Example: Walk us through a specific example(s) of how this solution makes a difference; include its primary activities.
Our activity usually start in after school. Kids come and freely explore the place, and then guided by an adult supervisor to choose what they'd like to do. Among the toys available are board games, LEGO bricks, skate boards, also storybook, and computer with internet, and camera.
Kids collectively decide. Then supervisor facilitates the process, i.e. introducing how to use the facility, keeping the rule of the game (and the house), and summarizing "the learning of the game".
Supervisor also help kids in using internet, i.e. how to search for information they want, and what they can do with that information.
We also at times invite professionals to share about skill development its business prospect.
Impact: What is the impact of the work to date? Also describe the projected future impact for the coming years.
This activity give exposure to cool alternatives beyond the harsh reality in their surrounding, that the hard way their parents live doesn't have to be their destiny. They also learn that play if taken seriously, might provide them skills to generate income in the future.
For example, a number of kids started to perform as skateboard players, continued their education to computer school, work as t-shirt printing artist, etc.
This activity is also a way to curb children to drop out school and run to street. In many cases, kids are thinking street job can provide them a living. We "lure" the kids with cool play facilities and show them better possibilities if they think long term, thus motivate them to dream big and be better equipped to pave it.
Spread Strategies: Moving forward, what are the main strategies for scaling impact?
This model could be replicated in slum areas through any means, e.g. from underground creative venture (like us) to schools and mosque groups. The key is 1) creating safe space to play; 2) proper supervision from adults/ older kids; 3) guidance to "play with purpose"