Invisible game

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Invisible game: Social activation of the visually impaired

Bydgoszcz, PolandPoland
Year Founded:
2010
Organization type: 
nonprofit/ngo/citizen sector
Project Stage:
Start-Up
Budget: 
$10,000 - $50,000
Project Summary
Elevator Pitch

Concise Summary: Help us pitch this solution! Provide an explanation within 3-4 short sentences.

educational games and social events.
Preparation of puzzle games, arcade and board games for the blind and other problems . Universal , because of the possibility of applying to integracyji with sighted people.

WHAT IF - Inspiration: Write one sentence that describes a way that your project dares to ask, "WHAT IF?"

Created a common space for the sighted and the blind.
About Project

Problem: What problem is this project trying to address?

The absence of any social and educational games for the blind. Lack of common space for meetings sighted and the blind.

Solution: What is the proposed solution? Please be specific!

Preparation of puzzle games, arcade and board games for the blind and other problems . Universal , because of the possibility of applying to integracyji with sighted people.
Impact: How does it Work

Example: Walk us through a specific example(s) of how this solution makes a difference; include its primary activities.

1 Memory Touch - I'm learning to watch. Educational game for small children with visual impairments aimed at the broad education in exercise science movements of small and watching professional tyflografik . The game is designed to stimulate interest in the process of watching and practicing mnemonic and entertainment targeted to achieve success through the proper solution to the problem . The ideal exercise for accession to learn Braille letters . Full of color , along with the relief that satisfies the standards governing the exercise of tactile graphics . Because of the versatility and unprecedented graphic form is ideally suited for all children with special educational needs . Qualitative and substantive tests were conducted with child

Impact: What is the impact of the work to date? Also describe the projected future impact for the coming years.

Raising the different approaches of direct meetings, integration. Trivially easy to use, possible to spread without restrictions - age, numerical, social. Example: meetings in cafes. Number of games to produce - 5000 pieces (5 types).

Spread Strategies: Moving forward, what are the main strategies for scaling impact?

The possibility of duplication - unlimited. Designs are available on the Creative Commons license. Possibility of application ideas around the world, without organiczeń age and social finasowych.
Sustainability

Financial Sustainability Plan: What is this solution’s plan to ensure financial sustainability?

Products will be sold - via the Internet, rozprowazane porpzez NGOs. STABILITY, funding will ensure the sale of individual lots of product, which has already recorded a huge interest - 500 orders prototypes.

Marketplace: Who else is addressing the problem outlined here? How does the proposed project differ from these approaches?

Universal products, easy to adapt, both by NGOs and lokān administrations. We plan to prepare the technology of, simple and accessible to everyone. Games invisible - can be used in schools, cafes, medical rehabilitation, social meetings.
Team

Founding Story

Working with the blind in Poland and the Caucasus, when it turned out that during the presentation of "memory" (convex), the blind and the seeing started together to play this game. Full success and think about the implementation of the developed products.

Team

1 Publisher Kartografika - tyflo - maps and develop tyflo - Graphics 2 Studio Frame - 3d graphics and develop tyflo - Graphics 3 Globe 24 - kartografika and tyflo -graphic 3 Foundation for Culture Without Barriers - marketing and ongoing cooperation in the field of object 5 Planning Bureau availability - Kamil Kowalski - tyflo - graphics 6 Marija Axelrod - computer graphics company - tyflo - graphics - Russia 7 Tyflo - sound laboratory