RePlay is a video game that engages players in a fun experience and promotes attitudes and skills that girls and boys aged 8 to 14 need to create healthy, equal interpersonal relationships. It is a collaborative initiative led by the Metropolitan Action Committee on Violence Against Women and Children (METRAC), and its narrative and gameplay fosters learning about healthy relationships and communication, warning signs of violence, diversity, community help/resources, and the prevention of sexism and violence against girls and women. The game will be released publically in May 2007.
Global statistics demonstrate that violence against women and girls is a pervasive problem, and that young women are most at risk of experiencing sexual assault, physical abuse, harassment, and stalking. Research also shows that children learn rigid notions of what it means to be a “real man” and “real woman” at an early age – the very stereotypes that lead to epidemic levels of violence against women and girls. Youth need tools to identify and challenge unhealthy relationships, gender stereotypes, and violence against women and girls. The RePlay Project seeks to do so through the medium of the video game, a popular, innovative, and effective method of connecting to diverse youth. However, in contrast to many mainstream videogames, RePlay is based on non-violent, non-stereotyping themes and raises awareness to inspire youth to challenge the acceptance of violence and unhealthy relationships in their own lives.
Replay tells the story of two friends searching for Zoe. They have heard sexist rumors about Zoe that lead them to conclude that she is caught in an abusive relationship. As the friends move through their neighbourhood to search for Zoe, they face confrontations with other youth that encourage them to work together and be respectful, confident communicators. Success in the confrontations strengthen the friends' resiliency and equip them to support Zoe once they find her.