What is the origin of this innovation? Tell us your story.
We had to submit our project to graduate in the year 2003 and we decided to implement a teacher’s (Daniel Szabo) proposal – an AudioGame. Florencia, a blind teenager friend of his, had made him realize that there was a lack of interesting computer games for the blind that did not underestimate them and that let them share the game with people who can see. We had to do some research, choose the proper technology, make the game process valid for an AudioGame design program and, above all, test if our idea could be put into practice, having only sounds, a Joystick and ForceFeedback. The most exciting day was that of Florencia testing the game; she listened to the presentation and then, total silence, a cricket, a drip, a thunderstorm and, suddenly, a dog’s bark! That made Florencia jump out of her skin and move her leg as if to protect herself from a possible bite that came from a dog we had programed to bark randomly. She was living an almost real experience, which was revealing for us. Since then we believe in the various and huge possibilities of applying this technology and use it as an entertainment and, above all, as a tool to include the blind into society.
Please provide a personal bio. Note this may be used in Changemakers marketing material
This AudioGame, created as a final thesis for their course of studies, was developed and is updated by:
Sebastián Franco y Andrés Segovia
How did you hear about this contest and what is your main incentive to participate? (this is confidential)
Nos enteramos por medio la Universidad ORT Uruguay.
Nuestra principal incentivo es poder poner marcha estas ideas y reproducirlas lo mas posible, para que muchos niños y adolecentes ciegos tengan otras herramientas para crecer