Spark

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Spark: Good Deeds Game

Brattleboro, United States
Year Founded:
2016
Organization type: 
hybrid
Project Stage:
Idea
Budget: 
$100,000 - $250,000
Scaling strategies launched within the past 6 months:
Open Sourcing
Campaigns
Project Summary
Elevator Pitch

Concise Summary: Help us pitch this solution! Provide an explanation within 3-4 short sentences.

Spark will bring gamification to "acts of kindness," providing a form of measurement and fun to doing good deeds in the world. Using gaming concepts, we want to generate a Spark that catches fire in the same manner that other apps and devices achieve behavior change with fitness and exercise.

WHAT IF - Inspiration: Write one sentence that describes a way that your project dares to ask, "WHAT IF?"

WHAT IF we got a whole lot more people actively looking to do good deeds every day.
About Project

Problem: What problem is this project trying to address?

Spark is more about creating additional opportunity than solving a problem. We want to get people more excited about being a better person, teach them in a subtle way how to be a better person, and make it fun along the way.

Solution: What is the proposed solution? Please be specific!

A mobile app will provide users a daily, changing list of good deeds to accomplish. As they accomplish these they make levels, earn achievements, and get rewards as they progress through the game.

Awards

None yet - we are very new.
Impact: How does it Work

Example: Walk us through a specific example(s) of how this solution makes a difference; include its primary activities.

Good deeds help spark other good deeds, and generate the connections that improve the world for both spark users and those around them. This article is a great overview of the science behind this - this is exactly what Spark will attempt to encourage. http://www.goodnet.org/articles/7-scientific-facts-about-benefit-doing-good

Impact: What is the impact of the work to date? Also describe the projected future impact for the coming years.

We are looking to fund the development of the game so we can get to the point of making an impact.

Spread Strategies: Moving forward, what are the main strategies for scaling impact?

Make random acts of kindness more fun and enjoyable, and facilitate communities of like-minded people. Initially our approach to this is to develop the Spark App, and when successful, evolve it (see above growth plan) to serve greater portions of humanity by adapting language and religious orientations. As the growth plan is achieved, orient the income stream towards funding of good works. If ultimately successful with worldwide usage and an advertising revenue stream, we will use that income to develop other related concepts and fund good works throughout the world.
Sustainability
Funding: How is your project financially supported?: 
individual donations or gifts - 100%

Financial Sustainability Plan: What is this solution’s plan to ensure financial sustainability?

Spark will be a free app and present an advert screen after any reward achievement is achieved. If the user clicks through on the advertisement they will receive one bonus point. Once a user has filled out a profile the advertising will orient towards material that fits their profile (meaning that it has a higher chance of being interesting to the user).

Marketplace: Who else is addressing the problem outlined here? How does the proposed project differ from these approaches?

A very basic implementation of this concept is Karmafix - Spark aims to take this concept but add gamification to it as a way to encourage participation.
Team

Founding Story

This idea has been kicking around with us for over two years. It kept coming back up as something that we should really try and if done right could really change the world. So we are giving it a shot and seeing if we can get a large number of micro-donations, demonstrating interest in the idea and concept that indicates the app would be popular.

Team

James Hlavaty - Software Developer/Project Manager, If we get funding I will build a programming team from my contacts established from over thirty years of doing software development. Jane Baker - Creative Director. Film Director for 110 Llandaaf. Will oversee development of reward/achievement art/animations/music.