to improve the places where people live, learn, play and work while creating mechanisms to sustain the gains. LHA, works to improve health, education, housing, safety, and many other root causes affecting health.

CANFIT bridging the gap between communities and policymakers

When it comes to improving the health of today’s youth, CANFIT is a leader in building community leadership and stimulating change at multiple levels, from individual behavior to public policy. Their approach to partnering with communities builds capacity and leadership, while helping to advance sustainable change in low income communities and communities of color.

CANFIT helps bridge the gap between communities and policymakers.

PHAT Festival: F.O.O.D. (Fix Obesity / Overweight Disorder)

To bring neighborhoods together in competitive/showcase physical PLAY using sports, dance, arts, etc, to fix obesity, by sponsoring a bi-annual health event - Physically Healthy And Talented Festival (PHAT Fest) twice each year (fall/spring). Competitive challenges will include dance, jump rope, hoola hoops, hopscotch and other physical activities that don't require special tools and can be practiced in or around the home. The objective is to show that staying active will allow you to lose/maintain healthy weight and have fun in the process.

About You

Organization: Youth Performance Foundation, Inc Visit websitemore ↓↑ hide↑ hide

About Your Organization

Organization Name

Youth Performance Foundation, Inc

Organization Website

Organization Phone

832 237-9856

Organization Address

8119 Schaffer Lane

Organization Country

United States, TX

Country where this project is creating social impact

United States

Is your organization a

Non‐profit/NGO/citizen sector organization

How long has your organization been operating?

1‐5 years

The information you provide here will be used to fill in any parts of your profile that have been left blank, such as interests, organization information, and website. No contact information will be made public. Please uncheck here if you do not want this to happen..

Innovation

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Entry Form title

PHAT Festival: F.O.O.D. (Fix Obesity / Overweight Disorder)

What change do you want to bring to the world?

To bring neighborhoods together in competitive/showcase physical PLAY using sports, dance, arts, etc, to fix obesity, by sponsoring a bi-annual health event - Physically Healthy And Talented Festival (PHAT Fest) twice each year (fall/spring). Competitive challenges will include dance, jump rope, hoola hoops, hopscotch and other physical activities that don't require special tools and can be practiced in or around the home. The objective is to show that staying active will allow you to lose/maintain healthy weight and have fun in the process. The festival will give entire communities goals to reach for and provide opportunities to participate in wholesome public events. The concept can be replicated and organized anywhere and can be linked statewide, nationally and internationally.

What are the primary activities of your project?

Play - Dance, Sports and the Arts are the primary activities. The primary objectives are to motivate youth (adults) to be more physically active. Everyone is not interested in competing. However, research shows that many of those who battle with overweight issues will conceal the fact that they are concerned about their weight. Research also shows that the same individuals will get involved when others who face the same challenges are involved, especially if they are not made to feel humiliated. The combination of free form sports, dance and fun - physical activities is open to everyone, as individuals, family/community/business teams. We will feature FREE Body Mass Index Challenges that offer rewards for personal success. The program will not fade away, but will return every year, in the fall and spring at five (5) and seven (7) month intervals. Some events can be entered on line from anywhere in the world. By involving entire communities, change is more likely than not.

What is innovative about your initiative? How is it a new contribution to the field?

Using sports, entertainment and the arts to focus on loosing weight, maintaining healthy weight and to eat nutritious foods, we redefine entertainment/sports festivals. Entrants are not longer for the fastest times, furthest throw or personal atheleticism. This project presents the opportunity for individuals or groups to compete with themselves to be healthy (not beauty queens and sports jocks), not fast or muscular, just healthy and nutritionally fit.
This is a new contribution to the field, because it ignores the hollywood-like standards of outer beauty and glamor and focus on the inner beauty of self-determination and personal achievement. Additionally, we re-introduce youth to PLAY and challenge them to learn how their grandparents enjoyed life before the computer age made life styles sedentary. Our partners are the UH Texas Obesity Research Center and the City of Houston Health Department and the City of Houston Parks and Recreation Department. We partner with non profits throughout the region (13 counties) to help promote collaboration and PHAT Fest visibility.
We will maximize community participation, so our programs are free or low cost. There are low administrative fees to enter competitions, but the event is free to the public. Other major festivals in this region are costly (excluding the lay community), have no restrictions on types of food and beverages sold and no emphasis on nutrition. We allow only healthy food vendors and offer plans that make booth space affordable to small health conscious businesses. Alcohol is absolutely prohibited.

