le secteur de la société civile

Enseñarle a los ciudadanos de sus derechos fundamentales y constitucionales, a través de juegos, vídeos interactivos y talleres didácticos. Si todos conocen sus derechos habrá un acceso a la justicia simbólico y físico.

RESPIRA en Colombia

le secteur de la société civile

RESPIRA en Colombia es un programa que busca incorporar la práctica de Mindfulness o atención plena en distintas áreas de la vida: educación, empresa, comunidades y familia con el fin de brindar bienestar a las personas que más lo necesitan y como herramienta para construcción de paz en el país.



There are hundreds of millions of children unable to get a quality education. Our unique approach to empower children to take their education into their own hands, is highly scalable, will improve existing models, and reach the hundreds of millions of children left behind.

Call for Changemaker Schools

Transforming Education: Ashoka, Start Empathy, and Changemaker Schools

Ashoka is the biggest and oldest global network of social entrepreneurs. Over the past 30 years Ashoka has identified and supported 3,000 entrepreneurs who are applying creative solutions to the world’s biggest social, environmental and economic challenges.

Adopte un árbol

à but lucratif

Adopt a tree is an environmental game that aims to make people of all ages truly engage with the recovery of the planet and adopt trees with the sole purpose of saving rivers that are dying in different regions of Latin-America and this way ensures the availability of water for thousands of people.

Alto Peru Project

le secteur de la société civile

We fight delinquency and poverty through the teaching of sports to the children of a marginal neighborhood. Empowering the kids and adolescents so they can grow as the new agents of change.

Education for Sharing

le secteur de la société civile

Education for Sharing is an innovative methodology that forms better citizens from childhood using the power play and civic values. We actively learn about the SDGs through games sports, science, arts, and project management to trigger changemaker attitudes in children ages 6 to 15.