ikedoo institute: Open innovation applied to experiential learning.
Example: Walk us through a specific example(s) of how this solution makes a difference; include its primary activities.
Impact: What is the impact of the work to date? Also describe the projected future impact for the coming years.
Spread Strategies: Moving forward, what are the main strategies for scaling impact?
Financial Sustainability Plan: What is this solution’s plan to ensure financial sustainability?
Marketplace: Who else is addressing the problem outlined here? How does the proposed project differ from these approaches?
Founding Story
Team
ikedoo
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, Bucharest
, Bucharest
Individuals, Foundations, Businesses, Customers.
- Nomination - Anual Architecture Awards, Bucharest, Romania, July 2013 - for best educational approach in architecture
- I Prize - Grow Talents, Bucharest, Romania, December 2013 - for Best Creative Start-up in Romania
3 - 5, 6 - 12, 13 - 17.
Other.
Other.
Public (tuition-free), Private (tuition-based), Home-School, Other.
Extracurricular, Professional Development, Products or Services.
Putting Children in Charge: Giving children a voice and cultivating agency via experiential learning, project-based learning, and civic engagement.
information about the international market of experiential education from different perspectives: maker, user, client
bridging the gap between computer/online learning and practical learning
- engagement in the learning process
- real-life problem solving
- understanding the role of education
- improving social skills
- teaching them how to teach themselves
We are constantly improving our way of mixing fun &hands-on experiences to convey abstract information in a way that naturally fits children’s learning instinct in parallel with developing a total solution for vocational education.
a)building real houses, operating electric tools, designing and manufacturing toys from wood and metal etc.; b)our own center of activities, private and underprivileged schools and kindergartens, exterior public and private places, companies headquarters and other; c)daily; d)2-8 hours; e)Ikedoo Trainers
An important part of our inspiration is in the activities kids do in our workshops. We encourage them to express themselves in what they want to do, what they think, how they play. We change our way of doing things according to their needs and desires. We get a lot of ideas from our sessions of co-creation with them. Involving kids in creating their own learning tools is something to explore. We believe in experiential learning and all its implications.We think that Virtual learning is not the only solution. They need to play and learn in real life in order to develop a complete set of skills.
Playing is the fundamental mechanism of learning. We find this behavior in all the species on the Earth. We build most of our activities as games, with codes that children follow, change, interfere with. We alternate free play with structured play in order to follow a system of objectives, but also to give them the freedom to explore.
- center of activities- paying customers : 50 %
- external activities - paying customers: 25%
- ERSTE- grant: 8%
- sponsors: 7%
- own funds: 9%
- competitions: 1%
This year we have started a new project, Ikedoo Mobile, for underpriviledged communities. This project started with a grant from ERSTE Foundation and other sponsors and it will become in phase 2 self-sustained by mixing income from sponsor, paying customers to sustain non-paying activities.
improve our facilities in terms of man power and tools. Every week we have new projects and ideas we want to do and our resources are no longer enough.
MARKS-Trout & Partners - We have worked together on the gamefication processes in our courses, for kids and their parents; we developed together the starting strategies and positioning on the market; we developed together concepts for some of our programs
ERSTE Foundation - Funds and help in promoting our project, Ikedoo Mobile
BOSCH- facilitated access to equipment for our workshop and for our courses
PARENTIME- parenting organization
We have received a lot of feedback from many interesting people. We are now in discussions with some of them, but we haven't yet started a collaboration.
Our goal is to create as many research centers as possible all over the world. We believe that a constant improvement and exploration of new ideas in education is mandatory for an ever changing world. New technologies, new professions and jobs appear every year and children need to be prepared for these changes. A rigid educational system is no longer a solution for the future. An innovative, flexible system is needed and we intend to create it.
More and more people from Romania and other countries know about Ikedoo and ask for centers in their own regions. key metrics:
- Short term: new kids – 50- 100 a month; returning kids- 90%, school/kindergartens demands- 8 this year
- medium term: the need to open new centers; kids results in school comparing to the average- 1 year
- long term: school and professional success of kids attending Ikedoo courses, demand on Ikedoo Schools-5-10 years
1,001 to 10,000
Yes
10-100
Fewer than 10
Physical Play, Play with Objects, Symbolic Play, Games with Rules, Creating a Supportive Socio-Emotional Environment, Providing a Range of Opportunities (providing the equipment and materials needed for various types of play), Educational Structuring (developing playful projects within educational contexts), Challenging Play (play that disrupts - where rules are disregarded and levels of imagination are high).
no
Comments
Best wishes with your awesome initiative, Team ikedoo!
The descriptions of your project seem to touch on all the right elements when it comes to the needs children have for healthy learning and development. I encourage you to view the "Computer Clubhouse" model to get a sense of a tangible working example of a similar environment, with perhaps slightly more concrete goals and design.
Hello Adina, Vlad, and Ion,
Noor's comment above is a good one. Although I think the distinction and challenge you folks have is that creative play in a "made space" is not so "curricular" as programming around something specific like computers, coding, etc. Anyway, they do have a good, established model.
But that's not why I'm dropping you this comment. I'm Jim Salmons (of FactMiners.org) and my partner/soulmate Timlynn Babitsky (of The Softalk Apple Project). We actually participate equally in both projects, but have entered them one each under our Changemakers' user accounts.
Rather, Timlynn and I agree that IKEDOO and you folks seem to be very much Kindred Spirits to what we are up to for our Pacesetters Round "action agenda"... that is, we're doing a self-help experiment in "bundled crowdfunding" on Kickstarter in September.
We're doing this as an self-organizing collaboration of #Play2Learn Pacesetters and you can find out more about it at www.DIYPlanetWalk.com.
Participation requirements are modest with each Partner project having the potential to achieve non-trivial funding if we are successful at generating a "network effect" with our collective, compelling stories.
We'll send each of you a private copy of this message, including an email address where you can contact us directly.
We love the multi-discipline approach that you are taking. It add a definite challenge of "herding cats" to get the mix to work. But it will be worth it... and we can see where doing an occasional #DIYPlanetWalk social play event would fit right in with what you do.
Happy-Healthy Vibes from Cedar Rapids, Iowa USA,
--Jim & Timlynn--