Warung Imajinasi / Sekolah Imajinasi

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Warung Imajinasi / Sekolah Imajinasi: School of Imagination - Creativity without Limit

Desa Neglasari, Majalaya, IndonesiaBandung, Indonesia
Year Founded:
Organization type: 
nonprofit/ngo/citizen sector
Project Stage:
$250,000 - $500,000
Project Summary
Elevator Pitch

Concise Summary: Help us pitch this solution! Provide an explanation within 3-4 short sentences.

School of Imagination aims to make up the current shortcoming in the formal education system by preparing and mobilizing creative youths to provide a fun learning - imagination stimulating activity for children in rural areas.

WHAT IF - Inspiration: Write one sentence that describes a way that your project dares to ask, "WHAT IF?"

what if we can cultivate creativity in every kid and help them to be agents of change?
About Project

Problem: What problem is this project trying to address?

Imagination is more important than knowledge - Albert Einstein. Imagination and creativity are the basic root for change. Unfortunately, research shows that the current education system in Indonesia is not yet stimulating imagination and creativity. Students are directed to memorize, and learning evaluation is based on standardized tests with right-or-wrong answers rather than focusing on the whole process of thinking.

Solution: What is the proposed solution? Please be specific!

School of Imagination aims to make up the current shortcoming in formal education system by: 1) preparing creative youths with practical teaching skills, among which concepts of children & creativity, fun learning, story telling, conflict resolution, public speaking, evaluation method, and program designing. 2) mobilizing creative youths to provide a fun learning - imagination stimulating activity for children in rural areas. Learning evaluation is directed toward children's creative thinking, proper behavior, and responsibility.
Impact: How does it Work

Example: Walk us through a specific example(s) of how this solution makes a difference; include its primary activities.

School of imagination starts with selection of teacher volunteers. From registration we have an administrative and interview selection. Those who pass will join 4 days of training (conducted in 2 weekends). Volunteers are then sent in a team of 5 to selected villages (our existing village library network location) on Friday afternoon, and return home on Sunday afternoon. In each village the team will teach around 100 children. The venue is organized by local villagers. Program / curriculum is designed by volunteers. The whole program lasts for one month, that is 4 weekend visits or 12 meetings (Friday, Saturday, and Sunday). Teacher volunteers report the activity, material, and children’s evaluation.

Impact: What is the impact of the work to date? Also describe the projected future impact for the coming years.

School of Imagination is currently running in one of Warung Imajinasi's village libraries in Neglasari village (Majalaya) serving around 100 children. Until now we have a network of village libraries in 6 locations in West Java: Majalaya, Soreang, Tasikmalaya, Sumedang, Bale Endah, Cililin. During monitoring visit of these libraries (min. once every 2 months), we usually organize play events. Until 2014 we have conducted around 25 visits. Our monitoring visits have inspired us to pioneer the School of Imagination project. For every visit we can gather around 20 volunteers that interact lively with around 150 village children (4-15 year old). The aftermath is always a positive response from the volunteers, children, and local officials. We have come to realize that we need a more sustainable and accountable event, and that is where the School of Imagination project comes into play.

Spread Strategies: Moving forward, what are the main strategies for scaling impact?

After we finish our pilot project of School of Imagination (July 2014), we will use the evaluation of this pilot to further plan and develop a 1 year program. This 1 year program will target locations at least in 6 of our village libraries. We would then expand this project in other provinces and islands in Indonesia. We believe that we are able to expand this project vastly if we work together with local organizations and officials that share the same vision as we do. As for policy reform, we have a mission to inspire the government to change its policy on the education curriculum.

Financial Sustainability Plan: What is this solution’s plan to ensure financial sustainability?

We are sending out proposals to corporations and government offices. We usually hold mini workshops on a monthly basis with an entry fee which then can be used to fund this project. We also sell a specific product, taro chips, that are produced from one of our village network, Buninagara village. Funds from individual donors, like friends and families have helped us to strive until now.

Marketplace: Who else is addressing the problem outlined here? How does the proposed project differ from these approaches?

A famous similar initiative is Indonesia Mengajar - sending out students/ professionals to teach in rural areas. The difference is our end goal - specifically developing creative education to create creative children and also the duration of the program differs.

Founding Story

School of Imagination is a pilot of Warung Imajinasi - with target locations at our network of villages in where we have pioneered libraries (reading house) currently established in 6 locations. Our first concern is the fact that 70% of Indonesia is rural areas, where economic status of the population is middle-low, and access to books are difficult. During monitoring visit of these libraries (min. once every 2 months), we usually organize play event. Around 150 children (4-15 year old) gathered to join us in group game. Until 2014 we have conducted 24 visits. School of Imagination is a continuation of this program, to create a more structured activity so we can measure the impact and replicate it in other locations.


Currently we are a team of 15 staffs working pro-bono. These are the main members in our team: - Wenda Akil (Director) - Putri Hasanah (Vice Director, currently finishing her Masters degree in Psychology) - Ira Ramadhani (Treasurer, working in a private company) - Intan (Secretary, works in a bank) - Tissa (Curriculum division, works as an English teacher) - Ira Tamara (Selection division, a psychologist working in a consulting firm)
About You
Warung Imajinasi
About You
About Your Project
Organization Name

Warung Imajinasi

How long has your organization been operating?

Organization Country

, JR, Bandung

Country where this project is creating social impact

, JR

What awards or honors has the project received?
Funding: How is your project financial supported?

Friends and family, Individuals, Foundations.

Primary Target Age Group

6 - 12, 13 - 17.

Your role in Education

Social Worker, Teacher, Other.

Please specify which of the following best applies:

I am applying on behalf of a particular program or initiative.

The type of school(s) your solution is affiliated with (if applicable)


Intervention Focus

Extracurricular, Community, Parenting.