What stage is your project in?

Operating for less than a year

Tell us about the community that you engage? eg. economic conditions, political structures, norms and values, demographic trends, history, and experience with engagement efforts.

Houston is the fourth largest city in the nation. It has the seventh largest school district; is the second largest state and Texas is ranked 23rd on the list of America's Fattest States (2010 F, as in FAT, National Obesity Report). Although ethnically diverse and even thrives in the top five economic cities, Houston is plaqued by the same problems as the rest of the country, high unemployment, high welfare, etc. In Harris County where Houston is located the 2000 census reported 3,400,578 pop. The ethnic breakdown: White (58.73%), Black (18.49%), Hispanic (32.93%), Asian and other (5.26%). Although Texas is a Republican state, Houston is a Democratic strong hold. Our organization is non-political, however.
Our efforts reach beyond the seven counties countigous to Harris and stretches to San Antonio, Austin and Dallas. The attraction to past programs brought youth and families from as far away as El Paso, Texas and from neighboring states (Oklahoma and Louisiana.
Furthermore, our programs are open to and involve nearly all race, ethnicities and cultures. That's the beauty of the concept.
We partner with other organizations, government and businesses to strengthen support (and financing). The collaborative goal is to show the communities that the concern is genuine and intended to improve the health of the neighborhoods through it people.

Share the story of the founder and what inspired the founder to start this project

Founder and Executive Director Errol Howery, holds a degree from Prairie State College. His employment career involved social welfare services in Illinois and Texas. He also served two terms on a small school board in Illinois. He is an accomplished musician, writer, vocalist and producer; and since he was a teenager, has organized festivals, concerts, seminars and events that have always promoted community unity, health, education and nutrition. Mr. Howery works out regularly and practices nutrition awareness.
Mr. Howery's drive to be a positive influence and motivator for the youth community is passionate. He is inspired by the "Field of Dreams" concept "...Build it and they will come." He is aware that all communities need something to inspire and encourage them to get involved in something that is wholesome, positive and true. Involvement that doesn't cost much and provides personal benefits (monetary rewards, accolades & trophies, fun socialization, etc.). Something the community can be proud of and trust their youth involvement with.
His personal accolades include recognition and honorable mentions at the Taos Film Festival and the Heartland Film Festival for the video "Living On Public Aid" a rap-music film explaining how welfare clients can break the cycle of welfare and become productive citizens. He produced a single CD for the Red Cross, "Pass It On" to encourage the communty to become life donors. $100K was raised to grant a liver transplant to a little girl in Conroe, texas. Howery believes in and is committed to continue serving the community.

Social Impact

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Please describe how your project has been successful and how that success is measured

This is the first year of the event - PHAT Fest: F.O.O.D. (Physically Healthy and Talented Festival: Fight Obesity and Overweight Disorder). However, Youth Performance Foundation is known in the Houston region for sponsoring quality family-oriented events targetting youth. By joining the war on obesity disorder, we join the nation in addressing a cause that affects nearly every community, school, business and otherwise, in the country.
In the past our project took under-utilized park facilities and opened them for free entertainment and sports competitions. Those facilities were all located in disadvantaged neighborhoods. The events, however, allowed youth to participate no matter how far away they lived. If they completed the application and showed up on the date scheduled, they performed. Over the course of three years, thousands of youth participated in our program (Park Starzz). Success was measured by the number of youth who applied to perform, the actual number that showed up, the number of volunteers (youth and adults); the amount of funds raised to launch and carry the project and maintain sustainability.

How many people have been impacted by your project?

1,001- 10,000

How many people could be impacted by your project in the next three years?

More than 10,000

Winning entries present a strong plan for how they will achieve growth. Identify your six-month milestone for growing your impact

Our growth plan is vested in an ability to attract large numbers of youth and families; is easy to replicate; an inexpensive model that allows for addition of at least one new region every 6 months.

Task 1

Ensure that all financial, logistical and prepatory matters are in order leading up to the event, so implementation will not negatively affect the execution and appeal of the actual event.

Task 2

Send personal invitations to organizations in regional communities in other areas and states inviting them to visit the current event, visit our website and consider a collaboration in their region.

Task 3

Ensure that all support materials, plans and personnel are in place before new regions agree to collaborate with our program. Replicate, withour reinventing, the original as much as possible.

