PROGRAM DESIGN CLARITY: We are hungry to know more about what exactly your model consists of. Please succinctly list a) what main activities are you doing with your beneficiaries, b) where you carry out the activities? c) how often? d) for how many hours? e) who delivers the services? and f) any other brief details
In the six months prior to the program launch, 3 classes from the relevant age group (10-14) will be chosen from Israeli-Palestinian schools and 3 matching classes from Israeli-Jewish schools. An effort will be made to pair Israeli-Palestinian and Israeli-Jewish schools which are geographically close (e.g.: Jaffa and Tel Aviv). Group sizes will be up to 20 young adults per class. In total, the program targets a maximum of 6 classes (3 Israeli-Jewish and 3 Israeli-Palestinian), 6 schools and 120 young adults.
Each group will be allocated by 2 facilitators: 1 Jewish and 1 Palestinian to allow easier interaction with the group from the other school (total of 4 facilitators per a school program).
INSPIRATION: What do you consider the most important trends or evidence that inspire you to believe the world is ready to Re-imagine Learning? Please elaborate.
Learning experience worldwide hasn't change much though all aspects of our life has. Learning is not anymore about accumulating knowledge, it's about imagination and inspiration. Games are a key factor in learning and changing the world.
We think that through games we can help people learn about other people and solve conflicts. Learning is not just about history or mathematics, it's about understanding the other. And games are perfect for that.
LEARNING THROUGH PLAY: What does “learning through play” mean to you and why it is a must-have, instead of a nice to have?
We believe online games are a radical new way of bridging the gap between young adults from troubled regions across the world. We organize events and programs that encourage play, communication and collaboration in “virtual” game worlds.
Online games are perfect for our project, because they can bring together large numbers of young people, from the comfort and safety of their own homes.
SUSTAINABILITY: Please list a quick breakdown of your funding, indicating the percentage that comes from each source.
MODEL: How does your mission relate to your business model (i.e. Non-profit, for-profit or hybrid)?
We are a non for profit organization
FUNDING PRIORITIES: If your organization were given $20K in unrestricted funding today, how would you use it? Why?
Our Minecraft Talk School Program. This is the core of our activity and it's modular. Means, we don't need $100K to run the entire program but can run parts of it with partial funding.
PARTNERSHIPS: Tell us about your partnerships that enhance your approach.
Tel Aviv University - take part in the research and analysis of the effect.
Elva (http://www.elva.org/projects/community-safety-network/) - An organization in Georgia that tries to implement our programs and knowledge in conflict zones of Georgia. We partnered with them to help on that.
COLLABORATIONS: Have you considered or initiated partnerships with any of the other Challenge Pacesetters? If so, please share.
VISION: If you had unlimited funding, and you could fast forward 15 years to when your program has been able to achieve wild success - what will it have achieved?
IMPACT - KEY METRICS: Please list the key data points that you would cite as evidence that you are able to achieve lasting learning outcomes. Please also share one data point for which you most hope to see better results over time
In January 2014 we started a pilot with 2 schools:
• The Democratic School in Kiryat Ono - An Israeli - Jewish (IJ) School
• St. Josef from Nazareth - An Israeli - Palestinian (IP) School
Before the program started, 98% of the IP participants had no previous interaction with IJ, and 99% of the IJ participants had no previous interaction with IP. Within 6 meeting the participants established a joint Facebook group by their own initiative
APPROACHES: Given the complexity of play, it is not surprising that there have been numerous research attempts to categorize the different types and approaches! Please indicate which of the following your project focuses on.
Physical Play, Play with Objects, Games with Rules, Challenging Play (play that disrupts - where rules are disregarded and levels of imagination are high).
AFFILIATION: Please specify if your organization has any existing affiliations with the LEGO Group.