Audio Game

Audio Game

Uruguay
Project Summary
Elevator Pitch

Concise Summary: Help us pitch this solution! Provide an explanation within 3-4 short sentences.

It is an AudioGame that uses tridimensional sound and haptic devices to recreate the experience of a world based on sounds.

About You
Location
Project Street Address
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Project Country
Your idea
Year work began:

2003

Focus of activity

Technology

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Project URL (include HTTP://)
Plot your innovation within the mosaic of solutions
Which of these barriers is the primary focus of your work?

Which of the principles is the primary focus of your work?

Community Health

If you believe some other barrier or principle should be included in the mosaic, please describe it and how it would affect the positioning of your initiative in the mosaic:

This field has not been completed

Innovation
What is your signature innovation in one sentence?

It is an AudioGame that uses tridimensional sound and haptic devices to recreate the experience of a world based on sounds.

Describe your innovation. What makes your idea unique and different than others doing work in the field?

The main idea of the project is to use economical software and hardware (sound card, 5.1 dolby stereo sound, haptic devices and DirectX) to create game or educational applications that enable people to recreate real experiences based on sound. Even though the project has been originally directed to blind people, we would like to create inclusive applications that can be shared and enjoyed by both the blind and those who are not blind. Our idea is different because we produce economical applications due to low costs and, also, inclusive applications.

What barriers exist that are creating the problem your innovation is hoping to address/change?

We have come to understand that including blind people properly into society is one of the main worries blinds’ associations have. What people without sight problems consider to be everyday activities, carried out naturally, for the blind could represent a real challenge. This could create a gap between both realities. If it is not fought against, it creates social exclusion problems.

Delivery Model: How do you implement your innovation and apply it to the challenge/problem you are addressing.

In this first game, we explored the technology that we considered economical from our surroundings (sound card, 5.1 dolby stereo sound, Joystick devices with ForceFeedback and DirectX). We gladly found out that it was possible to recreate a real experience using only sounds, to pose the player a challenge, allow him or her to take actions, guide him or her to the goal. To sum up, we could make the player go through a really sensorial experience involving hearing and touch. Not only did the game prove to be fun for blind people, but it was also fun for people without sight problems, being faced with the same challenges and having the same tools to address them.

How do you plan to scale your innovation?

By using this technology we will create more games focused on entertainment. We have already seen it is possible, and that they are even fun. We have been exploring educational applications that are focused on supporting blind children’s education, always taking into account inclusiveness, since we believe childhood is the best stage to learn about the different abilities every person has without prejudism. When we read a history or geography book, an atlas or an encyclopaedia we are given pictures and images that help us understand what we are reading. What about enriching that data with sounds? We want to reproduce what the image shows with sounds, not retelling it but making people live the experience. What is like it to go sailing, or for a walk in the forest or beach for a person who cannot see?
We have submitted our game to national NGOs and we are doing some brainstorming at present. We think that the technology we have at hand could let us do amazing things.

Impact
Provide one sentence describing your impact.

To colaborate with the proper inclusion of blind people within society through software development.

What impact has your innovation had to date? Exactly who are the beneficiaries of your innovation?

• How many people have you served directly? At present, nobody.
• How many people have you served indirectly? At present, nobody.

How many people have you served directly?

Actualmente nadie.

How many people have you served indirectly?

Actualmente nadie.

Please list any other measures reflective of the impact of your innovation

This field has not been completed

What are the main barriers to creating your impact?

Hardware costs. Even though we use devices that have become very popular lately, those devices can still be expensive enough to become a barrier (not for institutions, but certainly for individuals).

Sustainability
How is your initiative financed?

The game was submitted to the ORT University, Uruguay, in 2003 as the project corresponding to a final thesis for our course of studies. At that time, we bought our own equipment , which we still use. We have continued to develop the project in our free time, without any financing.

Provide information on your finances and organization: annual budget, annual revenue, number of staff:

This field has not been completed

What is the potential demand for your innovation?

Blind people’s organizations, specialized educational establishments, and, eventually, individuals. Firstly, at a national scale and, later, at an international scale.

What are the main barriers to financial sustainability?

This field has not been completed

The Story
What is the origin of this innovation? Tell us your story.

We had to submit our project to graduate in the year 2003 and we decided to implement a teacher’s (Daniel Szabo) proposal – an AudioGame. Florencia, a blind teenager friend of his, had made him realize that there was a lack of interesting computer games for the blind that did not underestimate them and that let them share the game with people who can see. We had to do some research, choose the proper technology, make the game process valid for an AudioGame design program and, above all, test if our idea could be put into practice, having only sounds, a Joystick and ForceFeedback. The most exciting day was that of Florencia testing the game; she listened to the presentation and then, total silence, a cricket, a drip, a thunderstorm and, suddenly, a dog’s bark! That made Florencia jump out of her skin and move her leg as if to protect herself from a possible bite that came from a dog we had programed to bark randomly. She was living an almost real experience, which was revealing for us. Since then we believe in the various and huge possibilities of applying this technology and use it as an entertainment and, above all, as a tool to include the blind into society.

Please provide a personal bio. Note this may be used in Changemakers marketing material

This AudioGame, created as a final thesis for their course of studies, was developed and is updated by:
Sebastián Franco y Andrés Segovia

How did you hear about this contest and what is your main incentive to participate? (this is confidential)

Nos enteramos por medio la Universidad ORT Uruguay.

Nuestra principal incentivo es poder poner marcha estas ideas y reproducirlas lo mas posible, para que muchos niños y adolecentes ciegos tengan otras herramientas para crecer

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