Identify your 12-month impact milestone

To register and sign up 250 free Body Mass Index Challenge entrants, people who want to be healthy, at each event, from each region; to provide support and monitor and document the progress of each.

Task 1

Organize the special teams of nutrition and fitness coaches to work with BMI participants, with documented procedural training guides and documentation processes with shared contact information.

Task 2

Begin early registration of BMI Challenge 1-month before event, in conjunction with each bi-annual PHAT Fest event. Disseminate trainers and training materials to all regions for consistency

Task 3

To maintain accurate records regarding financials, participant information, sponsors, patrons, partners/collaborators, staff, volunteers, marketing and all aspect that contribute to success

How will your project evolve over the next three years?

Within 3-years our project will evolve to include a minimum of fifteen (15) regions, in Texas, Louisiana, Oklahoma, Mississippi, Tennessee, Alabama and Georgia and beyond; and in north/south Americas. For competitive events we will sponsor a national awards event like the Grammys. This concept will give competitors more to look forward to and aspire to. Our plan involves collaborations with city, county and state government, with lots of involvement from grass roots orgainzatons. Our goal is to become a leader in the fight against obesity disorder among youth everywhere. Using the Internet and other promotional tools we will increase the visibility and awareness of our activities on a broad basis that will allow us to increase our pace to become a national / international partner.

Sustainability

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What barriers might hinder the success of your project and how do you plan to overcome them?

Lack of adequate funding. The current economy has caused serious drops in funding resources, sponsorship and donation support to nonprofits throughout the country. However, our low maintenance, low overhead model allow us to thrive in hard times. Our products, events and services are designed to be free or low-cost, regardless of the times. If the event or service is affordable, the public will participate. Most businesses want to be where the public is.
YPF will continue to request seed funding from organizations like Changemakers to help launch our programs. While we will not accept sponsorship from alcohol and cigarette companies we will target and secure 80% of our operational support from large companies that target youth, families and health and nutrition; utilizing the same companies region to region whenever possible.
We anticipate that 3%-6% of our funding needs will be met by grants; 8%-12% by donations and 9%-15% from fundraising (raffles, competition entry fees, merchandise, booth rentals and special event ticket sales). This self sufficiency allows the programs to be sustainable, but does not allow for growth. Therefore, business sponsorships provide trade-off funding for marketing and outreach - growth. The number of full-time staff will remain as needed; office space, supplies and equipment will remain as small as necessary to fully function. The other 80% will come from companies that want affiliate with our model and attract the attention of our constituency.

Tell us about your partnerships

Youth Performance Foundation is known in the Houston region for sponsoring quality family-oriented events targeting youth. By joining the war on obesity disorder, we join the nation in addressing a cause that affects nearly every community. Our Executive Director is Chairman of the UH Obesity Research Center Community Activity Board and a member of the Texas Southern University Texas Health Institute and both institutions support PHAT Fest totally. Additionally, He is on Houston Mayor's Community Advisory Board, a member of the Hispanic Chamber of Commerce, the Houston and Northside Chambers of Commerce. YPF works with the Mayor's Office of Special Events and the City of Houston Parks and Recreation Department, as well as with government, business and nonprofits in Fort Bend, Galveston, Waller, Montgomery and Liberty county. We promote our services in communities in Dallas, Austin and San Antonio to extend our partnership reach.

Current annual budget of project, in US dollars

$1,000‐$10,000

Explain your selections

Presently the Executive Director and the YPF Board provides the bulk of support, by funding site rental and equipment costs in advance to assure that we can implement an event, with or without sponsor/vendor support. However, funds (cash and in-kind) have been granted by the Strake Foundation, MusicWorld Management, All Custom Blinds and CEMEX and the City of Houston and Harris County Parks and Recreation Departments. Our donor base is small, but is growing as we get closer to this (first) event. Additionally, we are sponsoring a Chainless Bicycle raffle that is generating some revenue and will ultimately garner about $17k (if all 2500 tickets are sold, excluding the small discount for multiple ticket purchases). We ask our partners to assist with the sale of raffle tickets in exchange for booth space at the event. The competitions will provide some funds from entrant administration fees, as we expect about 500 participants. Our fundraising goal for this event is $50,000. A grant from Changemakers will help meet that goal and allow us to begin preparations for the next phase of PHAT Fest in March/2012.

How do you plan to strengthen your project in the next three years?

