What impact has your innovation had to date? Exactly who are the beneficiaries of your innovation?
To date, well over 650,000 youth, educators, researchers, and other online gamers have played Ayiti on the web, brought it into their classrooms, or studied its impact. As a result, the game is both educating players about the complex relationship between poverty and community health and presenting people with an innovative model for raising awareness about critical global issues.
As the first youth-created educational game of professional quality, Ayiti has received considerable attention from the press, gaming organizations, and online gamers themselves. Ayiti has been mentioned or featured by New York 1, Voice of America, The Associated Press, Chronicle of Philanthropy, and Marie Claire, among others.
Since it was launched in 2006, the game has received prestigious awards for its achievements, including the “GaCha” Award for Best Awareness Raising Game at the Fourth Annual Games4Change festival and selection as an Adobe Listen Up! outstanding program.
How many people have you served directly?
Since the P4K program was launched in 2005, over 40 youth have been extensively involved in the creation of online games like Ayiti, providing them the unique opportunity to learn invaluable technological skills and an extensive understanding of global issues.
Over the course of the year, the students in the program are involved in weekly intensive and interactive after school workshops (including some half-day sessions), divided into four sections: Recruitment and Training, Learning about Game Design and Global Issues, Building the Game, and Launching the Game. Students participate in workshops on such global issues as Defining Human Rights, Racism, Health, Education, and Children’s Rights to prepare them for selecting an issue on which to focus their game. Students also participate in workshops related to gaming issues, such as Developing a Common Definition for Games, Understanding the Iterative Design Process, and The Concepts of Rules and Play.
How many people have you served indirectly?
As mentioned earlier, more than 650,000 people have played Ayiti. Global Kids developed the game as a serious learning tool that educators and youth workers can use in their classrooms and also distributed it with two high quality lessons for use in classrooms or programs. The first workshop and lesson plan is designed as a tool for helping youth process their experience after playing the game, while the second workshop and accompanying lesson plan can be conducted either before playing the game, as a way to introduce students to the game's issues, or after playing the game, as a way to help them better understand the links between poverty and access to education.
In addition, through GK’s presentations at conferences and publications about our work, our organization has informed over 1,500 educators, researchers, and other people, with thousands more reading about our work in the press.