What is your signature innovation in one sentence?
COMPUTER GAME HABITUATION THERAPY IS AN ACT OF EUGENICS IN THE MEDICAL WORLD WHICH IS BEING TRANSLATED SCIENTIFICALLY .
Describe your innovation. What makes your idea unique and different than others doing work in the field?
Computer game habituation therapy(CGHT), is an act of eugenics in the medical world which is being translated scientifically thus is a major potential success in health care management in psychiatry.
The value of CGHT campaign is that it is a form of psychotherapy that is captivating,and provides an avenue for full patient participation in the management.it magnifies the potential capabilities of the paediatric age group in health care management.There are several management modalities in psychiatric health,ranging from conventional and specific therapy.
Behavioural therapy is a component of psychotherapy under the conventional manangement and it comprises also of CGHT.
CGHT uses the art of technoloigical science innovations to aid in mental conditioning.
its uses in psychotherapy are
-Assessing the developmental ,learning and cognitive normacy
-As a behavioural modifier
-As prognosticator in psychiatric management.
What barriers exist that are creating the problem your innovation is hoping to address/change?
patient's lack of co operation and participation during the course of management.
Delivery Model: How do you implement your innovation and apply it to the challenge/problem you are addressing.
On personnal psychological understanding of computer games innovations,it was ascertained that computer games were meant for assessment of the developmental milestones because the ability of a child to initiate an adventure in any particular game series shows to some extent the degree of mental co ordinating ability, likewise his art of persistence towards completion of the adventure after several failures signifies his ability to twist and tangle in his environment which psychologically shows he is part of the world.
However the computer game technological innovations can be used to assess the psychosocial developmental theory of Erikson and the learning theories.
The child takes part in the management by playing the games,thus this game should be able to showcase the negativity and penalites that results if the animation bedwet, likewise also the victories associated with its aviodance .However this serve as an act of classic conditioning of the child's mental thought about enuresi
How do you plan to scale your innovation?
patient's participation,response, and acceptance of the therapy