The event is bi-annual, targets the health and wellness of youth and the communities where they live, with low cost participation in competitions and no-cost opportunities to showcase in a public forum, and will continue to be free (or low-cost) to the general public. Our efforts will reach out to deprived neighborhoods, rural communities, small towns and cities, states and eventually countries to expand the visibility, increase the number of partner ships through collaborations and involve and include every youth who is willing to participate.
Our expansion goal for the next three years (October/2014) is to have sponsored PHAT Fest in seven (7) of the largest cities in Texas and 5 cities in each, Louisiana, Mississippi, Oklahoma and Arizona. In 2011, YPF will register as a foreign (NPO) business in most southern and midwestern states in order to abide by the different laws related to fundraising, raffles, promotional events, etc, and have legal access through the Internet. YPF will invite nonprofits of any size to partner in the cause and co-sponsor events in their regions, abiding by the same terms set forth in Texas and operate under the PHAT Fest trademark with permission from YPF.
In three years we hope to begin planning a National Phat Fest Recognition ceremony that will include participants from every state.

Challenges

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Which barriers to health and well-being does your innovation address?
Please select up to three in order of relevancy to your project.

PRIMARY

Incentives for unhealthy living

SECONDARY

Health behavior change

TERTIARY

Other (Specify Below)

Please describe how your innovation specifically tackles the barriers listed above.

Community access to no-cost or low-cost information, education and wellness activities that allow individuals and families to begin the process of fixing and sustaining problems of obesity in the home and partnering with neighbors and support groups.

How are you growing the impact of your organization or initiative?
Please select up to three potential pathways in order of relevancy to you.

PRIMARY

Enhanced existing impact through addition of complementary services

SECONDARY

Influenced other organizations and institutions through the spread of best practices

TERTIARY

Other (please specify below)

Please describe which of your growth activities are current or planned for the immediate future.

Presently our model is localized to the Houston region (13 counties), but can be easily replicated nationally / internationally.

Do you collaborate with any of the following: (Check all that apply)

Government, Technology providers, NGOs/Nonprofits, For profit companies, Academia/universities.

If yes, how have these collaborations helped your innovation to succeed?

Government - City and County, has helped us gain access to facilities and services to promote direct to the community. Technology providers have assisted with the development of our new website and with the application of social media in marketing and Internet visibility. Nonprofits help with networking opportunities and by involving their constituents in our goal platform as participants, volunteers and partners. For profit companies assist with financing, promotional services to employees and staff, provide volunteers and in some cases assist with board governance. Academia helps with networking, provide information from research, assist with validating our purpose and goals, provide volunteers for events.

Rehydration Patch

We aim to elimate dehydration in the athletic field in all sporting events and provide athletes with a patch that replineshes the necessary nutrients lost while competing and during physical exertion. This patch will prevent cramping from dehydration as well as other dehydration illnesses and complications such as heat stroke, diarrhea, low blood pressure, seizures, vomitting, and in severe cases, death. Diabetes can also result from severe water loss. Diarrhea is one of the leading causes of death related to dehydration.

About You

Organization: ENDS101 more ↓↑ hide↑ hide

About You

First Name

Carrie

Last Name

Calhoun

Twitter

Facebook Profile

About Your Organization

Organization Name

ENDS101

Organization Website

Organization Phone

Organization Address

Organization Country

n/a

Country where this project is creating social impact

United States

Is your organization a

Not registered

How long has your organization been operating?

Less than a year

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Innovation

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Entry Form title

Rehydration Patch

What change do you want to bring to the world?

We aim to elimate dehydration in the athletic field in all sporting events and provide athletes with a patch that replineshes the necessary nutrients lost while competing and during physical exertion. This patch will prevent cramping from dehydration as well as other dehydration illnesses and complications such as heat stroke, diarrhea, low blood pressure, seizures, vomitting, and in severe cases, death. Diabetes can also result from severe water loss. Diarrhea is one of the leading causes of death related to dehydration.

What are the primary activities of your project?

An average of 5 high school football players a year have a heat stroke caused by dehydration because of the pressure to perform in the game. Our goal is to educate young athletes of the dangers of dehydration and the signs so as to prevent future deaths as well as eliminating the problem of over-hydration. This patch will provide a healthy and natural balance of electrolytes and nutrients lost during exercise. The patch will be a small sweat resistant semi-permanent adhesive in a square shape applied to an advantageous position on the athlete without hindering movement. It will secrete it's ingredients over a four hour period in equal doses.

