What is the origin of this innovation? Tell us your story.
The first version of tranquility was written in 1991 as a technology experiment on computers from Silicon Graphics Inc. (SGI). I also wanted to write a game that would be fun for my son to play without the negative aspects of games like Doom, which was very popular at the time. That version of the game was a winning entry in SGI's IndiZone game contest and as a result of that, was distributed on SGI computers through the 1990's.
Over that time, I had received many email requests to move the game to more widely available machines, the Mac and PC. In 2000 work was started on an entirely new version of the game, keeping it's essential elements but at the same time, taking advantage of new technologies; the Internet and the increased ability for a more immersive graphical and audio experience on mainstream PCs.
Work on the game continued through 2000 and this new version of tranquility was released on January 1st, 2001.
The game has proven to be very popular and was graced with many positive and glowing reviews, stating that the game was innovative and groundbreaking (and fun too!), creating an entirely new genre in the game world.
Although we have made improvements over time, the current game has stayed true to form over the past six years and enjoys a large and devoted following worldwide.
Please provide a personal bio. Note this may be used in Changemakers marketing material
William Romanowski has been actively involved in computer graphics and electronic music for over 30 years. He is currently a research associate at Intel Corporation, working on advanced image recognition technologies within Intel's Digital Home Innovations Group.
How did you hear about this contest and what is your main incentive to participate? (this is confidential)
Changemakers team member Robert Benedict informed me of your competition through our support email at tqworld.com.