Lessons of Robbeneiland: More than just a Game

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Lessons of Robbeneiland: More than just a Game

South Africa
Organization type: 
nonprofit/ngo/citizen sector
< $1,000
Project Summary
Elevator Pitch

Concise Summary: Help us pitch this solution! Provide an explanation within 3-4 short sentences.

Youngsters practicing the lessons the prisoners learned on Robbeneiland. A simulation of Robbeneiland in a game that learns youngsters to show character, creativity, work together, influence people and situations etc.. The game can be in a program at schools. It builds youngsters and remembers the history and lessons of Robbeneiland

About Project

Problem: What problem is this project trying to address?

A problem (worldwide) is that the good become better, and those who are in a bad situation, become broken, because of (the lack of) money, power, food, water, family, education, brains etc. The goal of Robbeneiland was to break the mental health of the prisoners and give the rulers of South Africa even more power. My idea addresses the fact that you can change situations, no matter the circumstances or the lack of money, family, food etc. It empowers people that think they have no or less chance to influence situations when they have no power.

Solution: What is the proposed solution? Please be specific!

1. This plan it is based on a real-life situation, the situation on Robbeneiland that had great impact on South Africa. The power of (the metaphor of) Robbeneiland is huge: • it is the place where change for South Africa started during the ‘apartheid’, • it is the power of football and other sports of hope and joy, • it is learning that you can have influence, no matter what the situation is. • It uses sport as a goal and as a tool 2. This plan builds the memory of Robbeneiland and reverts the apartheid-history in something to learn from instead of something to be ashamed of. 3. Doing is stronger than hearing. A simulation combines doing and learning. Sport is used for building character that is needed in every day life in the form of a game. The game is a real-life pressure-cooker that uses the message of Robbeneiland for change in people. Undergoing the lessons of Robbenieland is so much more powerfull than hearing about the lessons of Robbeneiland 4. Different strengths are needed and need to be shared. The game empowers to give all you have, whether it is talent in sport or something else. Use your strength, because you have ‘em, but share it.. At Robbeneiland, one was good at playing soccer, another in negotiating or communication. To needed each other to reacht goals.
Impact: How does it Work

Example: Walk us through a specific example(s) of how this solution makes a difference; include its primary activities.

Not yet with this game, I’m at the stage of development.
About You
Section 1: About You
First Name


Last Name


Section 2: About Your Organization
Organization Name
Organization Phone
Organization Address
Organization Country
Your idea
Country your work focuses on
Website URL
Do you have a patent for this idea?


I became aware of this competition just a week a go. My plan is in the absolute starting phase.

But I will work on my plan, even after I hand it in and will work on it with the help of the program or collegues at work (consultancy firm) with a hart for sports and more knowledge of gaming/simulation. The success is in my absolute passion for this idea en the belief that the idea is great.

What might prevent it: I think the idea is very good and that we agree at the starting-point. But this starting-point needs to be translated in a simulation game in which we recognize the elements we agreed on at the starting point. The risk is the proper translation of the starting point into the simulation game for youngster.


The first thing we have to do is develop the game. What does the game looks like? how can we translate the Robbeneiland-lessons in todays reality? For what exact age is the game developed? Does the game take place in a day or in a week-program at school. Than we have to test it and improve it until we have a strong game that empowers youngster in an unbelievable way.

What will it take for your project to be successful over the next three years? Please address each year separately, if possible.

1- year: develop the game and test it. It needs support to develop and be tested.
2- The first groups or schools will start in South-Africa. We need south-african partners to make the game really usable in South-Africa. We will have to DO and use the game for a while and see the results.
3- The game will spread through more youngsters and schools. We will have to monitor results and see what is needed for a follow-up.

What would prevent your project from being a success?

Lack of support for the idea or the use of Robbeneiland as the methaphor. Or lack of support in South-Africa.

I have to find what will prevent it more.

How many people will your project serve annually?


What is the average monthly household income in your target community, in US Dollars?

Less than $50

Does your project seek to have an impact on public policy?


What stage is your project in?

Idea phase

In what country?
Is your initiative connected to an established organization?

If yes, provide organization name.
How long has this organization been operating?

Less than a year

Does your organization have a Board of Directors or an Advisory Board?

Does your organization have any non-monetary partnerships with NGOs?


Does your organization have any non-monetary partnerships with businesses?


Does your organization have any non-monetary partnerships with government?


Please tell us more about how these partnerships are critical to the success of your innovation.

Approximately 150 words left (1200 characters).

What are the three most important actions needed to grow your initiative or organization?

Support from co-workers to develop the game.
Support to test the game in South Africa.
Support and funding to perform the game for those schools that have no money. Maybe FIFA can be a partner. (They where partner of the book: More than just a game)

The Story
What was the defining moment that led you to this innovation?

Reading the book More than just a game about Football and Robbeneiland combined with finding this opportunity. Reading the book just before I saw this application can not be a coincidence.

Tell us about the social innovator behind this idea.

My name is Jan-Willem Pijper. 26 years old and I believe in the power of sports. I am an innovator at work and (co)-founder of consultancy-practices for sports in Holland. My expertise in in Human Resource Management combined with knowledge of organizing cooperation and mutual gains. I work at Twynstra Gudde, a consultancy form, that gives me the opportunity to develop plans and develop myself.
I believe in the power of sports, to unite, to develop, to change the world. I want to have impact on the world, starting with myself. I read the book More than just a game and was surprised of the history of Robbeneiland, a story that I never knew and a story that should be told more often. This game is a way of telling the history of Robbeneiland by empowering youngster like Robbeneiland changed people
400 words or fewer

How did you first hear about Changemakers?

Through another organization or company

If through another, please provide the name of the organization or company

Through a newsletter that told about this opportunity.