What is innovative about your initiative? How is it a new contribution to the field?

Athletes won't have to worry about dehydration while competing or consume mass amounts of sports drinks containing sugar. Water is the only necessary beverage while wearing the patch because it may be harmful to the body to add the nutrients and electrolytes provided by sports drinks in addition to the patch. The patch is innovative because it is small, discreet, and easy to use and there's a limited scope of food and beverages the replenish necessary electrolytes. The patch eliminates the need for mid-competition refueling through food.

What stage is your project in?

Idea phase

Tell us about the community that you engage? eg. economic conditions, political structures, norms and values, demographic trends, history, and experience with engagement efforts.

This patch engages athletes and people of all ages who partake in physical activity ages 16 and up. We have all personally seen the effects of dehydration, whether experiencing it ourselves or seeing others exhibit the adverse effects. Through experience with this issue we aim to solve it through the patch.

Share the story of the founder and what inspired the founder to start this project

Talking amongst ourselves as student athletes, we decided there's a need to prevent the serious issue of dehydration. It would be a welcome relief not to worry about lacking the neccessary nutrients and electrolytes required to compete at the highest level.

Social Impact

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This Entry is about (Issues)

Please describe how your project has been successful and how that success is measured

Project is in the developmental stage.

How many people have been impacted by your project?

Fewer than 100

How many people could be impacted by your project in the next three years?

More than 10,000

Winning entries present a strong plan for how they will achieve growth. Identify your six-month milestone for growing your impact

Designing a prototype and discovering the right combination of ingredients for the patch through medical research and testing.

Task 1

Partnering with a medical instituion

Task 2

Identify nutrients lost during exercise

Task 3

Identifying how to replenish the lost nutrients

Identify your 12-month impact milestone

Begin designing the patch prototype and further medical testing on ingredients.

Task 1

Partnering with a design instituion to construct the patch for mass production

Task 2

Design an easy to use patch that replenishes the nutrients through the bloodstream

Task 3

Fundraise through sponsorships and donors

How will your project evolve over the next three years?

Comprehensively testing the product on human subjects so as to become FDA and NCAA aproved as well as making the necessary adjustments to finalize the product.

Sustainability

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What barriers might hinder the success of your project and how do you plan to overcome them?

The intensive testing performed by the NCAA and FDA may take time and may not become approved because of certain ingredients. We will alter the ingredients and refine the patch until it is approved for users 16 and up.

Tell us about your partnerships

We aim to partner with NCAA and TAMU medical research team as well as a design partnership with a to be determined company.

Current annual budget of project, in US dollars

More than $1 million

Explain your selections

The patch will appeal to all active adults such as individuals, friends and family, and various customers seeking to gain a healthy alternative to sugary sports drinks.

How do you plan to strengthen your project in the next three years?

Partnering with the NCAA as well as educating people through presentations across universities and high school in the United States on the effects of dehydration. We would eventually like to partner with professional sports teams.

Challenges

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Which barriers to health and well-being does your innovation address?
Please select up to three in order of relevancy to your project.

PRIMARY

Health behavior change

SECONDARY

Lack of access to targeted health information and education

TERTIARY

Incentives for unhealthy living

Please describe how your innovation specifically tackles the barriers listed above.

Changes practices of drinking sugary sports drinks to maintain hydration. Educates people about dehydration and how to replenish nutrients.

How are you growing the impact of your organization or initiative?
Please select up to three potential pathways in order of relevancy to you.

PRIMARY

Grown geographic reach: Within host country

SECONDARY

Influenced other organizations and institutions through the spread of best practices

TERTIARY

Grown geographic reach: Multi-country

Please describe which of your growth activities are current or planned for the immediate future.

Growth within host country (United States).

Do you collaborate with any of the following: (Check all that apply)

If yes, how have these collaborations helped your innovation to succeed?

Carnegie Mellon Robotics Academy - Planet H99 - Computer Science Social Network

Location

Pittsburg
United States

Mission ::
Use the motivational effects of robotics to excite students about science and technology.

Vision ::
All students are technologically literate, mathematically competent, and confident about their future.

Carnegie Mellon Robotics Academy
http://www.education.rec.ri.cmu.edu/

The Robotics Academy develops tools for teachers that make it easier to implement robotics curriculum into today’s classrooms. Our curriculum is research-based, aligns with standards, and focuses on the development of 21st century skill sets in students.

