Example: Walk us through a specific example(s) of how this solution makes a difference; include its primary activities.
In our 3 days Coder Camp, kids start from no programming skill to producing and launching edu-games in front of audience, on CDs/ GooglePlay/ the web. They learn logical thinking through simple logical structure to complex algorithm. School subjects are creatively infused into the games. As they work in trios (i.e. project manager, game designer, game programmer) they learn cooperation, empathy, and consensus building.
We have observed kids’ enthusiasm - they can't wait to start and refuse to go home when class is over. Passionate arguments and cheers of success alternately fill the air. Parents told us how the kids came home inspired – they wrote business plans, started game business, invented clever solutions, and share the knowledge.
Impact: What is the impact of the work to date? Also describe the projected future impact for the coming years.
We have granted 100 "License to Code" to our Coder Camp graduates in year 1. Our kid-technopreneurs created, published, presented, shared, sold their edu-games in various communities and worldwide. They learned to be Changemakers by coaching, helping, inspiring hundreds of other children and adults to learn creating computer programs for themselves and others in Clevio's workshops.
10 years ahead, our future generation must be adept to play integrated roles in a new world powered by human-enhancing technologies. Those who fail to adapt, will either be enslaved by technology, or be left in behind in "digital stone-age."
The key impact is not about game programming. The key impact is unlocking children's minds with critical thinking, learning skill, positive characters, and the empowerment to impact greater-good with the software they share and the people they help, coach & inspire.
Spread Strategies: Moving forward, what are the main strategies for scaling impact?
From a small fan-base, we are building a community of supporters to help us grow through various channels, i.e. social-media groups, seminars, workshops, media, newsletters, bazaars, sponsors, school activities. They help us raise awarenes and change mindsets in parents & educators, how to take advantage of gamification and technology for children's greater good. Motivated parents, schools & businesses have come to aide our expansion with their facilities, networking and good advice. We are now gathering sponsorships to help us offer more free education to the underprivileged communities.