PROGRAM DESIGN CLARITY: We are hungry to know more about what exactly your model consists of. Please succinctly list a) what main activities are you doing with your beneficiaries, b) where you carry out the activities? c) how often? d) for how many hours? e) who delivers the services? and f) any other brief details
a) Developing a game manual on all subjects, called "Active TL-lessons". Giving courses for school staff on how to integrate play and learning. b)Schoolyard c) As often as possible d)One school hour e)TL training the teachers f)involving more "pilot schools" from our pool of 1000 member schools
INSPIRATION: What do you consider the most important trends or evidence that inspire you to believe the world is ready to Re-imagine Learning? Please elaborate.
We´re leaving the knowledge society and entering the creative / learning society. Play has become a mindset or an approach. Gamebased learning increases in popularity. Museums provide some of the best examples—particularly children’s museums and science museums. Children want to be involved, engaged. The traditional stigma to play is loosing ground. More people see and experience that play and learning are not incompatible. Tourism is another field where supplieres have to involve, engage people to succeed. In almost all fields, people are not willing to be pure recipients of information anymore.
LEARNING THROUGH PLAY: What does “learning through play” mean to you and why it is a must-have, instead of a nice to have?
Guided play is fun, it fosters creativity and problem-solving skills. Play connects, teaches teamwork, empathy - important leadership skills for the future. Research ´s showing that kids learn best when active, when engaged. Academic and social development are inextricably interwined. Learning and play go hand in hand, learning takes place best when children are engaged and enjoying themselves. In addition to having a value on its own (which TLs recess program is all about), active play foster positive relationships and provides a unique methodoly of learning.
SUSTAINABILITY: Please list a quick breakdown of your funding, indicating the percentage that comes from each source.
TL´s main source of income derives from the individual member schools paying a yearly license fee (90 percent). In addition we have received funding from Ferd Social Entrepeneurs and The Crown Prince Haakon and Crown Princess Mette-Marit’s Foundation.
MODEL: How does your mission relate to your business model (i.e. Non-profit, for-profit or hybrid)?
We´re a for profit organisation, but we´re defined as a social entrepeneur and are having an agreement with our fundig partners that we reinvest any surplus in our organisation and further projects.
FUNDING PRIORITIES: If your organization were given $20K in unrestricted funding today, how would you use it? Why?
The money would be spent on further developing our game manual covering all the subjects in school, being able to distribute it to all our member schools in Scandinavia as well as developing courses for our more than 30 000 teachers to further involve them in playful learning.
PARTNERSHIPS: Tell us about your partnerships that enhance your approach.
We cooperate with Ferd Social Entrepeneurs (FSE). They have given us both financial support, network and are also a board member. The Crown Prince Haakon and Crown Princess Mette-Marit’s Foundation chose TL this Spring as one of their main partners in developing our program in secondary school (age group 13-16). Their media experience and communication skills will highlight the need in Norwegian media to emphasise both recess activities and playful learning.
COLLABORATIONS: Have you considered or initiated partnerships with any of the other Challenge Pacesetters? If so, please share.
I participated in Billund as one of the Idea lab presenters, and unfortunately I have not had the time to involve in other pacesetters yet. But planning to involve more, and the facebook group as well as the internet site are very good initiatives.
VISION: If you had unlimited funding, and you could fast forward 15 years to when your program has been able to achieve wild success - what will it have achieved?
The activity program TL would be present in all European schools - with great effects on increasing friendship, fostering values like inclusiveness, friendliness, respect and empathy. Conflicts and bullying would have dropped drastically. Our project on playful learning (Active TL lessons) would be used in minimum 20 percent of ALL lessons to cover the
obligatory curriculum. Kids would long time ago have understood the need to be active to learn, and learned to be active!
IMPACT - KEY METRICS: Please list the key data points that you would cite as evidence that you are able to achieve lasting learning outcomes. Please also share one data point for which you most hope to see better results over time
I would use questback (which we already use for measuring other impacts) to survey schools results before and after using our concept "Active TL-lessons". As well as asking questions to the pupils directly on how playful learning affects the learning environment itself. The design needs to be elaborated first. I have attached a summary of other impacts of our recess program.
APPROACHES: Given the complexity of play, it is not surprising that there have been numerous research attempts to categorize the different types and approaches! Please indicate which of the following your project focuses on.
Physical Play, Play with Objects, Pretence/ Socio-Dramatic Play, Games with Rules, Creating a Supportive Socio-Emotional Environment, Providing a Range of Opportunities (providing the equipment and materials needed for various types of play), Educational Structuring (developing playful projects within educational contexts).
AFFILIATION: Please specify if your organization has any existing affiliations with the LEGO Group.