New Videos with our champions
WATCH the new “Re-imagine Learning" video featuring the work of Challenge Champions.
Want more social innovation? Check out these 10 short films on the work of each Champion.
Did you know that to date, over 2,000 innovation reviews have been exchanged on ideas from 63 countries?
Click here to learn more!
About the Challenge
Nairobi, (and in different locations), Kenya
Kabul & Mazar-e-Sharif, Afghanistan
Mary Anne Amorim Ribeiro
Ghana & Uganda
There’s a growing demand in the workplace, and at almost every level of our global society, for innovative solutions to serious challenges.
Philadelphia will host its first city-wide day of play in the spring of 2015—organized not by city government but by 200 “play experts.” They will include young people who will design games while rallying teachers, mobilizing parents, teaming up with after-school program leaders, and encouraging their friends to take part.
Sarah Brown – Chair, Global Business Coalition for Education & President, TheirWorld
Vicky Colbert – Founder and Director, Fundación Escuela Nueva
David Gauntlett – Professor, Media and Communications, University of Westminster
Jørgen Vig Knudstorp – CEO, LEGO Group
Johann Koss – President and CEO, Right To Play International
Mitchel Resnick – LEGO Papert Professor, Learning Research and Head of Lifelong Kindergarten Group, MIT
Mirjam Schoning – Global Head, Programs and Partnerships at the LEGO Foundation
Stavros N. Yiannouka – CEO, World Innovation Summit for Education (WISE)
8 ENTREPRENEURIAL PATTERNS FOR THE FUTURE OF LEARNING
The following report, "Social Innovation Mapping: Entrepreneurial Patterns for the Future of Learning," is an invitation to join Ashoka and the LEGO foundation to help us further map the landscape of innovation. Share feedback on the report, enter the challenge, or submit a nomination to help us build a global network of parents, educators, researchers, administrators, and social entrepreneurs!
- This challenge is open to all individuals, organizations, and partnerships from around the world who are using play or playful approaches to enrich learning.
- All Players should be interested in joining a global network of change agents dedicated to re-imagine learning.
- Players should have a specific and thoughtful idea for re-imagining learning.
- Ideas must focus on transforming learning for children and young people using play, playful learning approaches, hands-on and minds-on strategies, or other innovative approaches.
- Entries may be specific and well-planned: new ideas, or established strategies with proven impact.
- Entries must be submitted in English, Spanish, Portuguese, or French.
- A structured opportunity and audience to articulate their project or idea
- Three pieces of native language feedback on their project description from Ashoka staff
- Invitations to virtual Twitter chats and Google Hangout panel discussions
- Invitations to face-to-face workshops and networking events with Ashoka teams in their region
- Access to a network of bloggers covering the effort to re-imagine learning
- Exposure to original LEGO Foundation research (previously private) and Ashoka’s Discovery Framework, which stems from data collected and analyzed during the competition process
- Access to the project leaders behind the competition’s most compelling entries, along with a structured way to solicit top entrants’ feedback
- The opportunity to suggest questions for the competition’s secondary entry process
- Eligibility for other incentives, prizes and giveaways
- $500 cash prizes
- private consultation sessions with LEGO Foundation and Ashoka Staff
- exclusive opportunities to inform the construction of the competition’s supplementary entry form
- feature stories on their work distributed through media channels like Forbes and Huffington Post
- invitations to be featured contributors to a Twitter chat and participate in a Google+ Hangout promoted and broadcast to the broader network of competition participants
- early consideration for Ashoka’s Venture pipeline (the process by which Ashoka Fellows are elected).
Note: Entrants who submit their projects or ideas before May 21, 2014, are eligible to win one of two Early Entry Prizes. Being named a Player to Watch does not preclude an entrant from being named a Re-imagine Learning Challenge Champion. All entries will be evaluated based on the Changemakers criteria at the completion of the entry period.
- The opportunity to network and receive feedback on their projects through structured peer exchange opportunities to cash-in on “offers” specified by peers in their initial entry form
- Access to an exclusive semi-finalist Facebook group
- Representation of their work and perspectives in the data collected and analyzed for a competition white paper
- A structured opportunity to offer strategies for regional learning and education reform, and
- Additional feedback from Ashoka staff on their full entry form
- Invitations to participate in syndicated Google+ Hangouts for competition finalists during the final evaluation period
- Structured opportunities to motivate existing benefactors to contribute to their work
- Access to a competition Finalist Facebook group
- Personalized feedback from official competition judges
- Opportunity for a structured interview with one or two competition judges during final review period
- Consideration for Ashoka’s Venture pipeline (the process by which Ashoka Fellows are elected)
- Cash prizes totalling $200,000
- Opportunity to present their innovation at the 2015 LEGO Foundation IDEA Conference in Billund, Denmark, with the LEGO Foundation covering travel and accommodation expenses.
- Featured representation in competition-related media coverage
- Access to regional gatherings (where available) among practitioners in the play and learning space
- A private meeting with a representative of the LEGO Foundation to share their idea and vision
Champions of The Re-imagine Learning Challenge will be those that best meet the following criteria:
- Innovation: The best entries will be those that demonstrate a substantial difference from other initiatives in the field. Distinctiveness will be given a high ranking by the judges. Innovation does not necessarily involve inventing something entirely new. It may comprise new products or processes, as well as new applications or hybrid combinations of existing tools. Entries should describe how their solutions are driven by original, ground-breaking ideas.
- Social Impact: Entries should describe how the innovation is able to produce universally desired learning outcomes through play. Entries should reflect an understanding of the systemic barriers within the innovation’s specific context, and should describe how the innovation impacts these barriers. The best solutions will have demonstrated impact, as well as the potential for scaling-up and replication. Entries should explain how the solution measures social impact through both quantitative and qualitative data.
- Sustainability: Entries should have a clear plan for reaching long-term goals and securing financial backing—they should describe not only how they currently finance their work, but also how they plan to finance it in the future. They should also have a realistic time frame for implementation. The most successful entrants demonstrate that they have strong partnerships and support networks to address on-going needs, and to aid in scalability and the maintenance of a clear financial strategy.
|PUPA Early Childhood Development||Mary Anne Amori...||�, Brazil|
|Creative Classrooms through Empowered Teachers||Aleta Margolis||Washington, United States|
|Fabretto Children's Foundation||Diana Corrales||Nicaragua|
|College Catts Pressoir||Sophie Giberga||Port-au-Prince, Haiti|
|Dream A Dream||Vishal Talreja||Bangalore, India|
|WASH United (WASH = WAter, Sanitation and Hgyiene)||Thorsten Kiefer||Nairobi, (and in different locations), Kenya|
|PUPA Early Childhood Development||Mary Anne Amori...||Cariacica , Brazil|
|Design for Change||akanksha agarwal||India|
|Skateistan||Erika Kinast||Kabul & Mazar-e-Sharif, Afghanistan|
|Lively Minds - Community-run Play Centres||Alison Naftalin||Jinja, Uganda|
|Global Cardboard Challenge: Imagination Foundation||Nirvan Mullick||Global - Activities in Over 50 Countries ,|