Does your project utilize any of the innovative design principles below?

Putting Children in Charge: Giving children a voice and cultivating agency via experiential learning, project-based learning, and civic engagement.

Is your project targeted at solving any of the following key barriers?

Whole child development is undervalued: Essential parts of development get left behind as children get older, such as healthy habits, executive function, and social and emotional learning.


Financial, in-kind, and network support


information and common space sharing

What key learning outcomes does your work seek to improve?

creative education with clear and quantifiable measure

Secondary Form
PROGRAM DESIGN CLARITY: We are hungry to know more about what exactly your model consists of. Please succinctly list a) what main activities are you doing with your beneficiaries, b) where you carry out the activities? c) how often? d) for how many hours? e) who delivers the services? and f) any other brief details

a) We have 2 main beneficiaries: teachers (local and city volunteers) and village children. We conduct trainings and workshop for our teachers and with the children we play by enhancing creative learning environments.
b) At our selected villages.
c) Depends on the circumstances, but usually once a month there is a workshop or village visit held by us.
d) 6 hours/day
e) Experts or volunteers

INSPIRATION: What do you consider the most important trends or evidence that inspire you to believe the world is ready to Re-imagine Learning? Please elaborate.

The rise of the internet, especially social media, and electronic gadgets, show that the world we are living in is progressing rapidly.
Conventional teaching that emphasize on 1-way communication and just on the transfer of knowledge is getting more outdated. Young learners can easily know subjects from science to language by accessing the internet. This phenomenon should encourage educational activities to deepen its curriculum on things that only live interaction can give. Such as a learning atmosphere that may enhance creativity and the transfer of positive social values.

LEARNING THROUGH PLAY: What does “learning through play” mean to you and why it is a must-have, instead of a nice to have?

Learning through play is creative learning and creative teaching combined. To produce creative learners the learning environment has to be a setting that flourishes with a fun atmosphere. We can only get a fun and positive atmosphere from creative teaching methods not from conventional ones. So learning through play starts from the teachers, the adults, who consider themselves as the frontrunners of change.

SUSTAINABILITY: Please list a quick breakdown of your funding, indicating the percentage that comes from each source.

As of now these are the general percentage from our sources of funding:
70%: Personal Donations
20%: Business sector of the organization
10%: Institution Donations
This breakdown is far from ideal but we are progressing in a better financial consistency.

MODEL: How does your mission relate to your business model (i.e. Non-profit, for-profit or hybrid)?

As of now it is still focused on a non-profit model but we hope to be able to expand it in the future so it can include a for-pofit sector that it is able to be an economic support for our beneficiaries. If our project can sustain and develop in a positive trend, our beneficiaries would produce creative products that can be sold for profit through exhibitions or other events.

FUNDING PRIORITIES: If your organization were given $20K in unrestricted funding today, how would you use it? Why?

We would use it to set up a one year project of Sekolah Imajinasi in 3-5 villages. We succeeded with our pilot project and attained new insights from our evaluation stage. We are confident to be able to set up a better model for a 1 year project with more sustainable and insightful results. Besides that our pilot project needs to continue in order for the goals to succeed.

PARTNERSHIPS: Tell us about your partnerships that enhance your approach.

During the pilot project of Sekolah Imajinasi we maintained a close partnership with BCCF (Bandung Creative City Forum), an NGO and think tank for the local government. They have a project quite similar with us and we managed to discuss and share information that strengthen our programs. The Creative Teacher Training Stage which we designed for our project is now used by BCCF for their creative program.

COLLABORATIONS: Have you considered or initiated partnerships with any of the other Challenge Pacesetters? If so, please share.

The project "Creative Classrooms through Empowered Teachers
The Inspired Teaching Institute" founded by Aleta Margolis is the project we find very suitable to partner with us. They share a similar focus to train teachers to be creative teachers in order for them to create creative learners.

VISION: If you had unlimited funding, and you could fast forward 15 years to when your program has been able to achieve wild success - what will it have achieved?

From the start up, this project has goals to be able to inspire the government in the shaping of government policy in the educational area. Three main components of a school, which are the teachers, learners, and curriculum, have to harmonize in order to impact each other in a positive cycle. With unlimited funding, in 15 years, this project would foresee radical change of the educational system in Indonesia.

IMPACT - KEY METRICS: Please list the key data points that you would cite as evidence that you are able to achieve lasting learning outcomes. Please also share one data point for which you most hope to see better results over time

We have received testimonies from our developed villages, that our visits inspire the parents (especially families living in more remote areas) to let their children go to school.

For the long run of this project we would focus on the upgrading of creative teaching skills which can be measured by CTI (Creative Teaching Inventory) and also the creativity of the learners which can be quantitatively and qualitatively.

IMPACT - REPORTING SAMPLE: Please attach any examples of your impact reporting. [optional]:
RESEARCH AND EVIDENCE: Please link or attach any research or evidence resource you are open to sharing more widely [optional]. Building research and evidence is a key aim of this initiative, and the resources you share may be chosen for listing in the Center for Education Innovations library:
SOURCE: If applicable - who created the research or evidence you are choosing to share? :
IMPACT - REACH: How many people did your project directly engage in programmatic activities in the last year?

500 to 1,000

STUDY: Has an external evaluation or study been conducted of your organization?


Other (please specify)
Number of Employees:


Number of Volunteers:


APPROACHES: Given the complexity of play, it is not surprising that there have been numerous research attempts to categorize the different types and approaches! Please indicate which of the following your project focuses on.

Creating a Supportive Socio-Emotional Environment, Educational Structuring (developing playful projects within educational contexts), Adults Participating (Ensuring adults are able to play alongside children).

Other (please specify)
AFFILIATION: Please specify if your organization has any existing affiliations with the LEGO Group.