PROGRAM DESIGN CLARITY: We are hungry to know more about what exactly your model consists of. Please succinctly list a) what main activities are you doing with your beneficiaries, b) where you carry out the activities? c) how often? d) for how many hours? e) who delivers the services? and f) any other brief details
WORKSHOPS carried out by two capable people, in institutions of learning, with classes of 30 children/young people and teachers, with a length of 1.5 hours; PORTAL with monthly activities of 1 hour for teachers to take the classrooms, beyond forums and much art; BOOKS worked on in the classroom or in family reading (2 releases per year with 3 thousand copies); SERIES for TV and Internet with weekly episodes; collaborative CARDGAMES to play with family and friends (1 thousand units per year); EXPOSITIONS of art in 4 cities, with participation of 800 students in the creation of the works, through 1 month creative workshops.
INSPIRATION: What do you consider the most important trends or evidence that inspire you to believe the world is ready to Re-imagine Learning? Please elaborate.
While technology evolved much in the last decades, the school system is practically stopped in time. The chairs in rows turned toward the chalkboard, the teacher as holder of the correct answer and the hour of recess as the limited time for play, have been the same for the past century.
Such a lag creates dispersed and demotivated students and teachers, reflecting on the limitation of the learning, sees a fall in the IDEB (index of basic education development)/2013 (including in private schools), and putting at risk the development of socio-emotional abilities.
With this the system now understands that a revolution in learning is necessary.
LEARNING THROUGH PLAY: What does “learning through play” mean to you and why it is a must-have, instead of a nice to have?
It's when we play that we take a new look at what is around us, having fun and always exercising and developing creativity. Playing maximizes learning, going beyond psychomotor development, activating the imagination, conflict resolution, interpretation and decision making.
When we play we are in contact with the purest side of childhood, distanced form the conventions and prejudices that surround us, and it is there that we find our window to empathy.
To learn playing goes beyond teaching, it means to EDUCATE.
In Carlotas, learn and play are synonyms :)
SUSTAINABILITY: Please list a quick breakdown of your funding, indicating the percentage that comes from each source.
Our structure of approximately R$500 thousand per year, will be made possible in the following way:
1.WORKSHOPS - 5%
2.PORTAL - 0%
3.BOOKS - 40%
5.GAMES - 5%
6.EXPOSITIONS - 10%
MODEL: How does your mission relate to your business model (i.e. Non-profit, for-profit or hybrid)?
Our hybrid model is founded on the concept of 'Sector 2.5,' in other words, the decisions are made always seeking to maximize the reach of our mission, reinvesting 100% of income in the cause, however, seeking professionalization and sustainability of a business model.
Based on this, we will utilize the model OneForOne (each project sold generates a free project in community in need) always when applicable to democratize access to the discussion.
FUNDING PRIORITIES: If your organization were given $20K in unrestricted funding today, how would you use it? Why?
The budget would be destined to the making possible of the PORTAL, for it is the basis of sustaining the projects and principal tools to empower the educators and strengthen our mission. Beyond this the Portal is not a source of revenue and is not applicable in incentive laws, which complicates the search for sponsors.
PARTNERSHIPS: Tell us about your partnerships that enhance your approach.
Partnerships are fundamental to make possible the dialogue with our public. It is through them that we grow and expand our reach.
INSTITUTIONS OF EDUCATION: Schools, NGO's, shelters, colleges and extra-curricular activities.
CULTURAL INITIATIVES: Collective financing sites and businesses that promote culture.
GOVERNMENT: through incentive laws and Public Schools.
PRIVATE COMPANIES: sponsors through tributary substitution.
COLLABORATIONS: Have you considered or initiated partnerships with any of the other Challenge Pacesetters? If so, please share.
Pupa: bring together knowledge so we might understand the methodology that they use and by so doing bring together early childhood as a public of Carlotas. Child Talk: apply the workshops to the public served by them, so that empathy and respect might permeate how the children are raised.
VISION: If you had unlimited funding, and you could fast forward 15 years to when your program has been able to achieve wild success - what will it have achieved?
Be a Brazilian reference for play-oriented education of socio-emotional abilities, related to respect and empathy:
1)Have a well established network of multipliers and process of training; 2)Be part of public policy and be present in 100% of public schools in the country; 3)Possess a complete line of toys and collaborative games and apps; 4)Be present in several countries with books, series and feature films.
IMPACT - KEY METRICS: Please list the key data points that you would cite as evidence that you are able to achieve lasting learning outcomes. Please also share one data point for which you most hope to see better results over time
We will develop a questionnaire based on the EMRI (multi-dimensional scale of interpersonal reactivity) to apply to the public, before and after knowing Carlotas, measuring the impact in empathetic behavior. This tool will be able to be applied online, in classrooms or in external events. Meanwhile, we are maximizing the entry of qualitative feedback, performing a session of evaluation of the process with educators after each workshop and making available an open and live channel in the Portal.
APPROACHES: Given the complexity of play, it is not surprising that there have been numerous research attempts to categorize the different types and approaches! Please indicate which of the following your project focuses on.
Symbolic Play, Creating a Supportive Socio-Emotional Environment, Adults Participating (Ensuring adults are able to play alongside children), Challenging Play (play that disrupts - where rules are disregarded and levels of imagination are high).
AFFILIATION: Please specify if your organization has any existing affiliations with the LEGO Group.