PROGRAM DESIGN CLARITY: We are hungry to know more about what exactly your model consists of. Please succinctly list a) what main activities are you doing with your beneficiaries, b) where you carry out the activities? c) how often? d) for how many hours? e) who delivers the services? and f) any other brief details
Game Workshops in Offices of Education (Municipal and State); Private schools and Institutes and Syndicates; the frequency is varied (we would like it if, instead of point process it were continuous, which is what we propose); generally with a minimum workload of 4 hours (the ideal would be 30 hours). Our team is responsible for conducting the workshops. Starting with the 30 hour Workshop the teachers will already have autonomy to create new games that meet the specific demands and/or new specific demands and/or those that arise.
INSPIRATION: What do you consider the most important trends or evidence that inspire you to believe the world is ready to Re-imagine Learning? Please elaborate.
My turning point 2006 consultant of the My School is Growing, and Together In Education Projects (Institutes: Arcor Brasil e C&A). for six years I saw the transformation of Education, People and Communities.
Upon reading: Volta ao Mundo em 13 Escolas (Return to the World in 13 Schools), I attest that I am not alone in my dream and that the utopia that I seek already exists in various schools in the world!
Design Thinking for Educators, a daring and courageous process that I would like to see implemented in the schools. TED, starting with Ken Robinson, among many other people that help me to maintain hope that moves the untested feasibility. (Paulo Freire)
LEARNING THROUGH PLAY: What does “learning through play” mean to you and why it is a must-have, instead of a nice to have?
We call it: Intelligent Learning, and, we make it an absolute point that whatever is presented awakens the curiosity, with balanced challenges, involved in narratives of learning that add worth.
EMPOWER learning spaces, with games where the desire to Be in the game becomes present.
VERSATILITY OF THE GAMES: engagement + ideal “way” of working curricular content and socio-emotional abilities.
SUSTAINABILITY: Please list a quick breakdown of your funding, indicating the percentage that comes from each source.
Today, 100% of revenue comes from the Workshops. Our goal:
Sale of the games licenses;
Develop Projects with Governments.
Lenders that through physical/financial contrast increase the offering of Workshops, development, manufacturing and gamification for greater scalability.
MODEL: How does your mission relate to your business model (i.e. Non-profit, for-profit or hybrid)?
Mission: “Make learning spaces more desirable; business and organizations more creative and innovative.” Our model is for profit, with voluntary actions in the Educators Groups: Campinas: Aug/2013 to Aug/2014; Atibaia: May/2014 ending in Nov/2014. We invested in Human Resources because these spaces of “fermentation” generate the possibility of change in the “paradogma” for the new paradigm of the education worthy of this Gift.
FUNDING PRIORITIES: If your organization were given $20K in unrestricted funding today, how would you use it? Why?
Gamify games that we use, guarantee the scalability of desired use and make feedback that the game offers possible in knowledge management for the student, teacher, coordinator and parents!
Develop/manufacture games in larger quantity.
Offer consulting to Public Schools for 1 year.
PARTNERSHIPS: Tell us about your partnerships that enhance your approach.
Art Therapy: Ana Alice Trubbianelli (Engineer, Art Therapist)
Strategies of Art Therapy propose the path to meeting up with the Me and recuperate what is human in the human being. (Ana Mae Barbosa)
Music: Tânia Maya (Pedagogue and Singer) and Edinho Paraguassu (Physical Education Teacher), through Circular Music and Dance Games they reconnect the body, the mind and the spirit; which certainly favors and increases learning potential.
COLLABORATIONS: Have you considered or initiated partnerships with any of the other Challenge Pacesetters? If so, please share.
We have not made any yet... We do think that it is a potential to leverage our projects that can have an “as-one” focus. For beyond the choice of 10 finalists, we see that the created network is the path in the direction of enabling these meetings and collaborations.
VISION: If you had unlimited funding, and you could fast forward 15 years to when your program has been able to achieve wild success - what will it have achieved?
The Academia do Cérebro (Brain Gym) as an Institute, our own headquarters with a natural pool, a lot of green area; that offers offices to: teachers, children, teenagers, young people, adults and families. Overall a place where people want to be! Generator and multiplier of knowledge, publications and one of the world references in the new education paradigm.
IMPACT - KEY METRICS: Please list the key data points that you would cite as evidence that you are able to achieve lasting learning outcomes. Please also share one data point for which you most hope to see better results over time
We give voice to the evaluation of the teachers of the Degree of Practice of Games Atibaia/SP 08/27/2014, fourth meeting:
“We learned games that stimulate curiosity.
Very productive, interesting, it certainly will help in the students’ learning.
Challenging, stimulating, a very good course, very practical.
I thought the idea to learn through play was fantastic. I believe that children will have a lot of fun.”
We want to guarantee greater if not full utilization of the games.
Other (please specify)
We absolutely make it a point to assess our activities in a creative way, this is a permanent tool to perfect ourselves.
APPROACHES: Given the complexity of play, it is not surprising that there have been numerous research attempts to categorize the different types and approaches! Please indicate which of the following your project focuses on.
Physical Play, Play with Objects, Games with Rules, Creating a Supportive Socio-Emotional Environment, Providing a Range of Opportunities (providing the equipment and materials needed for various types of play), Educational Structuring (developing playful projects within educational contexts), Adults Participating (Ensuring adults are able to play alongside children), Challenging Play (play that disrupts - where rules are disregarded and levels of imagination are high).
AFFILIATION: Please specify if your organization has any existing affiliations with the LEGO Group.
We don’t yet have any. Let our desire to get closer, and of the possibility to increase our learning be known here.