The footgaming system sounds like it will really get people to be more active and still be able to enjoy gaming. Can your provide some more information on where the nudge takes place? After people receive or buy the system, how will you make sure they choose to use the system?
Thanks!
Chloe Feinberg
--
Ashoka
Full Economic Citizenship
Thanks for your question, Chloe.
Imagine a mouse for a computer that is a big square, sits on the floor and you move your feet to move the cursor on any game, tons of software and even during activities in virtual worlds. Anything that uses a cursor (or select keyboard input) can be accessed with the Footgaming peripheral. Our job is the help those who choose to get a FootPOWR pad tochoose software, games and activities that are actually fun and have enough (but not too many ) "clicks per minute."
Our goal is to provide a physical activity CHOICE to many activities people already do at the computer. With more than 200 million people a month playing casual games for more than 6 hours a week we could add quite a bit to the global activity total just by casual game play. Big excitement comes when schools have this FootPOWR "mouse" peripheral and children can move and balance while they are working on math and reading educational software.
This seems to be an interesting product, I like the idea of moving the mouse with my feet. Perhaps you can give us some technical detail on the motion sensoring technology you are using. I would love to try one, I guess they could be a lot fun!
Comments
Hi Judy,
The footgaming system sounds like it will really get people to be more active and still be able to enjoy gaming. Can your provide some more information on where the nudge takes place? After people receive or buy the system, how will you make sure they choose to use the system?
Thanks!
Chloe Feinberg
--
Ashoka
Full Economic Citizenship
Thanks for your question, Chloe.
Imagine a mouse for a computer that is a big square, sits on the floor and you move your feet to move the cursor on any game, tons of software and even during activities in virtual worlds. Anything that uses a cursor (or select keyboard input) can be accessed with the Footgaming peripheral. Our job is the help those who choose to get a FootPOWR pad tochoose software, games and activities that are actually fun and have enough (but not too many ) "clicks per minute."
Our goal is to provide a physical activity CHOICE to many activities people already do at the computer. With more than 200 million people a month playing casual games for more than 6 hours a week we could add quite a bit to the global activity total just by casual game play. Big excitement comes when schools have this FootPOWR "mouse" peripheral and children can move and balance while they are working on math and reading educational software.
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Judy Shasek
Exerlearning/FootGaming
invenTEAM
541-410-1478 (office)
http://footgaming.blogspot.com
www.generation-fit.com
http://exerlearning.blogspot.com
This seems to be an interesting product, I like the idea of moving the mouse with my feet. Perhaps you can give us some technical detail on the motion sensoring technology you are using. I would love to try one, I guess they could be a lot fun!
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