Caminando Peaces Museum

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Caminando Peaces Museum: Step into a creative learning: connecting, exploring & transforming peaces

Singapore, Singapore
Organization type: 
Project Stage:
$500,000 - $1 million
Project Summary
Elevator Pitch

Concise Summary: Help us pitch this solution! Provide an explanation within 3-4 short sentences.

Caminando Peaces Museum creates safe creative spaces for peace and conflict transformation through play. The time has come to experience museums differently so that we not only learn about the past but take steps towards applying this learning to building the future.

WHAT IF - Inspiration: Write one sentence that describes a way that your project dares to ask, "WHAT IF?"

What if Peace museums were not about war but about creating spaces for peaces through play?
About Project

Problem: What problem is this project trying to address?

Peace today is not attractive, children rarely play peace they do however play war, adults learn to win, to convince but not to enter into dialogue, exchange or collaborate. Peace Museums today maintain the collective memory of war to teach individuals to not reproduce these acts. We need to question why no time or energy is being dedicated to the provision of tools, creation of creative spaces for fun experience based peace learning innovation.

Solution: What is the proposed solution? Please be specific!

STEP 1: Develop an evolving interactive exhibition content production team: A research/innovation lab + A training center STEP 2: Open a participatory exhibit for the public focused on experiencing peace through play and guided reflections. - 1st groups programs (ngo’s, peace activists, teachers, leaders, corporations, students). - 2nd build on the group program to launch an exhibit content for the general public and individuals. STEP 3: Creativity builds on creativity: a continuously evolving interactive content based on on-going feedback and evaluation Examples: Coop LEGO problem=many solutions / design the future / ultimate inclusion challenge / bystander role play / alternative solutions / non-violent com / design thinking etc
Impact: How does it Work

Example: Walk us through a specific example(s) of how this solution makes a difference; include its primary activities.

The expected impact are diverse: 1. to make peace learning fun (challenging the status quo) 2. to make learning active (movement) 3. to dedicate a space to learn about the self and the self in an interactive setting 4. to spark the feeling/understanding that one can be the spark that impacts and changes any situation depending on the angle through which they see the situation 5. the experience based approach aims to transform the individual so that next time they find themselves in a conflicting situation, the awareness gained during the museum experience and its reflection will spark an evolved reactions and decisions making process 6. To study and share the findings and learning for further impact to education and policy worldwide

Impact: What is the impact of the work to date? Also describe the projected future impact for the coming years.

A museum will leave a greater legacy for the future generations if it is dynamic, fun, experienced and shaped by the current generation.

Spread Strategies: Moving forward, what are the main strategies for scaling impact?

Potential impact on museums (and empowerment of the individuals). Potential impact on education (through the research developed to show the benefits of play and physical activity in peace learning). Potential impact on the participants (in their relationships, themselves and their community. Potential impact on generating new creative peace alternatives. Potential impact on policy and education reform(through the research developed and lobbying of these results). Potential impact on contributors of the program/content (diversity in the interaction, innovation, experimentation, exchange)

Financial Sustainability Plan: What is this solution’s plan to ensure financial sustainability?

Develop the project and ensure diverse financial streams. 1. Crowdfunding 2. Donors foundations and sponsors 3. Donations to the museum spaces/equipment 4. Volunteer contributions 5. Partnership development 6. Client research 7. Client offers trainings / group learning / team buildings 8. Applying for grants for particular sections (research / one experiment etc.)

Marketplace: Who else is addressing the problem outlined here? How does the proposed project differ from these approaches?

Kids Museums in the USA (more experiential) Peace Museums worldwide (they focus war, history, key figures and facts, peace symbols) Non-formal education centers (they facilitate learning, approach to learning similar) Foundations (alternative learning foundations) I have to this day not heard of a concept that combined a museum in which one can experience and learn peace through play.

Founding Story

A lot of experiences combined for this "Aha" moment: Creating a leaning center was a dream since high school. Working in youth non-formal education brought me to experience different education centers, different types of play and methods. Peace studies brought me to visit museums I was disappointed with. Social media and the time we are in is much more about participation, local development, individual empowerment. A struggle with formal education that is too closed in a plural world. These reflections combined with my desire to make peace education more attractive brought me here.


I have a lot of people in mind that have helped me learn and challenged me along the way, I can see many of them here but I wish to speak to them and develop this idea further before doing so. I would need: - Play, learning and innovation coordinator - Logistics coordinator - Legal and accounting advice - Research lab coordinator - Partnership, donor and sponsor coordinator - Communications coordinator
About You
About You
First Name


Last Name


About Your Project
Organization Name
How long has your organization been operating?

Organization Country

, Singapore

Country where this project is creating social impact
What awards or honors has the project received?
Funding: How is your project financial supported?

Friends and family, Individuals, Foundations, Customers, Other.

Primary Target Age Group

13 - 17, 18 - 35, 35+.

Your role in Education

Coach, Student, Other.

Please specify which of the following best applies:


The type of school(s) your solution is affiliated with (if applicable)


Intervention Focus

Community, other.

Does your project utilize any of the innovative design principles below?

Equip Adults to Drive Change in Learning: Providing creative learning experiences for teachers, parents, working professions and others that empowers them to drive change in any part of the learning ecosystem.

Is your project targeted at solving any of the following key barriers?

Lack of structures to facilitate meaningful community ownership in learning process: It is challenging to ensure parents and the broader community are involved as full co-owners in the learning process.

What key learning outcomes does your work seek to improve?
Secondary Form
PROGRAM DESIGN CLARITY: We are hungry to know more about what exactly your model consists of. Please succinctly list a) what main activities are you doing with your beneficiaries, b) where you carry out the activities? c) how often? d) for how many hours? e) who delivers the services? and f) any other brief details
INSPIRATION: What do you consider the most important trends or evidence that inspire you to believe the world is ready to Re-imagine Learning? Please elaborate.
LEARNING THROUGH PLAY: What does “learning through play” mean to you and why it is a must-have, instead of a nice to have?
SUSTAINABILITY: Please list a quick breakdown of your funding, indicating the percentage that comes from each source.
MODEL: How does your mission relate to your business model (i.e. Non-profit, for-profit or hybrid)?
FUNDING PRIORITIES: If your organization were given $20K in unrestricted funding today, how would you use it? Why?
PARTNERSHIPS: Tell us about your partnerships that enhance your approach.
COLLABORATIONS: Have you considered or initiated partnerships with any of the other Challenge Pacesetters? If so, please share.
VISION: If you had unlimited funding, and you could fast forward 15 years to when your program has been able to achieve wild success - what will it have achieved?
IMPACT - KEY METRICS: Please list the key data points that you would cite as evidence that you are able to achieve lasting learning outcomes. Please also share one data point for which you most hope to see better results over time
IMPACT - REPORTING SAMPLE: Please attach any examples of your impact reporting. [optional]:
RESEARCH AND EVIDENCE: Please link or attach any research or evidence resource you are open to sharing more widely [optional]. Building research and evidence is a key aim of this initiative, and the resources you share may be chosen for listing in the Center for Education Innovations library:
SOURCE: If applicable - who created the research or evidence you are choosing to share? :
IMPACT - REACH: How many people did your project directly engage in programmatic activities in the last year?

STUDY: Has an external evaluation or study been conducted of your organization?

Other (please specify)
Number of Employees:

Number of Volunteers:

APPROACHES: Given the complexity of play, it is not surprising that there have been numerous research attempts to categorize the different types and approaches! Please indicate which of the following your project focuses on.

Other (please specify)
AFFILIATION: Please specify if your organization has any existing affiliations with the LEGO Group.