PROGRAM DESIGN CLARITY: We are hungry to know more about what exactly your model consists of. Please succinctly list a) what main activities are you doing with your beneficiaries, b) where you carry out the activities? c) how often? d) for how many hours? e) who delivers the services? and f) any other brief details
a) kids: thematic construction play w/ challenge; teachers: training “how to play seriously”
b) at school (in and outside class)
c) kids: 1) curricular: weekly as “design” subject, 2) extracurricular: weekly; teachers: event based (not regularly)
d) kids: 1) curricular: up to 40mins, 2) extracurricular: 1.5 hr; teachers: 3 days
e) kids: teachers, assistant; teachers: dynamisator teacher
INSPIRATION: What do you consider the most important trends or evidence that inspire you to believe the world is ready to Re-imagine Learning? Please elaborate.
My experience in applying construction play (design) as school subject shows how they can show more than what we thought they can, when we challenge them appropriately. We use thematic approach to explore books, build character, and introduce various topic. E.g. "Chima save Javan rhinoceros" - introducing nature conservation awareness. Through play transfer of knowledge and value is enjoyable and more effective. The result can be seen from kids' creation (design, drawing, story, etc.) and enthusiasm in facing challenge, meaning they're ready to face any challenge in future.
LEARNING THROUGH PLAY: What does “learning through play” mean to you and why it is a must-have, instead of a nice to have?
Play is a mean to balance the left and right side of our brain – building dialogue between the two, and connect them with conscience. “Challenging group play” add some depth to “just play” – exploring child’s whole potential through team problem solving while instilling the value of sharing and respecting each other. Analytic critical creative thinking and empathy grow together, and embedded to a child – in form of thinking dynamics that will remain until they’re adult, as leaders, businessman, scientist. Successful professionals are ones who play.
SUSTAINABILITY: Please list a quick breakdown of your funding, indicating the percentage that comes from each source.
operational cost approx. 5000 USD per year
10% customer (kids who joined extra-curricular and/or portion of school fee)
80% training participant (paid by collaborating school)
10% donation/ other funding (e.g. government program for teacher training)
MODEL: How does your mission relate to your business model (i.e. Non-profit, for-profit or hybrid)?
FUNDING PRIORITIES: If your organization were given $20K in unrestricted funding today, how would you use it? Why?
- Prepare materials (books, bricks, etc.) to support replication plan
- Realizing program for low-income schools in form of “Interactive storytelling” and “My creation”
- Teachers' training
- promoting design as school subject
- parents school on how to "play seriously"
PARTNERSHIPS: Tell us about your partnerships that enhance your approach.
- Schools (sending their teachers for training to apply in schools)
- Government (training of public school teachers)
COLLABORATIONS: Have you considered or initiated partnerships with any of the other Challenge Pacesetters? If so, please share.
a plan is under way to create sharing workshop facilitated by Changemakers.
VISION: If you had unlimited funding, and you could fast forward 15 years to when your program has been able to achieve wild success - what will it have achieved?
- every school applies creative challenging play as school subject.
- kids can collaborate across cultural barrier through playing together.
- teachers understand the thinking dynamics and how to use play in teaching.
- parents support dynamics and bind with kids through play at home.
- pro kreator workshop is adopted in various form, e.g. day care, playgroup/ kindergarten, after school program in both privileged and underprivileged setting
IMPACT - KEY METRICS: Please list the key data points that you would cite as evidence that you are able to achieve lasting learning outcomes. Please also share one data point for which you most hope to see better results over time
Qualitative impact on child development:
Analytical and creativity: more effective in creating something, complexity of creation, the ability to grasp inspiration and create something (from books, environment, movie) – e.g. draw, write story, or explain something.
Social development: team work, overcoming the challenge of combining 2 hands-2 heart-2 minds.
However, this hasn’t been measured consistently. We have only observation & testimony
APPROACHES: Given the complexity of play, it is not surprising that there have been numerous research attempts to categorize the different types and approaches! Please indicate which of the following your project focuses on.
Physical Play, Play with Objects, Games with Rules, Creating a Supportive Socio-Emotional Environment, Educational Structuring (developing playful projects within educational contexts), Adults Participating (Ensuring adults are able to play alongside children), Challenging Play (play that disrupts - where rules are disregarded and levels of imagination are high).
AFFILIATION: Please specify if your organization has any existing affiliations with the LEGO Group.