What impact has your innovation had to date? Exactly who are the beneficiaries of your innovation?
Everyone can benefit as it different game functions drive different agenda such as PC literacy (chat, emails, on-line transactions, teaming, leading, trading, networking...), fitness (dancing pads), and skills like eye-hand coordination, peripheral vision and reaction speed. The launching of this game also help us in establishing a marketing and distribution network for the gaming industry.
How many people have you served directly?
Launching on Saturday October 6th. The beta test phase has already 7,000 users. We are targeting 1Million users by March 2008
How many people have you served indirectly?
This field has not been completed