What has been the impact of your solution to date?
We have begun planning early pilots at local Bay Area locations, but are early in the process and have no concrete results yet.
What is your projected impact over the next 1-3 years?
We want to teach how to be more present, aware and mindful to kids around the country in a scalable, economically self-sufficient way. There's no reason to stop with kids, though- adults too could benefit from the decreased stress and anxiety that have been shown through scientific research of mindfulness, particularly mindfulness based stress reduction.
What barriers might hinder the success of your project? How do you plan to overcome them?
The hardware to sense the brainwaves costs approximately $100 per device. We plan to find ways to subsidize these devices, allowing administrators to buy a dozen devices in bulk, for example, and then re-use them for multiple classes.
Winning entries present a strong plan for how they will achieve and track growth. Identify your six-month milestone for growing your impact
We are planning our first pilots already across the Bay Area, informing our early design and development goals.
Now think bigger! Identify your 12-month impact milestone
Eventually, we believe we can make mindfulness-training games genuinely popular with kids and adults, driving further adoption
Founding Story: We want to hear about your "Aha!" moment. Share the story of where and when the founder(s) saw this solution's potential to change the world [125 words]
In early 2011, Rohan had been doing meditation neuroimaging research at Harvard University in the laboratory of Dr. Sara Lazar. In his spare time, he had been trying to create a mindfulness game on his own with limited success.
One of his meditation lab colleagues happened to be teaching a mindfulness based stress reduction course around the same time. Ravi, who had been working as a research manager in the MIT Teacher Education Program since his master’s work in educational game design, attended the mindfulness course and through the instructor was introduced to Rohan. They both immediately saw the applications of the designs he had been working with for mindfulness games and began collaborating.