Planet H99 - http://www.cs2n.org/h99

Verse One Federation

We use 1 on 1 basketball to bring social media into communities. By using a rating system, we unite players all over the world.

About You

Organization: Inspire Youth Visit websitemore ↓↑ hide↑ hide

About You

First Name

Jonathan

Last Name

Rambourg

Twitter URL

Facebook URL

About Your Organization

Organization Name

Inspire Youth

Organization Website

Organization Country

United States, TX

Country where this project is creating social impact

United States

Is your organization a

For‐profit

How long has your organization been operating?

1‐5 years

The information you provide here will be used to fill in any parts of your profile that have been left blank, such as interests, organization information, and website. No contact information will be made public. Please uncheck here if you do not want this to happen..

Innovation

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Entry Form title

Verse One Federation

Select the stage that best applies to your solution

Start-Up (a pilot that has just begun operating)

How long have you been in operation?

Operating for less than a year

THE NEED: Describe the need for your solution and the size/dynamic of the community (ies) you will engage

Social media is the vehicle that can unite the world! What we need are the drivers!

How many people tune into the olympics to watch gymnastics or ice skating? How many of those viewers are actually gymnasts? We as a people have pride in our communities no matter what the sport is. We love our heros. We need an opportunity for any citizen in any country to become a part of something that trancends borders, an opportunity to become a hero, to represent their community on the world stage.

We need simplicity. If the operation is plagued with overly complex logistics we lose people in translation. What we need is a simple plan, one that can be set in motion and easily duplicated across a spectrum of diverse communities; one that is easily understood by all of it's participants.

We need a plan that is not too expensive at it's onset. How can we engage the global citizen into social media without having to invest in large scale infrastructure on the front end? We create a plan that generates revenue from it's infancy. Advertisers and sponsors will provide revenues for expansion. The needs are clear. The solution must be simple, inexpensive, and self igniting.

THE SOLUTION: Please explain what your solution offers and how it is innovative. How will you put your solution into the hands of users or beneficiaries? Be specific!

We start with a simple concept that is easily understood and easy to communicate across the spectrum of languages and cultures. It's a game of easy access, easy set-up, and easy to videotape. 1 on 1 Basketball is my choice. I choose this game because it carries great sponsoring/advertisment potential and tends to be both popular and accessible in areas of low income throughout the world.

The innovation is the application of a rating system such as the ELO rating system. This will allow you to track ratings in a database and then hold championship matches. The championships will be broadcasted on the internet and 30% of advertising dollars will be used to provide additional multimedia infrastructure and rescources back into the community.

Lets say for example there is a basketball player off the smiling coast of Africa, in the Gambia. It is the rainy season and time for 90% of the population to sow the seeds for harvest. In that same community, students in need of laptops are unable to do the neccesary research for their education of choice. Now this player has participated in small tournaments and has moved up to play higher rated players in other countries. This next game is sponsored by NIKE.

Bunja, a child born and raised in the Gambia is now responsible for bringing 15%-30% of NIKE dollars back into his community to provide laptops for himself along with hundreds of his peers. He is a hero. Bunja will go on to compete against players from Cape Town, Houston, and Beijing.

He has inspired the youth.

THE MODEL: Walk us through a specific example of how your solution makes a difference through use of information technology and media

Lets look at an example of my solution's impact im my immediate community.

1) I videotaped a 1 on 1 basketball game for youtube.
2) I found a competitor to play the winner and videotaped that game as well.
3) The games began to recieve popularity on youtube.
4) I recieved sponsorship/advertising money for game 4 and 5
5) I allocated %30 of those funds to support the mentors of Inspire Youth.
6) The "at-risk" youth in my program can now take a trip to Schlitterbahn Water Park this summer.

The advertisers get exposure through the potentially viral videos, the players win money for themselves and also their community. The program reveives 30% of revenues and designates those funds to the areas of most need. The result is an imediate positive community impact. In my case, in my community, our youth in the program will be able to have a more exciting summer and a more enriching experience with their mentor. For this we can thank the players, advertisers, and the fans. Without the use of information technology and media, there would be no opportunity to build a grass roots solution such as this.

This model can easily be applied to communities all over the world. Even in communities with absolutely no access to the internet, we can start with the simple game of 1 on 1 basketball. Please view