Sekolah Cherrya

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Sekolah Cherrya

Depok, IndonésiaDepok, Indonésia
Year Founded:
Project Stage:
< $1,000
Project Summary
Elevator Pitch

Concise Summary: Help us pitch this solution! Provide an explanation within 3-4 short sentences.

Sekolah Cherrya is an informal mobile school that concern in green education to create the agent of environment change in early age by integrating fun learning (deliver the value content through traditional games) and act learning (deliver value content by action that produced some recycle product)

WHAT IF - Inspiration: Write one sentence that describes a way that your project dares to ask, "WHAT IF?"

"It is easier to build strong children than to repair the broken men" That's why we save the earth (environment) by save the children in educati
About Project

Problem: What problem is this project trying to address?

Garbage problem as an actual problem in the world. This problem should be overcomed by growing children attitudes to the environment on early age. Unfortunately, the education method in Indonesia always make the student borred. While, condition that the traditional games are rarely heard to be played noexception in Indonesia.Whereas, the traditional game is an asset that will make a nation survive in the international area with its unique.

Solution: What is the proposed solution? Please be specific!

Various efforts for garbage problem have been widely implemented by the goverment and NGOs who are starting to focus on environmental issues for overcoming that but not doing well. Just because that problem just could be overcome by growing the green attitudes to the environment on the children on early age. In otherside, traditional&conventional games are rarely heard to be played noexception in Indonesia. Whereas, the traditional game is an asset that will make a nation survive in the international world. Nowadays,children are more familiar with online games than the traditional and conventional game play. Thats why Sekolah Cherrya present with program to deliver the earth love value content through traditional games.
Impact: How does it Work

Example: Walk us through a specific example(s) of how this solution makes a difference; include its primary activities.

The student in Sekolah Cherrya will be delivered environment matter content by the fun learning such as 'snake and ladders '. after that, we enter to act learning stage, on there the student learn to create pencil box case from the bottle or paper waste. Then for the sustainablity the pencil box case will be sold the money will be used 50% for the sustainability of Sekolah Cherrya program investment, 50% will be used to the help the children with unlucky with no access of the education.

Impact: What is the impact of the work to date? Also describe the projected future impact for the coming years.

(1)There will be created the agent of enviromental change in early age that can be inspiration sourse of good charater to the other people to do the same thing to the environment. (2)There will be created many new fun education method (product of combining the traditional game with the enviromental matter value) (3)The children will be more familiar with traditional and conventional games. (4)The children on early age will get the proper and fun education method, it wil be overcome the conventional learning method in the class for elementary school students that usually make them are bored.While the teachers and youth will be include in the positive and creative activity in challenge to always create the new modification of matter and tools to learn by combining the new other conventional and traditional games of Indonesia.

Spread Strategies: Moving forward, what are the main strategies for scaling impact?

With Sekolah Cherrya, it can be expected to save the three problems at once, such as the garbage problem by creating agents of change in the early age, the problem of conventional educational methods that rely on classroom by teaching session that really make the kids get bored, and revive the traditional conventional games of Indonesia which almost extinct. Simply, in Sekolah Cherrya we always try to create the new modification of traditional and conventional games in Indonesia to be learning media. Overall we believe that : “ It is easier to built the children than to repair a broken man”.

Financial Sustainability Plan: What is this solution’s plan to ensure financial sustainability?

Sekolah Cherrya is sustainably maintained by community. Financially the program is supported by the community through by 1)The trading of waste recycled product that produced from act learning method such as many varian of pencil box case,present box,brooch,doll, vegetables,compos.2)fun learning method media that created by creative mainteam by combining the conventional and traditional games from Indonesia is also sold as new alternative toys.

Marketplace: Who else is addressing the problem outlined here? How does the proposed project differ from these approaches?

By far there are a number of communities concern in green education.There are also a number of waste collection initiatives . and also We combine that three of approaches - exchanging Our distinctive : 1), using traditional games from Indonesia that combine with environmental issue and matter to deliver the content. We called this step fun learning 2),Act learning after fun learning,. 3), using recycled product output of act learning method as a source of financing.


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