Breakaway: An Electronic Game to Address Violence Against Women

Video games often depict violent behavior. This game project aims to END violence. Equally innovative, it’s geared towards changing behaviors of oppressors, not the oppressed. Changing violent behavior towards women, it engages and educates pre-teen boys through a globally delivered (web and cell phones), episodic series with supporting social media.

Sobre ti

Organización: Champlain College - Emergent Media Center Visit websitemás ↓↑ ocultar↑ ocultar

Sección 1: Sobre ti

Nombre

Julie

Apellido

Bond

Organization

Champlain College - Emergent Media Center

Country

Estados Unidos

Sección 2: Sobre tu organización

Nombre de la organización

Champlain College - Emergent Media Center

Sitio web de la organización

Teléfono de la organización

(802) 383-6634

Dirección de la organización

Burlington, Vermont

País de la organización

Estados Unidos

tu idea

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Name Your Project

Breakaway: An Electronic Game to Address Violence Against Women

What is your idea? What makes it innovative? Why is it important?

Video games often depict violent behavior. This game project aims to END violence. Equally innovative, it’s geared towards changing behaviors of oppressors, not the oppressed. Changing violent behavior towards women, it engages and educates pre-teen boys through a globally delivered (web and cell phones), episodic series with supporting social media.

Will you launch your idea as a business or non-profit?

Entidad sin ánimo de lucro

Country your work focuses on

n/a

What will be the impact of your idea? 

In order to inspire deep societal change in the treatment of girls and women, the attitudes of boys must shift. The goal is to create a global soccer game, played by youth, which inspires reflection, decision-making, and the understanding of one's actions and their consequences towards others. The hope is to inspire the beginning of a worldwide shift in social views and actions towards gender equality by targeting boys through 'serious' gaming and social media. A successful merging of new media to this global crisis by capturing the hearts and minds of the world’s youth, can be an important step in reaching potential future perpetrators of violence and improving the future for women. This game will be successful if a player experiences the following 4 shifts: 1. Understanding the problem of gender violence 2. Recognizing one’s own personal responsibility to change 3. Changing one’s own behavior 4. Advocating for others. Champlain College, in partnership with Population Media Center (PMC) and at the request of the United Nations Population Fund (UNFPA), has completed the first of three phases to design and deliver a game to address the issue of violence against women.

Who will help you develop your idea? Why are you the one to make this happen?

In August 2008, with support of the United Nations Population Fund (UNFPA), students and faculty at the Emergent Media Center at Champlain College (EMC) and experts from the Population Media Center (PMC), began this innovative project aimed at preventing violence against women.
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Population Media Center is the world’s leader in using the Sabido methodology of entertainment-education via mass media for behavior change. PMC has implemented behavior change communication projects in over 25 countries in its 10-year history.

How much will it cost to launch your idea? (This can be an estimate)

With sufficient support for development and testing, the project team is poised to launch the web version of the game during the FIFA World Cup in South Africa in June 2010. The mobile-phone version will be launched in August 2011. Comprehensive monitoring and assessment is scheduled pre- and post-deployment. With support from UNFPA ($590,891), Champlain College ($36,987), Population Media Center ($20,000) and private donations ($22,000 to date) the team has moved forward with research, prototyping, production, and early game testing. Additional funding is needed to achieve the plans highlighted above. To reach the broadest audience and continue educational support, included in the costs are marketing and the construction of a companion social networking and web platform. The production and delivery timeline matched to funding goals are:
• July-December 2009: Continued game design, development and testing, $327,432. GOAL met!
• January-December 2010: Produce, test, and launch web games episodes to coincide with the FIFA World Cup, $752,956.
• July 2010-June 2011: Create and launch mobile games for broadest outreach, $622,167.
Total Project Budget: $1,702,555

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122 weeks agoJulie Bond said: Delivering a message of respect and cooperation to boys at a critical life-stage, on their terms, using their media can effectively ... about this Competition Entry. - leer más >
122 weeks agoa. b said: Please explain why your idea/project, is suited/perfect to using... 'media' ...to bring about A BETTER "WORLD"...the entire planet...? ... about this Competition Entry. - leer más >
122 weeks agoJulie Bond updated this Competition Entry.
122 weeks agoJulie Bond submitted this idea.