Career Game

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Career Game: Game thinking in Education

Bangalore, IndiaWichita , United States
Year Founded:
Organization type: 
nonprofit/ngo/citizen sector
Project Stage:
$500,000 - $1 million
Project Summary
Elevator Pitch

Concise Summary: Help us pitch this solution! Provide an explanation within 3-4 short sentences.

Making use of real data, manpower, resources, funds, CareerGame helps to make a career choice by simply solving real problems in a virtual field to gain rewards. In the process of the play, a player can gain skills, work experience, know-how and face challenges.

WHAT IF - Inspiration: Write one sentence that describes a way that your project dares to ask, "WHAT IF?"

What if the world has financial freedom and economic equality through employment?
About Project

Problem: What problem is this project trying to address?

Youth make 17% of the world's population. 1.2 billion youth in the world aged between 15 - 24 and 87% of them live in developing countries. In 2013 alone, the unemployment rate grew from 5 million to 202 million! Is there a problem with the skills gained or underemployment, job match or the abilities to simply perform tasks or even the education system is not giving them the requirements.

Solution: What is the proposed solution? Please be specific!

Game thinking means think critically like a problem solver. The game involves emotional, social, mental, physical and environmental elements to solve the problems. This can be achieved by the help of volunteers from various geo locations, uploading real data addressing grass root problems, interacting with people for a cause and moving in the direction of solving small problems. This way the players will gain skills, know-how, experience and rewards. As and when they play and complete levels, they receive an accreditation that is recognized and follow their passion and achieve their set goals or make the right career choice.
Impact: How does it Work

Example: Walk us through a specific example(s) of how this solution makes a difference; include its primary activities.

Once upon a time there lived a little boy who asked a lot of questions , he had his doubts growing like a creeper. He dug a burrow, made monsters, wrote on the walls, scratched, scribbled, realized, shouted eureka, kicked a ball, sat under a tree, lit a light bulb, postulated theorems, explored the universe and yet he has questions that cannot be answered. Can he use game thinking to find more answers for all his questions? Can education answer that for him? Can he develop the acumen to build those postulates and axioms? Everyone is gifted with a miracle and every child is a prodigy! Yes, he can get solutions to many problems by simply attempting to solve them in a game, a boundless game.

Impact: What is the impact of the work to date? Also describe the projected future impact for the coming years.

In 2013 alone, the global unemployment problem increased from 5 million to 202 million. CareerGame wishes to reduce the number. This game can be played offline too fitting in some rules and trainings. Currently, our project is based in India and USA. We wish to scale up to 9 countries in 3 yrs duration. Raising 2 million dollars to carry out these project.

Spread Strategies: Moving forward, what are the main strategies for scaling impact?

Currently, our project is based in India and USA. We wish to scale up to 9 developing countries in 3 yrs duration. The next 7 yrs goal is to include below poverty line in providing gamified education system with corporate, organizational inclusion so that these economic giants hire people who are accredited by the CareerGame. It helps them to connect to employers.